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The Legend of Zelda and Philosophy_ I Link Therefore I Am - Luke Cuddy [129]

By Root 407 0
and Pleasant Land: The Minish Cap as Utopian Ideal

The Order of Utopia

A Platonic Relationship

Hyrulopolis

The Nature of Utopia

The Spirit of Utopia

The Gateway to Utopia

Paradise Found

Level 7 - You are Nearing the End of Your Quest … Grumble, Grumble …

Chapter 14 - I Am Link’s Transcendental Will: Freedom from Hyrule to Earth

The Adventure of Will

Will’s Awakening

The Schopenhauerian Console

Maya’s Mask

Twilight Will

A Link to the Present

Chapter 15 - Zeldathustra

The Returning Legend

The Necessity of Looped Time

The After-Worldly

Will-to-Triforce

Will You Say Yes?

Level 8 - The Triforce—Need I Say More?

Chapter 16 - A Link to The Triforce: Miyamoto, Lacan, and You

The Miyamoto Framework

Egos, Dyads, and the Social Symbolic

Intransitive Relationships in Game Designs

Breaking Down the Triforce

The Triforce of Courage

The Triforce of Power

The Triforce of Wisdom

The Golden Power

Chapter 17 - The Triforce and the Doctrine of the Mean

The Good Will and the Triforce of Power

The Ring of Gyges

The Doctrine of the Mean

The Lesson and Legacy of Din, Nayru, and Farore

Level 9 - Don’t Patra-nize Me!

Chapter 18 - How Can There Be Evil in Hyrule?

The Adventure Begins …

The Logical Problem of Evil

The Evidential Problem of Evil

Theodicy on Death Mountain

Rescuing Princess Zelda

Chapter 19 - The Legend of Feminism

The Women of Zelda

The Mythology of Woman

Zelda and Reality

Chapter 20 - Getting to Know the World Next Door

Heroes of Hyrule

Index

Copyright Page

Table of Contents

Popular Culture and Philosophy Series Editor: George A. Reisch

Title Page

Acknowledgements

Setting Up the Game

Level 1 - Emotion, Experience, and Thought

Chapter 1 - Why Do We Care Whether Link Saves the Princess?

Do You Really Believe that Zelda Kills Ganondorf?

But It All Seems So Real . . .

Think about Link’s Grandmother

Let’s Pretend We Want to Kill Ganondorf

Problems with Pretending

Why Are We Scared of Gohma?

A Multi-Level Mind

Evaluating Zelda

Chapter 2 - Look Before You Warp

Environmental Presence

From Spaces of Flows, Back to Spaces of Places

Warping as Annihilation of Space and Time

Warping and Abstract Map Space

Game versus Place

Chapter 3 - Legend and Logic: Critical Thinking in the Gaming and Real Worlds

Adventures in Argumentation

More Hy-Rules of Reasoning

Even Ganon Needs to Put Forward Good Arguments

Farore, Four Swords, and Fallacies

End Game

Level 2 - Dodongo and Death

Chapter 4 - Link’s Search for Meaning

Finding the Triforce in a Hostile Universe

Life of Link: Boy Becomes Man

Link as Landscaper

Why I Can Play Zelda for Four Hours Straight

Chapter 5 - The Hero with a Thousand Hearts: Death in Zelda

A Hero in Limbo

The Order of the Triforce

The Humanity of the Bosses

The Kingdom Goes On, and On, and On . . .

Game Over

Level 3 - Don’t Get Manhandled by Manhandla—or . . . Mind-handled?

Chapter 6 - Slave Morality and Master Swords: Ludus and Paidia in Zelda

The Avatar: Link Says “. . .”

Good by Default

“Being” Link

Modes of Play: Ludus and Paidia

Observe, Play As, Play With

Masters of Paidia, Slaves of Ludus

Can We Play Beyond Good and Evil?

Chapter 7 - Shape Shifting and Time Traveling: Link’s Identity Issues

Numerical Identity: The people believed that the Hero of Time would again come ...

Physical Continuity Accounts: What’s all the matter? Y’all lookin’ to start ...

Psychological Accounts: The memory of the kingdom vanished, but its legend ...

Solutions to the Problem: The youth whose destiny it is to lead Hyrule to the ...

Level 4 - The CDi Games Don’t Count! Timelines and Miyamoto

Chapter 8 - The Hero of Timelines

Debating Chronologies: The Hero(es) of Time

Understanding Evidence: Opening the Treasure Chest

Socially Constructing Knowledge: The “Legendary” Zelda

Putting Together the Triforce

Chapter

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