The Shattered Land_ The Dreaming Dark - Keith Baker [160]
Fin: A sailor on the Kraken’s Wake.
Firebinding: A technique taught to artificers. This art includes the creation of cold fire and true flame, allowing an artificer to produce a flaming sword or to slay an armored knight by boiling him in his armor.
Five Nations: The five provinces of the Kingdom of Galifar—Aundair, Breland, Cyre, Karrnath, and Thrane.
“Flame!”: A common oath derived from the divine force known as the Silver Flame.
‘Forged: A slang term for the warforged.
Forgehold: A large facility designed to research and produce magical goods or techniques. Most of the forgeholds in Khorvaire belong to House Cannith.
Foundling: Dragonmarks are bound to the blood of a single family. Anyone who possesses the Mark of Making has some tie to House Cannith. However, the marks have existed for thousands of years, and those families have grown and spread over that time. When someone develops a dragonmark but has no known link to the house that bears that mark, he is known as a foundling. The dragonmarked houses traditionally embrace foundlings in order to maintain control of the mark, but foundlings rarely rise far in the ranks of the house and cannot use the full house name. The child of a foundling and a full heir of the house can take the name of the house. See dragonmark, dragonmarked houses.
Frigid Shore: A region on the Xen’drik coast south of Stormreach. The temperature in this region fluctuates dramatically; sometimes the water is frozen, sometimes it is tropical and warm.
Galifar: 1) A cunning warrior and skilled diplomat who forged five nations into a single kingdom that came to dominate the continent of Khorvaire. 2) The kingdom of Galifar I, which came to an end in 894 YK with the start of the Last War. 3) A golden coin minted by the kingdom, bearing the image of the first king. The golden galifar is still in use today and is worth ten sovereigns.
Gerrion: A gambler and guide who makes his home in Stormreach. His gray skin and elven features suggest that he is the offspring of human and drow parents.
Ghallanda, House: A dragonmarked house bearing the Mark of Hospitality.
Ghulra: The mark on the forehead of a warforged. Every warforged has a unique ghulra, much as humans have unique fingerprints.
Glamerweave: A general term used to describe clothing that has been magically altered for cosmetic purposes. A glamerweave outfit may enhance the appearance of the wearer—concealing blemishes, adding color to hair or eyes—or it may simply possess colors or patterns than could never be replicated with mundane fabrics. Glimmersilk is one form of glamerweave.
Glimmersilk: A form of glamerweave, glimmersilk holds colors that are far more vivid than would be possible with normal cloth. A pattern of flames painted on glimmersilk actually seems to burn.
Glyph: A mystical symbol. Often used to refer to a glyph of warding, a magical security system that will unleash a spell on anyone who crosses the glyph without speaking the proper phrase.
Gnome: A race of small humanoids. Gnomes are found across Khorvaire, but are concentrated in the nation of Zilargo.
Goblinoid: A general term encompassing three humanoid species—the small and cunning goblins, the warlike hobgoblins, and the large and powerful bugbears.
Greenman Pier: A dock at the base of the Cliffside district of Sharn.
Gundrak’ul: One of the obsidian cities of the Sulatar.
Gurk’ash: A thick-skinned Xen’drik beast that looks much like a bison with the hide of a rhinoceros. The gurk’ash is used as a beast of burden and raised as livestock for its meat and its milk. The creature possesses a strange magical property: its flesh does not rot after death, and its milk never spoils. As a result, gurk’ash goods are prized by sailors as an alternative to hard tack and similar fare.
Half-orc: When humans and orcs interbreed, the offspring typically possess characteristics of both races. These half-orcs are not as bestial in appearance as their orc forbears, but they are larger and strong than most humans and usually possess a few