3ds Max 2012 Bible - Kelly L. Murdock [0]
Table of Contents
Part I: Getting Started with 3ds Max
Quick Start: Laying Siege to the Castle Wall
Breaking the Walls—Planning the Production
Setting Up the Scene
Tutorial: Building a wall
Tutorial: Gathering models
Tutorial: Adding a ground plane
Adding Materials and Lights
Tutorial: Adding materials
Tutorial: Adding a Sun & Sky system
Tutorial: Rendering a preview
Creating a Dynamic Animation with MassFX
Tutorial: Running a simulation
Tutorial: Rendering the final animation
Summary
Chapter 1: Exploring the Max Interface
Learning the Interface Elements
Using the Menus
Using the Toolbars
Docking and floating toolbars
Using tooltips and flyouts
Using the Quick Access toolbar
Learning the main toolbar
Using the Ribbon
Using the Viewports
Using the Command Panel
Working with rollouts
Increasing the Command Panel's width
Tutorial: Rearranging the interface for lefties
Using the Lower Interface Bar Controls
Interacting with the Interface
Gaining quick access with the right-click quadmenus
Using Caddy controls
Understanding the button color cues
Using drag-and-drop features
Controlling spinners
Understanding modeless and persistent dialog boxes
Getting Help
Using the InfoCenter toolbar
Viewing the Essential Skills Movies
Using the online reference guides
Using the rest of the Help menu
Summary
Chapter 2: Controlling and Configuring the Viewports
Understanding 3D Space
Learning Axonometric versus Perspective
Learning Orthographic and Isometric views
Discovering the viewports in Max
Using the Navigation Gizmos
Working with the ViewCube
Using the SteeringWheels
Tutorial: Navigating the active viewport
Controlling Viewports with a Scroll Wheel Mouse
Using the Viewport Navigation Controls
Zooming a view
Panning a view
Walking through a view
Rotating a view
Maximizing the active viewport
Controlling camera and spotlight views
Changing the Viewport Display
Undoing and saving viewport changes
Disabling and refreshing viewports
Viewing materials in the viewports
Displaying lights and shadows in the viewports
Configuring viewport lighting and shadows
Locating mesh problems with xView
Configuring the Viewports
Setting the viewport visual style
Altering the viewport layout
Using Safe Frames
Setting Display Performance
Defining regions
Viewing statistics
Working with Viewport Backgrounds
Loading viewport background images
Loading viewport background animations
Tutorial: Loading reference images for modeling
Summary
Chapter 3: Working with Files, Importing, and Exporting
Working with Max Scene Files
Using the Application Button
Using the Welcome Screen
Starting new
Saving files
Archiving files
Opening files
Setting a Project Folder
Merging and replacing objects
Getting out
Setting File Preferences
Handling files
Backing up files
Tutorial: Setting up Auto Backup
Maintaining log files
Configuring Paths
Configuring user paths
Configuring system paths
Importing and Exporting
Importing supported formats
Import preference
Exporting supported formats
Moving files to Softimage, MotionBuilder, and Mudbox
Moving files to and from Maya
Using the OBJ format
Exporting to the JSR-184 (M3G) format
Exporting to the DWF format
Exporting utilities
Tutorial: Importing vector drawings from Illustrator
Using the File Utilities
Using the Asset Browser utility
Finding files with the Max File Finder utility
Collecting files with the Resource Collector utility
Using the File Link Manager utility
Using i-drop
Accessing File Information
Displaying scene information
Viewing file properties
Viewing files
Summary
Chapter 4: Changing Interface Units and Setting Preferences
Selecting System Units
Using Custom and Generic units
Handling mismatched units
Rescaling world units
Setting Preferences
General preferences
Files panel preferences
Viewport