The Daring Book for Girls - Andrea J. Buchanan [7]
2. Freeze Tag
When a player is tagged in Freeze Tag, she must freeze in place immediately. Sometimes the game is played with the rule that other untagged players can unfreeze anyone who is frozen; the game can also be played so that the person who is It only wins when every single player is frozen.
3. Tornado Tag
Also called Hurricane Tag, Hurricane, and plain old Tornado, this variation of tag requires the person who is It to spin around like a tornado, with arms outstretched. If the person who is It tags someone without spinning, it doesn’t count.
4. TV Tag
In this version of tag, your generally useless TV knowledge comes in handy by saving you from becoming It. When a player is about to be tagged by the person who is It, she can keep herself safe by touching the ground and shouting out the name of a TV show. If a player can’t think of a show title before being tagged, or if she says a title someone else has already used, that player becomes It. (Another variation is to use movie titles or book titles.)
5. Shadow Tag
This game is perfect toward the end of a sunny day when shadows are long, since the main rule of Shadow Tag is that whoever is It can tag a player by stepping on her shadow.
6. Time Warp Tag
This kind of tag is played just like regular tag, except that at any point during the game play, any player (including whoever is It) can call out, “Time Warp!” whereupon all players must move in slow motion. When “Time Warp!” is called again, play returns to normal speed.
7. Line Tag
In Line Tag, which is played best on a playground or other surface with lines or painted areas on it, players are allowed to run or walk only on the lines. These can be hopscotch lines, basketball court lines, or even lines on the sidewalk—if it’s a line, you can step on it. Otherwise, you’re out. If a player is tagged, she must sit down, and the only player who can move past her is the one who is It.
8. Zombie Tag
The person who is It must chase after the players “zombie-style,” staggering with her arms out in front of her and groaning like the undead. When the It zombie tags a player, that player also becomes a zombie. The game ends when all players have been transformed into moaning zombies.
9. Electric Tag
When a player is tagged (complete with electric-sounding “bzzt!” noises by person who is It), she must sit on the ground and become “electrified,” which means that although she cannot stand up or move from her spot, she has the power of being It. The players who are not It and who have not been tagged must avoid being tagged by It and running too close to the electrified players, who are allowed to reach out and touch any player running past. Getting tagged by It or an electrified player means sitting down on the ground and becoming electrified yourself. The game continues until there is only one untagged, un-electrified player left.
10. Battle Tag
In this game, there are two players who are It: the Freezer, and the Heater. Everyone else is a Runner. The Freezer and Heater battle for control of the Runners—the Freezer wants everyone to be frozen, while the Heater wants everyone to be unfrozen. The Freezer freezes other players as in Freeze Tag, and the Heater unfreezes frozen players. The Heater cannot be frozen by the Freezer, and the Freezer cannot be melted by the Heater. The Freezer wins when all players are frozen before the Heater can get to them; the Heater wins when all players are unfrozen before the Freezer can refreeze them; the game is over when everyone is too tired to run anymore.
11. Inverted Tag
For Inverted Tag, everything is backward. There is only one player who is Not It, everyone else is It, and the object of the game