Wizard's First Rule - Terry Goodkind [151]
Set in a rough circle around an open area, the buildings were one-room family homes clustered tightly on the south side, most sharing at least one common wall, narrow walkways passing between the homes here and there, and communal buildings grouped together on the north. A variety of structures placed loosely on the east and west separated them. Some of these were nothing more than four poles with grass roofs, used as places to eat, or as work areas for making weapons and pottery, or as food preparation and cooking areas. In dry times the whole village was shrouded in a fog of dust that clogged the eyes, nose, and tongue, but now its buildings were washed clean by the rain, and on the ground a thousand footprints were turned to puddles that reflected the drab buildings above.
Women wrapped in simple dresses of brightly colored cloth sat in the work areas, grinding tava root, from which they made the flat bread that was the staple of the Mud People. Sweet-smelling smoke rose from the cooking fires. Adolescent girls with short-cropped hair smoothed down by sticky mud sat by the women, helping.
Kahlan felt their shy eyes on her. She knew from being here before that she was the object of great interest among the young girls, a traveler who had been to strange places and seen all sorts of things. A woman whom men feared and respected. The older women abided the distraction with understanding indulgence.
Children ran from every corner of the village to see what manner of strangers Savidlin’s hunting party had brought back. They crowded around the hunters, squealing with excitement, stomping their bare feet in the mud, and splashing the men. Ordinarily, they would be interested in the deer and boar, but now those were ignored in favor of the strangers. The men tolerated them with good-natured smiles; little children were never scolded. When they were older, they would be put into strict training where they would be taught the disciplines of the Mud People—of hunting, food gathering, and the ways of spirits—but for now they were allowed to be children, with almost free rein to play.
The knot of children offered up scraps of food as bribes for stories of who the strangers might be. The men laughed, declining the offerings in favor of saving the tale for the elders. Only slightly disappointed, the children continued to dance about, this being the most exciting thing that had happened in their young lives; something very much out of the ordinary, with a distinct tinge of danger.
Six elders stood under the leaky protection of one of the open pole structures, waiting for Savidlin to bring the strangers to them. They wore deerskin pants, and were bare-chested; each had a coyote hide draped around his shoulders. Despite their grim faces, Kahlan knew them to be more friendly than they appeared. Mud People never smiled at outsiders until greetings had been exchanged, lest their souls be stolen.
The children stayed back from the pole building, sitting in the mud to watch as the hunting party brought the outsiders to the elders. The women had halted their work at the cooking fires, as had the young men their weapons making, and all fell silent, including the children sitting in the mud. Business among the Mud People was conducted in the open, for all to see.
Kahlan stepped up to the six elders, Richard to her right but back a pace, Savidlin to his right. The six surveyed the two outsiders.
“Strength to Confessor Kahlan,” said the eldest.
“Strength to Toffalar,” she answered.
He gave her face a gentle slap, hardly more than a pat. It was their custom to give only small slaps in the village proper. Heartier ones like Savidlin had delivered were reserved for chance meetings out on the plain, away from the village. The gentler custom helped preserve order, and teeth. Surin, Caldus, Arbrin, Breginderin, and