Septimus Heap, Book One_ Magyk - Angie Sage [158]
Silas looks at the portrait. It is a skillful painting of a Castle Queen, from times long past. He can tell that it is old because she is wearing the True Crown, the one that was lost many centuries ago. The Queen has a sharp pointy nose and wears her hair coiled around her ears like a pair of earmuffs. Clinging to her skirts is an Aie-Aie—a horrible little creature with a ratty face, sharp claws and a long snake’s tail. Its round, red eyes stare out at Silas as though it would like to bite him with its one long, needle-sharp tooth. The Queen too looks out from the painting but she wears a lofty, disapproving expression. Her head is held high, supported by a starched ruff under her chin and her piercing eyes are reflected in the light of Silas’s candle and seem to follow them everywhere.
Gringe shivers. “I wouldn’t like to meet ’er out on me own on a dark night,” he says.
Silas thinks that Gringe is right, he wouldn’t like to meet her on a dark night either—and neither would his precious Counters. “She’ll have to go,” says Silas. “I’m not having her upsetting my Counter Colony before they’ve even got started.”
But what Silas does not know is that she has already gone. As soon as he UnSealed the room, the ghosts of Queen Etheldredda and her creature stepped out of the portrait, opened the door and, pointy noses in the air, walked and scuttled out—right past Silas and Gringe. The Queen and her Aie-Aie paid them no attention, for they had more important things to do—and at long last they were free to do them.
1
SNORRI SNORRELSSEN
Snorri Snorrelssen guided her trading barge up the quiet waters of the river toward the Castle. It was a misty autumn afternoon and Snorri was relieved to have left the turbulent tidal waters of the Port behind her. The wind had dropped but enough breeze caught the huge sail of the barge—named Alfrún, after her mother who owned it—to enable her to steer the boat safely around Raven’s Rock and head for the quay just beyond Sally Mullin’s Tea and Ale House.
Two young fishermen, not much older than Snorri herself, had just returned from a day’s successful herring catch and were more than happy to catch the heavy hemp ropes that Snorri threw to shore. Eager to show their skills, they tied the ropes around two large posts on the quay and made the Alfrún secure. The fishermen were also more than happy to dispense all kinds of advice on how to take the sail down and the best way to stow the ropes, which Snorri ignored, partly because she hardly understood what they were saying but mainly because no one told Snorri Snorrelssen what to do—no one, not even her mother. Especially not her mother.
Snorri, tall for her age, was slim, wiry and surprisingly strong. With the practiced ease of someone who had spent the last two weeks at sea sailing alone, Snorri lowered the great canvas sail and rolled up the vast folds of heavy cloth; then she heaved the ropes into neat coils and secured the tiller. Aware that she was being watched by the fishermen, Snorri locked the hatch to the hold below, which was full of heavy bales of thick woolen cloth, sacks of pickling spice, great barrels of salted fish and some particularly fine reindeer-skin boots. At last—ignoring more offers of help—Snorri pushed the gangplank out and came ashore, leaving Ullr, her small orange cat with a black-tipped tail, to prowl the deck and keep the rats at bay.
Snorri had