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3ds Max 2012 Bible - Kelly L. Murdock [2]

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Attaching and detaching objects

Tutorial: Grouping a plane's parts together

Building assemblies

Understanding Parent, Child, and Root Relationships

Building Links between Objects

Linking objects

Unlinking objects

Tutorial: Linking a family of ducks

Displaying Links and Hierarchies

Displaying links in the viewport

Viewing hierarchies

Working with Linked Objects

Locking inheriting transformations

Using the Link Inheritance utility

Selecting hierarchies

Linking to dummies

Tutorial: Circling the globe

Summary

Part III: Modeling Basics

Chapter 10: Accessing Subobjects and Using Modeling Helpers

Exploring the Model Types

Parametric objects versus editable objects

Converting to editable objects

Understanding Normals

Viewing normals

Tutorial: Cleaning up imported meshes

Working with Subobjects

Using Soft Selection

Tutorial: Soft selecting a heart shape from a plane

Applying modifiers to subobject selections

Using Modeling Helpers

Using Dummy and Point objects

Measuring coordinate distances

Summary

Chapter 11: Introducing Modifiers and Using the Modifier Stack

Exploring the Modifier Stack

Understanding Base Objects

Applying modifiers

Other Modifier Stack entities

Using the Modifier Stack

Reordering the Stack

Tutorial: Creating a molecular chain

Holding and fetching a scene

Collapsing the Stack

Using the Collapse utility

Using gizmo subobjects

Tutorial: Squeezing a plastic bottle

Modifying subobjects

Topology dependency

Exploring Modifier Types

Object-Space versus World-Space modifiers

Selection modifiers

Parametric Deformer modifiers

Free Form Deformer modifiers

Summary

Chapter 12: Drawing and Editing 2D Splines and Shapes

Drawing in 2D

Working with shape primitives

Tutorial: Drawing a company logo

Tutorial: Viewing the interior of a heart

Editing Splines

Editable Splines versus the Edit Spline modifier

Making splines renderable

Selecting spline subobjects

Controlling spline geometry

Editing vertices

Editing segments

Editing Spline subobjects

Using Spline Modifiers

Spline-specific modifiers

Moving splines to 3D

Summary

Chapter 13: Modeling with Polygons

Understanding Poly Objects

Creating Editable Poly Objects

Converting objects

Collapsing to a mesh object

Applying the Edit Poly modifier

Editing Poly Objects

Editable Poly subobject modes

Subobject selection

Tutorial: Modeling a clown head

Editing geometry

Editing Vertex subobjects

Editing Edge subobjects

Editing Border subobjects

Editing Polygon and Element subobjects

Tutorial: Modeling a tooth

Summary

Chapter 14: Using the Graphite Modeling Tools and Painting with Objects

Working with the Graphite Modeling Tools

Using the Polygon Modeling panel

Using the Modify Selection panel

Editing geometry

Editing Vertex subobjects

Editing Edge and Border subobjects

Editing Polygon and Element subobjects

Surface properties

Using the Freeform Tools

Using the PolyDraw tools

Using the Paint Deform tools

Using the Selection Tools

Selecting Tops, Open, and Non-Quads

Copying and pasting selections

Selecting by criteria

Using the Object Paint Tools

Selecting an object to paint with

Painting with objects

Painting with multiple objects

Painting on objects

Using the Paint Fill mode

Painting with animated objects

Tutorial: Painting a scar

Summary

Part IV: Materials, Cameras, and Lighting Basics

Chapter 15: Using the Slate Material Editor

Understanding Material Properties

Colors

Opacity and transparency

Reflection and refraction

Shininess and specular highlights

Other properties

Working with the Slate Material Editor

Using the Slate Material Editor controls

Loading the Material Node View panel

Navigating the Material Node View panel

Selecting and applying materials

Changing the material preview

Selecting objects by material

Setting Slate Material Editor preferences

Removing materials and

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