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The Legend of Zelda and Philosophy_ I Link Therefore I Am - Luke Cuddy [0]

By Root 304 0
Table of Contents

Popular Culture and Philosophy Series Editor: George A. Reisch

Title Page

Acknowledgements

Setting Up the Game

Level 1 - Emotion, Experience, and Thought

Chapter 1 - Why Do We Care Whether Link Saves the Princess?

Do You Really Believe that Zelda Kills Ganondorf?

But It All Seems So Real …

Think about Link’s Grandmother

Let’s Pretend We Want to Kill Ganondorf

Problems with Pretending

Why Are We Scared of Gohma?

A Multi-Level Mind

Evaluating Zelda

Chapter 2 - Look Before You Warp

Environmental Presence

From Spaces of Flows, Back to Spaces of Places

Warping as Annihilation of Space and Time

Warping and Abstract Map Space

Game versus Place

Chapter 3 - Legend and Logic: Critical Thinking in the Gaming and Real Worlds

Adventures in Argumentation

More Hy-Rules of Reasoning

Even Ganon Needs to Put Forward Good Arguments

Farore, Four Swords, and Fallacies

End Game

Level 2 - Dodongo and Death

Chapter 4 - Link’s Search for Meaning

Finding the Triforce in a Hostile Universe

Life of Link: Boy Becomes Man

Link as Landscaper

Why I Can Play Zelda for Four Hours Straight

Chapter 5 - The Hero with a Thousand Hearts: Death in Zelda

A Hero in Limbo

The Order of the Triforce

The Humanity of the Bosses

The Kingdom Goes On, and On, and On …

Game Over

Level 3 - Don’t Get Manhandled by Manhandla—or … Mind-handled?

Chapter 6 - Slave Morality and Master Swords: Ludus and Paidia in Zelda

The Avatar: Link Says “…”

Good by Default

“Being” Link

Modes of Play: Ludus and Paidia

Observe, Play As, Play With

Masters of Paidia, Slaves of Ludus

Can We Play Beyond Good and Evil?

Chapter 7 - Shape Shifting and Time Traveling: Link’s Identity Issues

Numerical Identity: The people believed that the Hero of Time would again come …

Physical Continuity Accounts: What’s all the matter? Y’all lookin’ to start …

Psychological Accounts: The memory of the kingdom vanished, but its legend …

Solutions to the Problem: The youth whose destiny it is to lead Hyrule to the …

Level 4 - The CDi Games Don’t Count! Timelines and Miyamoto

Chapter 8 - The Hero of Timelines

Debating Chronologies: The Hero(es) of Time

Understanding Evidence: Opening the Treasure Chest

Socially Constructing Knowledge: The “Legendary” Zelda

Putting Together the Triforce

Chapter 9 - Linking to the Past: Zelda Is a Communication Game

Why Should We Think the Zelda Games Can Be Linked Anyway?

Enter Hermeneutics: Parts and Wholes

Underdetermination

The Trouble with Simplicity

Communities Shape the Perception of Simplicity

Zelda Is a Communication Game!?

Level 5 - Time and Space in Hyrule

Chapter 10 - Three Days in Termina: Zelda and Temporality

Eternal Recurrence—It’s a Long Three Days

Why Eternal Means You

Putting That Ocarina to Good Use

Can I Keep This Cool Stuff?

The Material Value of Time: Why Time Is Money

An Uncanny Sense of Time

The Triforce Holds a Prosperous Future

Chapter 11 - Constructing NESpace in Zelda

Hyrule … Where?

Physical Space and Logical Space

Things and Conditions

Objects

Characters

Items

Three Ways of Building Virtual Space in Zelda

The Level

The Map of Hyrule

Hyrule Regained

Level 6 - Treasures of the Hyrulopolis

Chapter 12 - Zelda as Art

Games and Paintings

Games and Zelda

The Blue Candle Not the Red: Games in a New Light

Features of Hyrule

Zelda and the Aesthetic Experience

A Win for Zelda?

Chapter 13 - Hyrule’s Green and Pleasant Land: The Minish Cap as Utopian Ideal

The Order of Utopia

A Platonic Relationship

Hyrulopolis

The Nature of Utopia

The Spirit of Utopia

The Gateway to Utopia

Paradise Found

Level 7 - You are Nearing the End of Your Quest … Grumble, Grumble …

Chapter 14 - I Am Link’s Transcendental Will: Freedom from Hyrule to Earth

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