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The Hidden Reality_ Parallel Universes and the Deep Laws of the Cosmos - Brian Greene [13]

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other, but only if you stayed far from the table’s edge. Even so, complete uniformity is not hard to restore. We just need to imagine a tabletop with no edges, and there are two ways of doing so. Think of a tabletop that extends indefinitely left and right as well as back and forth. This is unusual—it’s an infinitely large surface—but it realizes the goal of having no edges since there’s now no place to fall off. Alternatively, imagine a tabletop that mimics an early video-game screen. When Ms. Pac-Man crosses the left edge, she reappears at the right; when she crosses the bottom edge she reappears at the top. No ordinary tabletop has this property, but this is a perfectly sensible geometrical space called a two-dimensional torus. I discuss this shape more fully in the notes,9 but the only features in need of emphasis here are that, like the infinite tabletop, the video-game screen shape is uniform and it has no edges. The apparent boundaries confronting Ms. Pac-Man are fictitious; she can cross through them and remain in the game.

Mathematicians say that the infinite tabletop and the video-game screen are shapes that have constant zero curvature. “Zero” means that were you to examine your reflection on a mirrored tabletop or video-game screen, the image wouldn’t suffer any distortion, and as before, “constant” means that regardless of where you examine your reflection, the image looks the same. The difference between the two shapes becomes apparent only from a global perspective. If you took a journey on an infinite tabletop and maintained a constant heading, you’d never return home; on a video-game screen, you could cycle around the entire shape and find yourself back at the point of departure, even though you never turned the steering wheel.

Finally—and this is a little more difficult to picture—a Pringles potato chip, if extended indefinitely, provides another completely uniform shape, one that mathematicians say has constant negative curvature. This means that if you view your reflection at any spot on a mirrored Pringles chip, the image will appear shrunken inward.

Fortunately, these descriptions of two-dimensional uniform shapes extend effortlessly to our real interest in the three-dimensional space of the cosmos. Positive, negative, and zero curvatures—uniform bloating outward, shrinking inward, and no distortion at all—equally well characterize uniform three-dimensional shapes. In fact, we are doubly fortunate because although three-dimensional shapes are hard to picture (when envisioning shapes, our minds invariably place them within an environment—an airplane in space, a planet in space—but when it comes to space itself, there isn’t an outside environment to contain it); the uniform three-dimensional shapes are such tight mathematical analogs of their two-dimensional cousins that you lose little precision by doing what most physicists do: use the two-dimensional examples for your mental imagery.

In the table below, I’ve summarized the possible shapes, emphasizing that some are finite in extent (the sphere, the video-game screen) while others are infinite (the endless tabletop, the endless Pringles chip). As it stands, Table 2.1 is incomplete. There are additional possibilities, with wonderful names like the binary tetrahedral space and the Poincaré dodecahedral space, that also have uniform curvature, but I’ve not included them because they’re harder to visualize using everyday objects. By judicious slicing and paring they can be sculpted from those that I’ve put in the list, so Table 2.1 provides a good representative sampling. But these details are secondary to the main conclusion: The uniformity of the cosmos articulated by the cosmological principle substantially winnows the possible shapes for the universe. Some of the possible shapes have infinite spatial extent, while others do not.10

Table 2.1 Possible shapes for space consistent with the assumption that every location in the universe is on a par with every other (the cosmological principle).

Our Universe

The expansion of space found mathematically

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