Realms of Magic - Brian Thomsen King [134]
I just stared at the halfling. "You're not serious."
"Ah, but I am," Ardrum said. "You and I broke the back of the operation and nearly died in the process." He frowned. "Of course, we haven't found the exact source of their supply in wildspace, but we have contacted the Lords of Waterdeep, and one suggested that elements of a scro fleet left over from the Second Unhuman War might be in orbit around Toril. Sounds like a mission for someone else to handle, some burly heroic sorts but not us, the lowly foot soldiers against crime."
Scro, unhumans, wildspace-I hadn't a clue as to what he was talking about. "I need to rest," I finally said.
"But of course, and so you shall, good Formathio. So you shall. But do not be long about it. We will need your help in finding out how the gunne smugglers were disguising their shipments, and no one could tell us better than you, the expert in illusions. I'll be round tomorrow at noon. See you then."
He started to go. "Oh." He came back and carefully placed a bottle on the small table beside my bed, looking at it with a faraway gaze. "And when I return, we shall finish off your bottle of Dryad's Promise, which you left behind elsewhere, and drink a quiet toast in memory of fallen comrades and deeds long ago."
Civilar Ardrum looked back at me and actually smiled. "And a toast to those who have fallen-and survived." He patted the bedpost, then turned and quickly left me to the ministrations of the priestess and her fellows.
I had a million questions, but I was very tired. It had been anything but a grand night in Waterdeep. I closed my eyes, and dreamed of nothing at all.
THE DIRECT APPROACH
Elaine Cunningham
Skullport, an underground city hidden far below the streets and docks of the more respectable port of Water-deep, was one of the few places on the Sword Coast that offered wary welcome to the drow. Elsewhere, the dark elves' fearsome reputation earned them the sort of reception otherwise reserved for hordes of ravening ores; in Skullport, a drow's night-black skin merely guaranteed that she could walk into the tavern of her choice and not have to wait for a table.
Dangerous and sordid though it was, Skullport appealed to Liriel Baenre. A few short months before, she'd been forced from her home in Menzoberranzan, that fabled city of the drow. She'd just finished a dangerous trek across the northlands and led a successful raid on the stronghold of a rival drow faction. The next part of her journey would soon begin, but Liriel had a few days' respite to relax and enjoy life. In her opinion, Skullport was a fine place to do just that. It boasted all the chaos of her hometown but lacked the inhibiting customs and the ever-vigilant eyes of its priestess rulers. Uriel's stay in the underground port had been brief, but long enough for her to learn that anything could happen in Skullport. And usually did.
Even so, she was not prepared for her midnight visitor, or for the strange manner in which this visitor arrived.
Earlier that evening, Liriel had retired to a comfortable chamber above Guts and Garters, a rather rough-and-tumble tavern renowned for its dwarf-brewed ale and its bawdy floor show. This was her first quiet evening since entering Skullport, and her first opportunity to study the almost-forgotten rune lore of an ancient barbarian race known only as the Rus. Liriel's interest in such magic was passionate and immediate, for in two days she would sail for far-off Ruathym. There lived the descendants of the Rus, and there Liriel would learn whether this rune magic could shape the destiny of a drow. Much depended upon her success, and she was determined to aid her chances by learning all she could about the people and their magic.
After several