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The New Drawing on the Right Side of the Brain - Betty Edwards [5]

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drops out of the task, putting its censoring function on hold. Apparently, what the person knows but doesn’t know at a verbal, conscious level therefore comes pouring out in the drawings. Traditional executives, of course, may regard this information as “soft,” but I suspect that these unspoken reactions do have some effect on the ultimate success and failure of corporations. Broadly speaking, a glimpse of underlying affective dynamics probably helps more than it hinders.

Introduction


The subject of how people learn to draw has never lost its charm and fascination for me. Just when I begin to think I have a grasp on the subject, a whole new vista or puzzlement opens up. This book, therefore, is a work in progress, documenting my understanding at this time.

Drawing on the Right Side of the Brain, I believe, was one of the first practical educational applications of Roger Sperry’s pioneering insight into the dual nature of human thinking—verbal, analytic thinking mainly located in the left hemisphere, and visual, perceptual thinking mainly located in the right hemisphere. Since 1979, many writers in other fields have proposed applications of the research, each in turn suggesting new ways to enhance both thinking modes, thereby increasing potential for personal growth.

During the past ten years, my colleagues and I have polished and expanded the techniques described in the original book. We have changed some procedures, added some, and deleted some. My main purpose in revising the book and presenting this third edition is to bring the work up-to-date again for my readers.

As you will see, much of the original work is retained, having withstood the test of time. But one important organizing principle was missing in the original text, for the curious reason that I couldn’t see it until after the book was published. I want to reemphasize it here, because it forms the overall structure within which the reader can see how the parts of the book fit together to form a whole. This key principle is: Drawing is a global or “whole” skill requiring only a limited set of basic components.

This insight came to me about six months after the book was published, right in the middle of a sentence while teaching a group of students. It was the classic Ah-ha! experience, with the strange physical sensations of rapid heartbeat, caught breath, and a sense of joyful excitement at seeing everything fall into place. I had been reviewing with the students the set of skills described in my book when it hit me that this was it, there were no more, and that the book had a hidden content of which I had been unaware. I checked the insight with my colleagues and drawing experts. They agreed.

Please note that I am referring to the learning stage of basic realistic drawing of a perceived image. There are many other kinds of drawing: abstraction, nonobjective drawing, imaginative drawing, mechanical drawing, and so forth. Also, drawing can be defined in many other ways—by mediums, historic styles, or the artist’s intent.

Like other global skills—for example, reading, driving, skiing, and walking—drawing is made up of component skills that become integrated into a whole skill. Once you have learned the components and have integrated them, you can draw—just as once you have learned to read, you know how to read for life; once you have learned to walk, you know how to walk for life. You don’t have to go on forever adding additional basic skills. Progress takes the form of practice, refinement of technique, and learning what to use the skills for.

This was an exciting discovery because it meant that a person can learn to draw within a reasonably short time. And, in fact, my colleagues and I now teach a five-day seminar, fondly known as our “Killer Class,” which enables students to acquire the basic component skills of realistic drawing in five days of intense learning.

Five basic skills of drawing

The global skill of drawing a perceived object, person, landscape (something that you see “out there”) requires only five basic component skills,

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