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The Devils Highway - Luis Alberto Urrea [12]

By Root 583 0
generally squared away. The holding cells in the main building—black steel mesh to the far left of the main door—sparkle. Part of this is, no doubt, due to the relentless public focus on the agency. In Calexico, the Mexican consulate has upped the ante by placing a consulate office inside the actual station: prisoners are greeted by the astounding sight of a service window with Mexican flags and Mexican government signs.

Inside, Wellton Station is a strange mix of rundown police precinct and high-tech command center. Old wood paneling, weathered tables. Computers and expensive radios at each workstation. In the back building, supervisory officer and mainstay of the station Kenny Smith has a couple of radios going, which he listens to, and a couple of phones ringing every few minutes, which he generally ignores. A framed picture of a human skull lying in the desert hangs on the wall. It has a neat hole in the forehead, above one eye socket. “Don’t get any cute ideas,” one of the boys says. “We didn’t shoot that guy.”

A computer is on all the time, and GPS satellite hardware bleeps beside it. Above Kenny’s desk is a huge topo map showing the region. He sits in a swivel chair and reigns over his domain. He has an arrow with its notched end stuffed into a gas station antenna ball. He holds the ball in his fist and uses the arrow to point out various things of interest on the map.

On the wall is the big call-chart. Names and desert vectors are inked onto a white board in a neat grid. Agents’ last names are linked to their patrol areas. In the morning, you check the board, banter with Kenny, say good morning to the station chief, stop by to say hello to Miss Anne, who runs the whole shebang from her neat desk in the big main room out front.

The town of Wellton is farms and dirt, dirt and farms. New agents, fresh from the East or West coasts, amuse the old boys by asking where they can find an espresso or a latte. Kenny Smith tells them, “Well, you can go down to Circle K and get a sixteen-ounce coffee. Then put some flavored creamer in it.” That one never fails to get a laugh out of the old boys. An agent, sipping his stout coffee, is mid-story: “… And here comes Old José,” he says, “all armed-up on some girlie!” Old José seems to be the archetypal tonk who shows up in stories. The listener, a steroidal-looking Aryan monster with a military haircut and a bass voice, notes: “Brutal.” He turns to his computer keyboard and plugs away with giant fingers.

Everybody speaks Spanish. Several of the agents are Mexican Americans. Quite a few in each sector who aren’t “Hispanic” are married to Mexican women.

Wellton Station is considered a good place to work. The old boys there are plain-spoken and politically incorrect. INS and Border Patrol ranks are overrun with smooth-talking college boys mouthing carefully worded sound bites. Not so in Wellton. Agents will tell you that the only way to get a clear picture of the real border world is to find someone who has been in service over four years. A ten-year veteran is even better. Wellton has its share of such veterans, but any agent who has been in service for ten years knows better than to talk to you about his business.

A great compliment in the Border Patrol is: “He’s a good guy.” Wellton’s agents are universally acknowledged by other agents as good guys. Jerome Wofford, they say, will give you the shirt off his back; the station chief will lend you his cherry SUV if you have special business.

Like the other old boys of Wellton Station, you love your country, you love your job, and though you would never admit it, you love your fellow officers. Civilians? They’ll just call you jack-booted thugs, say you’re doing a bad job, confuse you with INS border guards. You’re not a border guard, you’re a beat cop. Your station chief urges you not to hang out in small-town restaurants, not to frequent bars. Don’t go out in uniform. Don’t cross the border. Don’t flash your badge. Don’t speed, and if you do and get tagged for a ticket, don’t use your badge to try to get out of it. Don’t talk

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