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Realms of the Underdark - J. Robert King [84]

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and to your house. The human wizard is dead-that much was a needed formality. Using Xandra Shobalar as a tool was a clever twist. But washing your hands in her blood was brilliant!"

"Thank you," Liriel said, in a tone so incongruously glum that it surprised a chuckle from the archmage.

"You still do not understand. Very well, I will speak plainly. The human wizard was never your enemy; Xandra Shobalar was your enemy! You recognized that, you turned her plot against her, and you proclaimed a blood victory. And in doing so, you demonstrated that you have learned what it is to be a true drow."

"But I did not kill," Liriel said thoughtfully. "And why is it that, although I did not kill, I feel as if I had?"

"You might not have actually shed blood, but the ritual of the Blooding has done its intended work all the same," the archmage asserted.

Liriel considered this, and suddenly she knew her father's words as truth. Her innocence was gone, but pride and power, treachery, intrigue, survival, victory- all of these things she knew intimately and well.

"A true drow," she repeated in a tone that was nine parts triumph and one portion regret. She took a deep breath and looked up into Gromph's eyes-and into a mirror.

For the briefest of moments, Liriel glimpsed a flicker of poignant sorrow in the archmage's eyes, like the glint of gold shining through a deep layer of ice. It came and departed so quickly Liriel doubted that Gromph was even aware of it; after all, several centuries of cold and calculating evil lay between him and his own rite of passage. If he remembered that emotion at all, he was no longer able to reach into his soul and bring it forth. Liriel understood, and at last she had a name to give the final, missing element that defined a true drow:

Despair.

"Congratulations," the archmage said in a voice laced with unconscious irony.

"Thank you," his daughter responded in kind.

SEA OF GHOSTS

Roger E. Moore

The disaster went unrecognized that evening by all who dwelt on the plains of the Eastern Shaar, who heard only the rattling of pottery on wooden shelves or soothed only the skittishness of tethered horses. A hunter lowered his bow, head cocked to catch a rumbling that frightened off his prey. A sorceress in a stone tower frowned, distracted from a mildewed tome by a vibration that caused the candle flames in the room to dance. An old shepherd sitting cross-legged on a rock looked up from the flute he had carved, surprised by distant thunder from an empty red sky. The sun flowed beneath the horizon.

An hour later, all was forgotten.

Far beneath the lazy grass of the Eastern Shaar, unseen by the rising moon, was a measureless maze of dripping caverns and dusty halls. Through this stupendous realm, a subterranean river hurled along a passage it had carved through a thousand miles of cold rock. Called the River Raurogh by dwarves who, over long centuries, had mapped its dark twists and turns, the channel descended through layer after layer of stone at a steady pace toward an unknown end.

Cautious dwarves slowly charted the river's course, probing for whirlpools, low ceilings, rapids, flesh-eating emerald slime, and unwholesome beasts that welcomed a change in their diet of blind, transparent fish. Foolish dwarves cast off in heavy rafts with magical lights fore and aft, determined to learn the river's secrets in a fraction of the time. Four out of five cautious dwarves came home to make their reports; only one in three foolish dwarves did the same. The cautious dwarves drew reliable maps. The foolish dwarves gave birth to legends.

It was a foolish dwarf, battered and wet, who returned to tell of the Deepfall at the Raurogh's end, which had claimed his eight companions and their raft. It had undoubtedly claimed many rafts before theirs. Other dwarves soon dug out a passage from a nearby cavern to the Deepfall, where they put down their tools and marveled at the sight. The long tunnel carved by the River Raurogh here opened into a titanic domed chamber splashed in scarlet and ocher hues. A thousand long stalactites

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