The Nether Scroll - Lynn Abbey [31]
"Not clever, good sir. People not clever. Sheemzher not clever. Good sir visit Wood, yes? Good sir ask good lady. Good lady wise. Good lady answer."
"Good lady," Dru repeated. "Good lady Wyndyfarh. Lady Mantis. Mantis. That's a bug, isn't it? A bug with big eyes and clasped hands. The Kozakurans put them in cages and keep them as pets. Is that what happened to you?"
"What be Kozakuran, good sir? What be pet?"
"Give it up, Dru!" Galimer advised, slapping him across the back. "You're talking to a goblin! Might as well interrogate a four-year-old! We'll keep the coin-if it's as old as it looks, the dog-face has given us a fortune. If not, at least the silver's pure."
Druhallen had blinked when he heard Amarandaris's words coming out of Galimer's mouth, but there was merit in what both men had said. He took the coin from Galimer's hand. He'd seen ancient coins dug out of the ground. All tarnished and corroded, they didn't look like the goblin's coin. The goblin's coin-Lady Wyndyfarh's coin-shone; its relief was sharp. The coin had to be new; it couldn't have come from Netheril.
"Call it coincidence, Dru, and let it go. We've got more important things to worry about."
Galimer cocked his head toward Tiep, who hadn't budged from the wall.
Before Dru could agree, the goblin was tugging on his sleeve.
"Good sir leave Parnast? Good sir need leave? Need leave quick? Sheemzher know way. Sheemzher know very best way leave Parnast. Sheemzher help good sir. Good lady help; Sheemzher promise."
Rozt'a joined Dru, Galimer, and the goblin at the center of the room. "What gave you the idea that we wanted to leave Parnast?" she demanded coldly.
Sheemzher released Dru's sleeve and backed away. "Good sir meet Zhentarim lord. Go up together. Come down each alone. Good sir angry, not happy. Zhentarim angry, not happy. Sheemzher confused. Sheemzher worry. Good sir save child. Sheemzher understand. Good sir wise; good sir leave Parnast, yes? Sheemzher come. Sheemzher help good sir leave Parnast."
"And get an arrow in my back? You almost had me, Sheemzher. I was starting to believe you. It's dark, the gates are shut. Once curfew's rung around here, the Zhentarim shoot anything that moves."
"Good sir safe with Sheemzher. Good sir and all friends. Not horses. Horses not come. Sheemzher give friends silver coins. Horses safe with friends. Good sir, friends safe with Sheemzher. Good lady give good sir silver-"
"Enough!" Rozt'a shouted. She clamped her hand on the goblin's neck. "It's time for you to leave."
"Sheemzher return before dawn, good sir," the goblin said, wriggling out of Rozt'a's grasp. Things didn't usually escape from Rozt'a. "If good sir ready, Sheemzher lead good sir, friends. Good sir, friends, safe with Sheemzher. Weathercote Wood welcome good sir, friends. Good lady welcome good sir, friends. Sun not set, good lady welcome. Good lady help."
The goblin opened the door himself and was gone.
Rozt'a pulled it shut. With practiced moves, she looped the latch string around the bolt and pulled it taut. "That was no natural creature. If he comes back, he can scream himself blue before I'll let him in. I say, melt those coins and quickly!"
Dru shrugged and handed the coin to Galimer. "What are the chances that it's truly Netherese?"
"About the same as someone called Lady Mantis having a goblin servant."
Tiep stirred. "She might. I could ask Manya-"
"Village talk," Rozt'a sniffed. "Every wood is haunted when you're a farmer."
"Weathercote is haunted-well, not quite haunted. There's Lady Mantis and the Gray Man and a bunch of others. They're not wizards, Dru, not according to Manya; they're more than wizards. She wouldn't go into Weathercote Wood for love nor money, but her pa said he met the Gray Man when he was young. He showed me an arrow: a gray-metal arrow. Not tin or steel or anything