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Realms of Magic - Brian Thomsen King [140]

By Root 1397 0
muted by the "safe ground" policy that made trade between enemies possible-were complicated by bizarre magical occurrences, the legacy of the city's founder, one extremely mad wizard. Vasha's rune-carved blade might have been forged to dispel magical attacks, but it probably had its limitations, and Liriel had no desire to find out what these might be.

Just then Vasha waded carelessly through a tightly huddled cluster of haggling kobolds. Her passage sent the rat-tailed merchants scattering and allowed the object of their discussion-a comely halfling slave girl-to dart into the dubious safety of a nearby brothel. The cheated kobolds wailed and shook their small fists at the departing barbarian. Vasha spared the goblinlike creatures not so much as a glance, but disappeared into a small dark alley.

Liriel recognized the opening to a tunnel, a particularly dark and dangerous passage that twisted through solid rock on its way to the port. She muttered a curse, tossed a handful of coins to appease the gibbering kobolds, and sprinted off in pursuit.

The drow raced down the tunnel, trusting in her elven vision to show her the way through the darkness. She rounded a sharp turn at full speed, only to bury her face in the thick fur of Vasha's bearskin cloak.

The collision did not seem to inconvenience the barbarian in the slightest, but Liriel rebounded with a force that sent her staggering backward and deposited her on her backside. From this inelegant position, she had a clear view of the magical phenomenon that had not only given Skullport its name, but had also brought Vasha the Red to an abrupt stop.

Bobbing gently in the air were three disembodied skulls, larger than life-or death, to be more precise-and glowing with faint, rosy light. Liriel had never seen the Skulls, but she'd heard enough tavern talk to know what they were. Remnants of the mad wizard's defenses, the Skulls appeared randomly to give absurd tasks to passersby, or to punish those who disturbed the city's tentative peace. By all accounts, bad things happened to those who heeded them not. And by all appearances, Vasha was in no mood to heed. Her sword was bared, her muscles knotted in readiness as she took the measure of her new adversary.

The middle member of the weird trio drifted closer to the warrior woman. "Stranger from another time and place, you do not belong in these tunnels," it informed Vasha in a dry whisper. Its jaw moved as it spoke, clicking faintly with each word.

"In my land, voices from beyond the grave speak words worth hearing!" proclaimed the warrior. She brought her sword up and gave the floating skull a contemptuous little poke. "Tell me something I don't know, or get you gone!"

"Um, Vasha-" began Liriel, who had a very bad feeling about what was to come. Tavern tales indicated that challenging the Skulls was not a good idea. Indeed, the bony apparition glowed more intensely, and its teeth clat-' tered in apparent agitation.

"For your arrogance, and in punishment for disturbing the rules of safe ground, your assigned tasks will be long and noxious," decreed the Skull. "First, you must capture and groom a thousand bats. Save the loose hairs and spin them with wool into a soft thread, which you will then dye in equal parts black and red. Weave from the thread a small black tapestry emblazoned with a trio of crimson skulls, and hang it in the tavern where you slew the illithid."

Vasha scoffed. True to her nature, she focused on the only item in that discourse of personal interest. "The squid-creature died from so small a wound? Bah!"

"Next, you shall seek out a company of goblins, invite them to a tavern, and serve them meat and drink," the Skull continued.

"Vasha the Red, a serving wench to goblins? I would sooner bed an ore!"

"I was getting to that." There was a peevish cast to the dry voice.

Liriel scrambled to her feet and tugged at the barbarian's fur cloak. "Agree to anything, and let's get out of here!" she whispered urgently. "And by all the gods, don't give that thing ideas!"

"As to that, I shall give it something to

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