Realms of Magic - Brian Thomsen King [28]
Netheril. It was a name few knew, for the ancient empire had vanished a millennium ago beneath the sands of the vast desert Anauroch. The reticulated knot had been a common motif in the art and magic of Netheril. Now I recalled reading of the ones called the gor-kethal, the thieves of magic. They had been the scourge of Netheril. In that empire, the nobility had ruled by right of magic, and all feared the gor-kethal, who could usurp a sorcerer's power-and rule-with a touch.
At last the pieces of the puzzle fell into place. In his tortured quest for magic, Zeth had somehow stumbled upon the secret of the gor-kethal. And I had been his unwitting victim. Like the magic thieves of long ago, he had stolen my power. Rage flared hotly in my brain, but I willed it away, forcing my mind to cool. It was an unalterable law that for every magic there was a countermagic. There had to be a way to reverse the transference. I had to remain calm if I was to find it.
Weird laughter tumbled from my lips. Of course! Here was the answer before me. The sigil of the gor-kethal was on my own hand. I was the magic thief now. All I need do to reverse the transference was to find Zeth and touch him. Not that this would be so easily done. Zeth would be wary, expecting pursuit. And he was the wizard now. Still, it was a hope, and that was all I needed.
I glanced again at the sky. The orb of Selune shone directly overhead. A new dread chilled my blood. Besides the reticulated knot, the moon was another integral motif of Netherese magic. With sudden certainty I knew that, once Selune vanished behind the horizon, it would be too late. If I did not find Zeth before moonset, the transference would be permanent. I would be without magic forever.
With no time to waste, I hurried up the slope of the alley and through the shadowed streets. Though still weak and ill, I was already growing used to the emptiness inside me. Before, I had hardly noticed the dilapidated buildings and filthy ways of this part of the New City. Always in the past I had walked such streets without fear, oblivious within the protective aura of my magic. Now I felt the danger that lurked behind every turn. Remembering the ruffians in the tavern, who had meant to rob me and slit my throat, I moved as quickly as I could. As I did, I wondered how I would discover where Zeth had gone.
This was not so difficult a matter.
Not far away, a pillar of green fire shot into the night sky. It could be but one thing. Magic. Following the telltale beacon, I came to a broad plaza. In the center was a tall bronze statue, a monument to some long-forgotten ruler of the city. Now magical emerald flames engulfed the statue. Hard bronze sagged, melted, and dripped down the statue to flow in molten rivulets across the cobbles. Zeth had been playing with his newfound power.
Disgusted at this irresponsible waste of magic, I hurried on. Zeth seemed to be moving toward the Tor. I could not let him get too far ahead of me.
I passed the open door of an inn, from which spilled golden light and the sounds of merriment. But the music was eerily frantic, and the laughter had a manic note to it. I peered through the doorway. Inside, men and women whirled around in a chaotic dance, jerking like marionettes under the control of a mad puppeteer. Garish smiles were plastered across their faces, yet terror shone in their eyes.
A young woman spun wildly past the doorway and saw me standing outside. "Please, help us!" she gasped, her face gray with exhaustion.
I shook my head in sorrow. There was nothing I could do. They would dance, consumed by the enchantment, until they dropped dead from exertion.