Online Book Reader

Home Category

3ds Max 2012 Bible - Kelly L. Murdock [1]

By Root 1720 0
preferences

Gamma preferences

Other preference panels

Summary

Part II: Working with Objects

Chapter 5: Creating and Editing Primitive Objects

Creating Primitive Objects

Using the Create menu

Using the Create panel

Naming and renaming objects

Assigning colors

Using the Color Clipboard

Using different creation methods

Using the Keyboard Entry rollout for precise dimensions

Altering object parameters

Recovering from mistakes and deleting objects

Tutorial: Exploring the Platonic solids

Exploring the Primitive Object Types

Starting with the Standard Primitives

Extended Primitives

Modifying object parameters

Tutorial: Filling a treasure chest with gems

Using Architecture Primitives

Using AEC Objects

Tutorial: Adding stairs to a clock tower building

Summary

Chapter 6: Selecting Objects and Setting Object Properties

Selecting Objects

Selection filters

Select buttons

Selecting with the Edit menu

Selecting multiple objects

Using the Paint Selection Region tool

Tutorial: Selecting objects

Locking selection sets

Using named selection sets

Editing named selections

Isolating the current selection

Selecting objects in other interfaces

Setting Object Properties

Viewing object information

Setting display properties

Setting rendering controls

Enabling Motion Blur

Using the Advanced Lighting and mental ray panels

Using the User-Defined panel

Hiding and Freezing Objects

Using the Display Floater dialog box

Using the Display panel

Tutorial: Hidden toothbrushes

Using Layers

Using the Layer Manager

Using the layer list

Tutorial: Dividing a scene into layers

Using the Scene Explorer

Selecting and filtering objects

Finding objects

Editing in the Scene Explorer

Summary

Chapter 7: Transforming Objects, Pivoting, Aligning, and Snapping

Translating, Rotating, and Scaling Objects

Translating objects

Rotating objects

Scaling objects

Using the transform buttons

Working with the Transformation Tools

Working with the Transform Gizmos

Using the Transform Toolbox

Using the Transform Type-In dialog box

Using the status bar Type-In fields

Understanding the Transform Managers

Tutorial: Landing a spaceship in port

Using Pivot Points

Positioning pivot points

Aligning pivot points

Using the Working Pivot

Transform adjustments

Using the Reset XForm utility

Tutorial: A bee buzzing about a flower

Using the Align Commands

Aligning objects

Using the Quick Align tool

Aligning normals

Tutorial: Aligning a kissing couple

Aligning to a view

Using Grids

The Home Grid

Creating and activating new grids

Using AutoGrid

Tutorial: Creating a spyglass

Using Snap Options

Tutorial: Creating a 2D outline of an object

Setting snap points

Setting snap options

Using the Snaps toolbar

Tutorial: Creating a lattice for a methane molecule

Summary

Chapter 8: Cloning Objects and Creating Object Arrays

Cloning Objects

Using the Clone command

Using the Shift-clone method

Tutorial: Cloning dinosaurs

Using Quick Clone

Understanding Cloning Options

Working with copies, instances, and references

Tutorial: Creating instanced doughnuts

Tutorial: Working with referenced apples

Mirroring Objects

Using the Mirror command

Tutorial: Mirroring a robot's leg

Cloning over Time

Using the Snapshot command

Tutorial: Creating a path through a maze

Spacing Cloned Objects

Using the Spacing tool

Tutorial: Stacking a row of dominoes

Using the Clone and Align Tool

Aligning source objects to destination objects

Tutorial: Cloning and aligning trees on a beach

Creating Arrays of Objects

Linear arrays

Tutorial: Building a white picket fence

Circular arrays

Tutorial: Building a Ferris wheel

Working with a ring array

Tutorial: Using Ring Array to create a carousel

Summary

Chapter 9: Grouping, Linking, and Parenting Objects

Working with Groups

Creating groups

Ungrouping objects

Opening and closing groups

Return Main Page Previous Page Next Page

®Online Book Reader