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The Sword of Shannara - Terry Brooks [72]

By Root 777 0
and historical misconception, the universal belief grew that the Sword was the weapon of the Elven King alone and that only those descended of his blood could take up the Sword against the Warlock Lord. So now, unless it is held by a son of the House of Shannara, that person can never fully believe in his right to use it. The ancient tradition that only such a one can wield it will make all others doubt — and there must be no doubt, or it will not operate. Instead, it will become merely another piece of metal. Only the blood and belief of a descendant of Shannara can invoke the latent power of the great Sword.“

He concluded. The silence that followed was hollow. There was nothing left to tell the four that could be told. Allanon reconsidered briefly what he had promised himself. He had not told them everything, purposely holding back the little more that would have proved the final terror for them. He inwardly felt torn between the desire to have it all out and the gnawing realization that it would destroy any chance of success; their success was of paramount importance — only he knew the full truth of that fact. So he sat in silence, bitter in his private knowledge and angered by the self-imposed limits he had set for himself — the limits that forbade a complete revelation to those who had come to depend upon him so very heavily.

“Then only Shea can use the Sword if...” Balinor broke the silence abruptly.

“Only Shea has the birthright. Only Shea.”

It was so quiet that even the night life of the forest seemed to have stilled its incessant chatter in sober contemplation of the grim historian’s reply. The future came down to each as a simple declaration of existence — succeed or be destroyed.

“Leave me now,” commanded Allanon suddenly. “Sleep while you can. We leave this haven at sunrise for the halls of Paranor.”

Chapter Ten

The morning came quickly for the small company, and the golden half-light of dawn found them preparing to begin their long journey with sleep-filled eyes. Balinor, Menion, and the Valemen waited for the appearance of Allanon and the cousins of Eventine. No one spoke, partly because each was still half asleep and had very little to recommend him in the way of good humor, and partly because each was inwardly thinking about the hazardous trip that lay ahead. Shea and Flick sat quietly on a small stone bench, not looking at each other as they considered the tale Allanon had related to them the previous night, wondering what possible chance they had of recovering the Sword of Shannara, using it against the Warlock Lord to destroy him, and still returning alive to their homeland. Shea, particularly, had passed the point where his chief emotion was fear; now he felt only a sense of numbness that dulled his mind into self-imposed surrender, a robot-like acceptance of the fact that he was being led to the proverbial slaughter. Yet in spite of this resigned attitude toward the journey to Paranor, somewhere in the back of his confused mind was the lingering belief that he could work out all of these seemingly insurmountable obstacles. He could feel it lurking there, waiting for a more opportune moment to arise and demand satisfaction. But for the moment he allowed, himself to lapse dutifully into numbed acquiescence.

The Valemen were dressed in woodsman garb provided by the Dwarf people, including warm half-cloaks in which they now wrapped themselves to ward off the chill of the early morning. In addition, they carried the short hunting knives they had brought with them from the Vale, tucked in their leather belts. Their packs were necessarily compact, in accord with the Valemen’s small size. The country they would pass through offered some of the best hunting in all the Southland, and there were several small communities friendly to Allanon and the Dwarfs. But it was also the home of the Gnome people, the longtime, bitter enemies of the Dwarfs. There was some hope the little band would be able to maintain an advantage of stealth and secrecy in their travel and avoid any confrontation with Gnome hunters.

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