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SolidWorks 2011 Assemblies Bible - Matt Lombard [19]

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There is no cursor snap, nor does one leg change color, so you can't really be sure that you are going to move a part in a specific direction until you see the part actually moving. This is not as reliable as the Move With Triad option.

FIGURE 2.11

Using the triad with Along Assembly XYZ


Along Entity

If you want to move a part in a particular direction that is not aligned with the coordinate system of the assembly, you can use the Along Entity option. This requires you to have an edge, axis, or sketch line that goes in the direction you want to move the part.

By Delta XYZ

You can use the By Delta XYZ option to move a component when you know the specific distance and direction you want to move the selected parts. Figure 2.12 shows this PropertyManager along with the same triad from the Along Assembly XYZ option.

FIGURE 2.12

Moving a component using the By Delta XYZ option


To XYZ Position

This PropertyManager, like the other Move Component PropertyManagers, doesn't have a selection box to show you what is selected. If you use this option to move a component, then the component's origin is moved to the specified XYZ point unless you have a point on the model selected, in which case that point is moved to the specified XYZ point. Figure 2.13 shows the To XYZ Position PropertyManager.

FIGURE 2.13

Using the To XYZ Position option to move a part


Selecting Move Component options

Not all of the options in this panel of the Move Component PropertyManager apply to all movement methods. The three options are

• Standard Drag

• Collision Detection

• Physical Dynamics

The Standard Drag option simply refers to dragging parts visually on the screen.

Collision Detection allows parts to move until they interfere with another part. When the parts touch, SolidWorks makes a sound. The performance of this type of movement is highly dependent on the complexity of shapes in the assembly and your hardware specifications. Figure 2.14 shows the PropertyManager options for Collision Detection.

Physical Dynamics is like Collision Detection except that when parts touch, instead of stopping, they push the other parts. You can use this type of motion if you have an assembly where the parts are not highly constrained. You need to remember that it does not take into account factors such as momentum, material properties, or anything other than contact and mates.

FIGURE 2.14

Using options for Collision Detection


Dynamic Clearance

Dynamic Clearance is an option in the Move Component PropertyManager that you can use while moving parts by dragging. It works by placing the minimum clearance dimension between parts when one of them is being dragged. You can use Dynamic Clearance in conjunction with other options in the Move Component PropertyManager. Figure 2.15 shows the Dynamic Clearance panel of the Move Component PropertyManager.

In the Advanced Options panel, the Highlight Faces option highlights the faces that would collide or are being measured between for minimum clearance. The Ignore Complex Surfaces option tells SolidWorks not to calculate complex faces; this speeds up calculations in situations where speed is a problem.

Using the Mate interface

The SolidWorks Mate interface works slightly differently from some of the other functional interfaces. Normally, you get into a rhythm with the button pushes and keyboard strokes, but the Mate interface slightly breaks up this rhythm. The SolidWorks developers set up the interface based on the assumption that you are going to make multiple mates every time you use the Mate PropertyManager.

Considering workflow

The normal workflow for tools is that you use the tool, and when you click the green check mark icon, the interface closes, unless it is a feature that has the pushpin in the PropertyManager, and you have the pushpin pushed. In this case, it keeps the interface open so you can do multiple iterations. For example, the Offset Entities PropertyManager, shown in Figure 2.16, has a pushpin.

FIGURE 2.15

Using the Dynamic Clearance option with Move Component

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