Zero Game - Brad Meltzer [0]
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Warner Books,
Hachette Book Group
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New York, NY 10017
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The Warner Books name and logo are trademarks of Hachette Book Group, Inc.
ISBN: 978-0-7595-0857-6
First eBook Edition: January 2004
Contents
Copyright
Acknowledgments
Chapter 1
Chapter 2
Chapter 3
Chapter 4
Chapter 5
Chapter 6
Chapter 7
Chapter 8
Chapter 9
Chapter 10
Chapter 11
Chapter 12
Chapter 13
Chapter 14
Chapter 15
Chapter 16
Chapter 17
Chapter 18
Chapter 19
Chapter 20
Chapter 21
Chapter 22
Chapter 23
Chapter 24
Chapter 25
Chapter 26
Chapter 27
Chapter 28
Chapter 29
Chapter 30
Chapter 31
Chapter 32
Chapter 33
Chapter 34
Chapter 35
Chapter 36
Chapter 37
Chapter 38
Chapter 39
Chapter 40
Chapter 41
Chapter 42
Chapter 43
Chapter 44
Chapter 45
Chapter 46
Chapter 47
Chapter 48
Chapter 49
Chapter 50
Chapter 51
Chapter 52
Chapter 53
Chapter 54
Chapter 55
Chapter 56
Chapter 57
Chapter 58
Chapter 59
Chapter 60
Chapter 61
Chapter 62
Chapter 63
Chapter 64
Chapter 65
Chapter 66
Chapter 67
Chapter 68
Chapter 69
Chapter 70
Chapter 71
Chapter 72
Chapter 73
Chapter 74
Chapter 75
Chapter 76
Chapter 77
Chapter 78
Chapter 79
Chapter 80
Chapter 81
Chapter 82
Chapter 83
Epilogue
About the Author
Also by Brad Meltzer
The Tenth Justice
Dead Even
The First Counsel
The Millionaires
For Jonas,
my son,
who holds my hand,
tugs me along,
and takes me on the most
cherished adventure of all
Acknowledgments
THERE’S ONE NAME on the cover of this book, but I’ve always maintained it takes far more than that to transform an imagined idea into reality. For that reason, I’d like to thank the following people: always first, my love Cori. To paraphrase someone far smarter than myself: The words aren’t real until Cori reads them. She’s always been my first editor and adviser, but for this book, in her real-world position as a lawyer in Congress, she was also my eyes and ears into the complex world of Capitol Hill. What she doesn’t know is how humbled I was to watch her do her job. Forever the fighter of the good fight, she thought she was teaching me political mechanics. What she really did was remind me what idealism is all about. I love you for that and so much more. There are endless reasons I couldn’t do this without you, C. Jill Kneerim, my agent and friend, whose insights and intuition challenge me to bring honesty to the forefront of my writing. Her guidance is among the first I seek, but it’s her friendship that I treasure (even more than she knows). Elaine Rogers, for the amazing work she’s done from the very start. Ike Williams, Hope Denekamp, Elizabeth Dane, Seana McInerney, and all the other incredibly nice people at the Kneerim & Williams Agency.
Now more than ever, I’d also like to thank my parents, whose unflinching love brought me here today. They keep me grounded, support me, and forever remind me where home really is. Everything I am, everything I have—it started with them. My sister Bari, one of the strongest people I know, for sharing that strength whenever I need it. Thanks, Bari, for everything you do. Dale and Adam Flam helped brainstorm the game, while Bobby Flam and Ami and Matt Kuttler read early drafts. Their love and support helped me throughout. Steve “Scoop” Cohen, fellow dreamer, brother in creativity, and all-around mad genius, for the eureka moment that led to this entire book. The ideas are fun; the friendship is far more valued. Thanks, Cheese! Noah Kuttler, without whose help I’d be insanely lost. Noah’s the first sounding board I go to after my wife. He’s that talented. He knows he’s family—I just hope he realizes how blessed I feel to have him in my life. Ethan and Sarah Kline helped develop the game, and Ethan has fearlessly pushed me as a writer since my very first manuscript. Paul Brennan, Matt Oshinsky, Paulo Pacheco, Joel Rose, Chris Weiss, and Judd Winick, my alter egos, whose reactions and unwaveringfriendship