The Magehound - Elaine Cunningham [1]
Fear. The wizard could taste the sharp, metallic bitterness of it in his throat and wondered why. He, Zilgorn of Halruaa, was no coward. Wizardry was a demanding and difficult path, and no wizard without a strong will and a stronger stomach could become a necromancer. Zilgorn courted death, he bought and sold death, he shaped it to his will. It seemed reasonable to him that he should succeed in the deadly swamp where so many other wizards had failed.
He glanced at the ancient, sweat-stained map he clenched in one hand. His first master, Chalzaster, had spoken of his ancestors' lost village as a place on a hill overlooking a fair meadow, with the swamp beyond. The meadow and village were long gone, swallowed by the eerily growing swamplands, but a hill was a landmark worth seeking. It was all Zilgorn had-that, and the legends that whispered of magic-rich treasure, and the knowledge that many had died trying to claim the legacy hidden in the swamp.
"How much longer?" demanded one of his apprentices. The young man squinted up into the thick green canopy. "We've been working since dawn, and it must be nearly highsun. Yet how far have we gone? A hundred paces? Two hundred?"
"Would you rather swim the river?" snapped Zilgorn.
His retort drew no response but sullen stares. The apprentice shrugged and lifted his machete high overhead. He swung hard, and his blade grated against hidden stone.
Several of the men exchanged hopeful glances. "Akhlaur's tower?" one of them breathed.
The wizard chuckled without mirth. "Hardly! If this quest was so easy, why has no one yet succeeded?"
His followers looked doubtful. This, easy? In three days, they had spent more time in battle than in exploration. Two men had been lost in sinkholes, and another had been crushed and swallowed by a giant snake. Four battle-scarred figures shuffled along behind them with the obedient, mindless gait of the animated dead. The presence of these zombies, their former companions, unnerved some of the younger members of the party, but Zilgorn knew better than to leave the dead lying around untended.
"Not Akhlaur's tower," he said in a milder tone, "but worth exploring all the same. Strip the vines from the stone."
They fell to work, grunting and sweating as they attacked the foliage, ripping at it with knives and their bare hands. Suddenly one of the wizards fell back with a startled oath.
Zilgorn hurried over for a better look. The skeleton of a tall man stood erect, arms held out dramatically high as if to cast a final spell. Vines twined through the dead man's empty chest, and his skeletal back was propped against a tall, rune-carved stone. Lying amid the moldering tatters of his robes was a tarnished medallion. Zilgorn could barely make out the engraving: a rising flame in a circle of nine stars, the symbol of Mystra, goddess of magic. He turned the medallion over and studied the sigil, a magical design unique to a particular wizard, that was engraved upon the back. It was a mark he knew well.
"Chalzaster," he murmured, lifting his gaze to the empty eyes of his first master. "So this is what became of him."
A heavy silence fell over the group. The name Chalzaster was familiar to them, for they had seen it on many a spell scroll. An archmage of the illusionist school, he was most famous for creating defensive spells against attacks by sea.
Many would-be invaders had been kept at bay by his illusions of pirate ships, sea monsters, and waterspouts. His name had become proverbial: "Chalzaster's shadow" was a catchphrase for anything fearful but insubstantial.
"The swamp killed the archmage Chalzaster," one of the men muttered. His tone and his eyes were hopeless, defeated.
"Yes," Zilgorn agreed evenly. "This is an unexpected bounty. You, Hazzle.
Collect the finger bones."
The young wizard set to work without hesitation. He was well on his way to learning the necromancer's art, and so he understood that the bones of an archmage