Realms of Valor - James Lowder [114]
Microsoft Word - Realms of Valor.rtf
cloaked by patches of reedlike plants. Beyond the caves the seabed flattened, the evenness disrupted here and there by large rocks and giant clams. Colorful seaweed extended toward the surface and moved with the current. Farther into the Reach the seabed dropped off sharply-“the Cliff,” the sea elves called it. The cliff's wall was a large coral reef of brilliant hues that teemed with life. Galvin swam back and forth across the reef, quizzing jellyfish, yellowtail damselfish, and patches of seaweed. He rose to the surface only for air. A queen angelfish, disturbed from its sleep, finally provided a few clues and sent Galvin past the Reach, into the deeper, cooler water of the Sea of Fallen Stars. Here the terrain resembled a plain, with ripples in the sand marking shifts in the current. The plants were fewer and taller and not as colorful as the ones along the reef. Galvin swam deep, hugging the sandy bottom. He noted that the fish here were schooling, perhaps out of habit or because a large predator was nearby. He scanned the sand, looking for some unusual disturbance. However, all he saw were the fading reed-fine prints of lobsters and other shellfish; the current kept tracks from staying for more than a few minutes in the sand. The druid continued his search, swimming miles out to sea. Finally he found a set of tracks that resembled cleft hoofprints; they were not made by any sea creatures familiar to the druid. Galvin followed the quickly dissipating tracks across the ocean floor. The druid knew he was scouting over the Death Knell, a shallow point in the Sea of Fallen Stars that was dangerous to deep-hulled ships. Sparse patches of seaweed, some of it nearly torn free from the sea floor, provided still more information. A monster that frightens all fish, said one clump. A thing that tears us from the ground and leaves us to die, cried another. The druid pieced together clues and continued on, many minutes later passing over a large, rectangular bed of kelp. He thrust with his tail and dove toward the bed. The kelp was planted in rows, and there were signs each plant was being carefully tended. It was a garden, he decided, but whose? Sea elves, perhaps, though the elvish communities resided closer to the Reach. Besides, elves needed much larger gardens to sustain their tribes. Galvin swam slowly, keeping about a foot above the bed. There was less chance the current would wipe away the tracks here, as the kelp helped to hold the pulse of the water at bay. At the far edge of the bed he found evidence of his quarry's passing; a section of kelp uprooted and strewn about. It looked as if a big dog had been digging in a row of carrots. Several pairs of deep hoofprints showed in the sand. A half-hour more, and the object of the druid's search came into view. The thing, which seemed hard at work destroying a flowering sea-frond bed, resembled a cross between a bat and a wolf spider. Its bulbous body was nearly three feet across at the middle, and its round head was about a foot in diameter. Silvery pincers protruded from its bottom jaw and cut through the fronds with ease. Attached to what passed for shoulders were wings, scalloped like a bat's. The contraption sat atop two