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The Seal of Karga Kul_ A Dungeons & Dragons Novel - Alex Irvine [0]

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The road ended in a tumble of scree that fell a few dozen yards to the lip of the gorge itself. Remy couldn’t see its bottom from where they stood. Around them reared up impassable walls of stone, with the narrowest of ledges on the left side of the scree.

And ahead of them, hanging impossibly in the empty air, was the Bridge of Iban Ja. Remy tried to count the stones, but could not. Some of them were larger than the house where he had last taken a meal in Avankil. Some were no larger than a man. Gathered together, they were a mosaic impression of a bridge, the gaps between them sometimes narrow enough for a halfling to tiptoe across and sometimes wide enough that no sane mortal would endeavor the jump without wings. Bits of cloth on sticks fluttered from cracks in some of the rocks, the guideposts of long-past travelers. All of the stones moved slightly, rocking in the winds that howled through the Gorge of Noon as if they floated on the surface of a gentled ocean, or a wide and flat stretch of river. Snow clung to some of them, and drifted in sculpted shapes across the flat edges of others.

“Well,” Kithri said, “now we’ve seen it. Biri-Daar, what did you say the other way across this gorge was?”

“It involves traveling fifty leagues off the road to a ford,” Biri-Daar said. “We have no time. I have crossed Iban Ja’s bridge before. It held me. It will hold you.”

“And by this point, crossing it is no longer a matter of choice,” Keverel chimed in.

“Is that so,” Kithri began. She saw Keverel pointing back up the road, turned to see what he was indicating, and saw—as Remy did at that exact moment—the band of tieflings standing in the road behind them. As they watched, the band of perhaps a dozen was fortified with ten times as many hobgoblin marauders.

Additional titles in the new

DUNGEONS & DRAGONS® novel line

The Mark of Nerath

Bill Slavicsek

The Seal of Karga Kul

Alex Irvine

The Temple of Yellow Skulls

Don Basingthwaite

March 2011

Oath of Vigilance

James Wyatt

August 2011

The Last Garrison

Matthew Beard

December 2011

Dungeons & Dragons

The Seal of Karga Kul

©2010 Wizards of the Coast LLC

All characters in this book are fictitious. Any resemblance to actual persons, living or dead, is purely coincidental.

This book is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast LLC.

Published by Wizards of the Coast LLC

DUNGEONS & DRAGONS, D&D, WIZARDS OF THE COAST, and their respective logos are trademarks of Wizards of the Coast LLC in the U.S.A. and other countries.

Cover art by Wayne Reynolds

Map by Robert Lazzaretti

Appendix reprinted from Player’s Handbook Races: Dragonborn, by James Wyatt, Wizards of the Coast, January 2010

eISBN: 978-0-7869-5811-5

620-21444000-001-EN

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Visit our web site at www.wizards.com

v3.1

To Gary Gygax, for the game

and my Pop for introducing me to it.

Contents


Cover

Other Books in the Series

Title Page

Copyright

Dedication

Map

Book I - The Wastes

Book II - The Bridge

Book III - The Crow Road

Book IV - The Inverted Keep

Book V - Betrayal

Book VI - Karga Kul

Book VII - Next

About the Author

Appendix

In the shadow of empires, the past echoes in the legends of heroes. Civilizations rise and crumble, leaving few places that have not been touched by their grandeur. Ruin, time, and nature claim what the higher races leave behind, while chaos and darkness fill the void. Each new realm must make its mark anew on the world rather than build on the progress of its predecessors.

Numerous civilized races populate this wondrous and riotous world of Dungeons & Dragons. In the early days, the mightiest among them ruled. Empires based

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