The Doom of Kings_ Legacy of Dhakaan - Don Bassingthwaite [182]
Book 1
The Queen of Stone
November 2008
The Dreaming Dark
A band of weary war veterans have come to Sharn, hoping to find a way to live in a world that is struggling to settle into an uneasy peace. But over the years, they have made enemies in high places—and even places far from Eberron.
Book 1
The City of Towers
Book 2
The Shattered Land
Book 3
The Gates of Night
EBERRON, WIZARDS OF THE COAST, and their respective logos are trademarks of Wizards of the Coast, Inc. in the U.S.A. and other countries. ©2008 Wizards.
TRACY HICKMAN
PRESENTS
THE ANVIL OF TIME
With the power of the Anvil of Time, the Journeyman can travel the river of time as simply as walking upstream, visiting the ancient past of Krynn with ease.
VOLUME ONE
THE SELLSWORD
Cam Banks
Vanderjack, a mercenary with a price on his head, agrees out of desperation to retrieve a priceless treasure for a displaced noble. The treasure is deep within enemy territory, and he must survive an army of old foes, a chorus of unhappy ghosts, and the questionable assistance of a mad gnome to find it.
April 2008
VOLUME TWO
THE SURVIVORS
Dan Willis
A goodhearted dwarf is warned of an apocalyptic flood by the god Reorx, and he and his motley followers must decide whether the warning is real—and then survive the disaster that sweeps through their part of Krynn.
November 2008
DRAGONLANCE, WIZARDS OF THE COAST, and their respective logos are trademarks of Wizards of the Coast, Inc. in the U.S.A. and other countries. ©2008 Wizards.
JEAN RABE
THE STONETELLERS
“Jean Rabe is adept at weaving a web of deceit and lies, mixed with adventure, magic, and mystery.”
—sffworld.com on Betrayal
Jean Rabe returns to the DRAGONLANCE® world with a tale of slavery, rebellion, and the struggle for freedom.
VOLUME ONE
THE REBELLION
After decades of service, nature has dealt the goblins a stroke of luck. Earthquakes strike the Dark Knights’ camp and mines, crippling the Knights and giving the goblins their best chance to escape. But their freedom will not be easy to win.
VOLUME TWO
DEATH MARCH
The reluctant general, Direfang, leads the goblin nation on a death march to the forests of Qualinesti, there to create a homeland in defiance of the forces that seek to destroy them.
August 2008
VOLUME THREE
GOBLIN NATION
A goblin nation rises in the old forest, building fortresses and fighting to hold onto their new homeland, while the sorcerers among them search for powerful magic cradled far beneath the trees.
August 2009
DRAGONLANCE, WIZARDS OF THE COAST, and their respective logos are trademarks of Wizards of the Coast, Inc. in the U.S.A. and other countries. ©2008 Wizards.
They were built to display might.
They were built to hold secrets.
They will still stand while their builders fall.
THE CITADELS
NEVERSFALL
ED GENTRY
It was supposed to be Estagund’s stronghold in monster-ridden Veldorn, an unassailable citadel to protect the southern lands … until the regiment holding Neversfall disappeared, leaving no hint of what took them.
OBSIDIAN RIDGE
JESS LEBOW
Looming like a storm cloud, the Obsidian Ridge appears silently and without warning over the kingdom of Erlkazar, prepared to destroy everything in its reach, unless its master gets what he wants.
THE SHIELD OF WEEPING GHOSTS
JAMES P. DAVIS
Frozen Shandaular fell to invaders over two thousand years ago, its ruins protected by the ghosts and undead that haunt the ancient citadel. But to anyone who can evade the weeping dead, the northwest tower holds a deadly secret.
SENTINELSPIRE
MARK SEHESTEDT
The ancient fortress of Sentinelspire draws strength from the portals that feed its fires and pools, as well as the assassins that call it home. Both promise great power to those dangerous enough to seize them.
Stand-alone novels that can be read in any order!