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Septimus Heap, Book Six_ Darke - Angie Sage [0]

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SEPTIMUS HEAP

BOOK SIX

Darke


ANGIE SAGE

ILLUSTRATIONS BY MARK ZUG

Dedication

For my brother, Jason,

with love

Contents

Cover

Title Page

Dedication

Prologue - Banished

Chapter 1 - The Visit

Chapter 2 - Visitors

Chapter 3 - Birthday Eve

Chapter 4 - Apprentices

Chapter 5 - Runaways

Chapter 6 - Choice

Chapter 7 - The Bringer of the Book

Chapter 8 - Chemistry

Chapter 9 - Charming

Chapter 10 - Upstairs

Chapter 11 - A Darke Domaine

Chapter 12 - Boomerang

Chapter 13 - Gothyk Grotto

Chapter 14 - Dagger Dan’s Dive

Chapter 15 - Doom Dump

Chapter 16 - Call Out

Chapter 17 - Witch Princess

Chapter 18 - The Emissary

Chapter 19 - The SafeChamber

Chapter 20 - Cordon

Chapter 21 - Quarantine

Chapter 22 - Ethel

Chapter 23 - Safety Curtain

Chapter 24 - Palace Things

Chapter 25 - Simon and Sarah

Chapter 26 - Absences

Chapter 27 - Bott’s Bridge

Chapter 28 - Hermetically Sealed

Chapter 29 - Retreat

Chapter 30 - In the Dragon House

Chapter 31 - Horse Stuff

Chapter 32 - Day of Recognition

Chapter 33 - Thieves in the Night

Chapter 34 - The Big Red Door

Chapter 35 - The Longest Night

Chapter 36 - Outside

Chapter 37 - Brothers

Chapter 38 - The Pig Tub

Chapter 39 - Descent

Chapter 40 - Annie

Chapter 41 - Bleak Creek

Chapter 42 - The Darke Halls

Chapter 43 - Dungeon Number One

Chapter 44 - The Wizard Tower

Chapter 45 - Dragons

Chapter 46 - Synchronicity

Chapter 47 - The Great UnDoing

Chapter 48 - Restoration

Chapter 49 - The Chief Hermetic Scribe

What Happened in the Darke Domaine— and Afterward

About the Author

Also by Angie Sage

Credits

Copyright

About the Publisher

Prologue

Banished

It is a Darke and stormy night.

Black clouds hang low over the Castle, shrouding the golden pyramid at the top of the Wizard Tower in a dim mist. In the houses far below, people stir uneasily in their sleep as the rumble of thunder enters their dreams and sends nightmares tumbling from the sky.

Like a giant lightning conductor, the Wizard Tower rears high above the Castle rooftops, Magykal purple and indigo lights playing around its iridescent silver sheen. Inside the Tower the duty Storm Wizard prowls the dimly lit Great Hall, checking the StormScreen and keeping an eye on the UnStable window, which has a tendency to panic in a storm. The duty Storm Wizard is a little on edge. Magyk is not usually affected by a storm, but all Wizards know about the Great Lightning Strike of Long Ago, which briefly drained the Wizard Tower of its Magyk and left the rooms of the ExtraOrdinary Wizard badly scorched. No one wants that to happen again—particularly the duty Storm Wizard.

At the top of the Wizard Tower in her as yet unscorched four-poster bed, Marcia Overstrand groans as a familiar nightmare flickers through her sleep. A loud craaaack of lightning splits open the cloud above the Tower and zips harmlessly to earth down the duty Storm Wizard’s hastily conjured Conductor. Marcia sits bolt upright, dark curly hair awry, trapped in her nightmare. Suddenly her green eyes open wide with surprise as a purple ghost shoots through the wall and skids to a halt beside the bed.

“Alther!” gasps Marcia. “What are you doing?”

The tall ghost with long white hair tied back in a ponytail is wearing bloodstained ExtraOrdinary Wizard robes. He looks flustered.

“I really hate it when that happens,” he gasps. “Got Passed Through. By lightning.”

“I’m very sorry, Alther,” Marcia replies grumpily, “but I don’t see why you had to come and wake me up just to tell me that. You may not need to sleep anymore, but I certainly do. Anyway, it serves you right for being out in a storm. Can’t think why you want to do that—argh!”

Another craaaack of lightning illuminates the purple glass of Marcia’s bedroom window and makes Alther appear almost transparent.

“I wasn’t out there for the fun of it, Marcia, believe me,” says Alther, equally grumpily. “I was coming to see you. As you requested.”

“As I requested?” says Marcia blearily. She is still half in her nightmare about Dungeon Number One—a nightmare that always

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