Star Wars_ Darth Bane 03_ Dynasty of Evil - Drew Karpyshyn [48]
Though Paradise officially billed itself as a “full-service entertainment lounge,” the reality of what transpired there was far more sordid than that innocuous term implied. Pleasure slaves, gambling, and illegal narcotics were available on hundreds of worlds and orbital platforms, most of them promoting themselves as hedonistic retreats for the rich and powerful—but generally law-abiding—citizens of the Republic. This was not the case with Paradise. The clientele here could best be described with a single word: scum.
Lucia’s dislike of the station had been formed on her first visit, and each time she returned her opinion was further reinforced. As she made her way through the crowd at the Stolen Fortune—the largest of the six casinos on the station—she didn’t see anything to change her mind.
Music was pumped in through overhead speakers, mingling with the general din rising up from the crowd. Humans, near-humans, and aliens all mingled freely, drinking, laughing, shouting, and tossing credits away on various games of chance. Pirates and slavers made up the bulk of the crowd, along with a few mercenaries, bounty hunters, and a handful of personal security personnel. Virtually everyone was armed. Pleasure slaves, both male and female, made the rounds offering drinks and other, more powerful indulgences for purchase. For the right price, anything could be bought on Paradise … even the pleasure slaves themselves.
The potential threat of sudden, lethal violence was an inevitable and generally accepted element of Paradise’s culture. There were no security forces on board, and no official representative of Republic law had ever set foot on the station—not openly, at any rate. Autotargeting blasters mounted in the ceiling could be used as an extreme method of crowd control if anyone ever attacked the casino staff, but when it came to individual safety, patrons were expected to fend for themselves. Those able to afford the expense typically hired an entourage of bodyguards, but the average visitor had to rely on a prominently displayed blaster at the hip and the threat of retribution from friends to make others think twice about starting something.
Lucia didn’t have any friends with her on this trip, but she had been here enough to know how to avoid trouble. She carried herself with an air of confidence, an unspoken challenge in the set of her shoulders and the tilt of her head that dissuaded others from approaching her. Besides, most of the conflicts started near the gaming tables, and Lucia wasn’t here to gamble.
She was here because the princess had sent her to find the Iktotchi assassin known as the Huntress. The last time Lucia had come here she had also been looking for the Huntress, though that had been her decision, not Serra’s.
At the time, Lucia hadn’t known about the king’s arrangement with the Jedi. She never suspected the assassin would kill Medd Tandar and set off a diplomatic incident. Yet even if she had, she would still have come for Serra’s sake.
She had seen her mistress grieving for her husband. His death had torn a hole in the princess’s heart, and after two months with no signs of improvement, Lucia couldn’t bear to watch her friend suffer any longer without doing something.
The princess needed closure; she needed to see those responsible pay for their crimes. But though the king had sent his troops in search of Gelba and her followers, they had made no progress in tracking her down. And so Lucia had taken matters into her own hands.
Going behind the king’s back to hire an assassin was a clear breach of Doan law and a direct violation of the oath she had taken when she was sworn into the Royal Guard. But this went beyond any oath or vow. Serra was her friend, and her friend had been wronged. She couldn