The Legend of Zelda and Philosophy_ I Link Therefore I Am - Luke Cuddy [0]
Popular Culture and Philosophy Series Editor: George A. Reisch
Title Page
Acknowledgements
Setting Up the Game
Level 1 - Emotion, Experience, and Thought
Chapter 1 - Why Do We Care Whether Link Saves the Princess?
Do You Really Believe that Zelda Kills Ganondorf?
But It All Seems So Real …
Think about Link’s Grandmother
Let’s Pretend We Want to Kill Ganondorf
Problems with Pretending
Why Are We Scared of Gohma?
A Multi-Level Mind
Evaluating Zelda
Chapter 2 - Look Before You Warp
Environmental Presence
From Spaces of Flows, Back to Spaces of Places
Warping as Annihilation of Space and Time
Warping and Abstract Map Space
Game versus Place
Chapter 3 - Legend and Logic: Critical Thinking in the Gaming and Real Worlds
Adventures in Argumentation
More Hy-Rules of Reasoning
Even Ganon Needs to Put Forward Good Arguments
Farore, Four Swords, and Fallacies
End Game
Level 2 - Dodongo and Death
Chapter 4 - Link’s Search for Meaning
Finding the Triforce in a Hostile Universe
Life of Link: Boy Becomes Man
Link as Landscaper
Why I Can Play Zelda for Four Hours Straight
Chapter 5 - The Hero with a Thousand Hearts: Death in Zelda
A Hero in Limbo
The Order of the Triforce
The Humanity of the Bosses
The Kingdom Goes On, and On, and On …
Game Over
Level 3 - Don’t Get Manhandled by Manhandla—or … Mind-handled?
Chapter 6 - Slave Morality and Master Swords: Ludus and Paidia in Zelda
The Avatar: Link Says “…”
Good by Default
“Being” Link
Modes of Play: Ludus and Paidia
Observe, Play As, Play With
Masters of Paidia, Slaves of Ludus
Can We Play Beyond Good and Evil?
Chapter 7 - Shape Shifting and Time Traveling: Link’s Identity Issues
Numerical Identity: The people believed that the Hero of Time would again come …
Physical Continuity Accounts: What’s all the matter? Y’all lookin’ to start …
Psychological Accounts: The memory of the kingdom vanished, but its legend …
Solutions to the Problem: The youth whose destiny it is to lead Hyrule to the …
Level 4 - The CDi Games Don’t Count! Timelines and Miyamoto
Chapter 8 - The Hero of Timelines
Debating Chronologies: The Hero(es) of Time
Understanding Evidence: Opening the Treasure Chest
Socially Constructing Knowledge: The “Legendary” Zelda
Putting Together the Triforce
Chapter 9 - Linking to the Past: Zelda Is a Communication Game
Why Should We Think the Zelda Games Can Be Linked Anyway?
Enter Hermeneutics: Parts and Wholes
Underdetermination
The Trouble with Simplicity
Communities Shape the Perception of Simplicity
Zelda Is a Communication Game!?
Level 5 - Time and Space in Hyrule
Chapter 10 - Three Days in Termina: Zelda and Temporality
Eternal Recurrence—It’s a Long Three Days
Why Eternal Means You
Putting That Ocarina to Good Use
Can I Keep This Cool Stuff?
The Material Value of Time: Why Time Is Money
An Uncanny Sense of Time
The Triforce Holds a Prosperous Future
Chapter 11 - Constructing NESpace in Zelda
Hyrule … Where?
Physical Space and Logical Space
Things and Conditions
Objects
Characters
Items
Three Ways of Building Virtual Space in Zelda
The Level
The Map of Hyrule
Hyrule Regained
Level 6 - Treasures of the Hyrulopolis
Chapter 12 - Zelda as Art
Games and Paintings
Games and Zelda
The Blue Candle Not the Red: Games in a New Light
Features of Hyrule
Zelda and the Aesthetic Experience
A Win for Zelda?
Chapter 13 - Hyrule’s Green and Pleasant Land: The Minish Cap as Utopian Ideal
The Order of Utopia
A Platonic Relationship
Hyrulopolis
The Nature of Utopia
The Spirit of Utopia
The Gateway to Utopia
Paradise Found
Level 7 - You are Nearing the End of Your Quest … Grumble, Grumble …
Chapter 14 - I Am Link’s Transcendental Will: Freedom from Hyrule to Earth