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Sandworms of Dune - Brian Herbert [34]

By Root 2037 0
brows, and asymmetric facial features. Any Tleilaxu Master could have repaired genetic flaws so that their descendants would be more physically attractive. But that would serve no purpose, and Waff had no interest in cosmetics.

He gestured to the tanks as the Guildsmen sealed them for transport. “Exercise extreme care. Those creatures are worth more than all your lives.”

The reticent assistants installed handles on the crowded tanks and began lugging them along the curving halls of the Heighliner. Knowing he had only four hours to complete his task before the passenger shuttles returned, Waff urged them to hurry.

Because of the schism in the Guild between Navigators and Administrators, some people might not wish him to create this new avenue for spice production. The Ixians, the New Sisterhood, even the bureaucratic faction of the Guild might all work together, or separately, to assassinate him. Waff didn’t know how or why these particular five Guildsmen had been chosen to assist him. If he expressed any misgivings about them, Waff knew that the Navigator would not hesitate to have all five killed, just to keep his Tleilaxu researcher happy. As the troupe walked to a small transport craft, Waff decided that was exactly what he would do. Get rid of these men, these witnesses. Afterward.

The sample tanks were loaded aboard the small transport. Waff did not usually leave the safe confines of the Heighliner, but he insisted on accompanying the crew down to the open sea. It was his experiment, and he wanted to be there in person to make sure the worms were released properly. He didn’t trust the five Guildsmen to be sufficiently competent or attentive.

Then his suspicions ran deeper. What was to stop these men from flying off in the ship, revealing—or selling!—the seaworms to one of the opposing factions? Could they be perfectly loyal to Edrik? Waff saw danger everywhere.

As the transport dropped out of the cargo bay, Waff wished belatedly that he had demanded additional bodyguards, or at least a sufficiently powerful hand-weapon for himself. Whom could he really trust?

Using technological apparatus connected to their throats, the silent Guildsmen communicated with each other electronically, transmitting brain signals without voicing words. He knew they could speak aloud—why would they be so secretive? Perhaps they were plotting against him. Waff looked at the immense Heighliner far overhead and wished fervently for this to be over.

The small transport descended into the cloudy skies, fighting choppy air currents. Waff felt ill. Finally, they broke through the moisture layers, and the oceans below sprawled out to every horizon. On charts displayed across the cockpit screens, Waff searched for a temperate zone where he could deposit the test worms, a place where the seas were rich with plankton and fish. It would give the creatures the greatest chance for survival.

He indicated a line of rocks not far from the Sisterhood’s main island base and the center of their soostone-harvesting operations. “There. Safe, and close enough to monitor the worms.” He smiled, already imagining the first panicked reports of eyewitnesses. “Any rumors or wild stories should be interesting.”

The Guildsmen nodded, all business. The transport ship flew low over the waves and hovered above the gentle swells. The lower cargo hatch opened, and Waff went down to observe the emptying of the tanks. He smelled the raw salt air, the tang of floating kelp, the wet breezes that whipped across the sea. A squall was about to begin.

Using the handles, two of the silent Guildsmen brought the first tank to the opening, released the plaz cover sheet, and spilled the water and writhing seaworms into the freedom of the waiting waves.

The serpentine creatures burst out like frantic snakes. Once they plunged into the green water, they streaked away. Waff watched their ridged bodies undulating, then diving and disappearing. They seemed joyous in their newfound freedom, glad to have a large world without plaz boundaries.

Brusquely, he gestured to the Guildsmen,

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