3ds Max 2012 Bible - Kelly L. Murdock [3]
Using utilities
Using the Fix Ambient utility
Tutorial: Coloring Easter eggs
Using the Material/Map Browser
Working with libraries
Tutorial: Loading a custom material library
Using the Material Explorer
Summary
Chapter 16: Creating and Applying Standard Materials
Using the Standard Material
Using Shading Types
Blinn shader
Phong shader
Anisotropic shader
Multi-Layer shader
Oren-Nayar-Blinn shader
Metal shader
Strauss shader
Translucent shader
Tutorial: Making curtains translucent
Accessing Other Parameters
Extended Parameters rollout
SuperSampling rollout
Maps rollout
DirectX Manager rollout
mental ray connection rollout
Tutorial: Coloring a dolphin
Summary
Chapter 17: Adding Material Details with Maps
Understanding Maps
Different map types
Enabling the global viewport rendering setting
Using Real-World maps
Working with Maps
Connecting maps to materials
Understanding Map Types
2D maps
3D maps
Compositor maps
Color Modifier maps
Miscellaneous maps
Using the Maps Rollout
Tutorial: Aging objects for realism
Using the Map Path Utility
Using Map Instances
Creating Textures with External Tools
Creating material textures using Photoshop
Capturing digital images
Scanning images
Tutorial: Creating a fishing net
Summary
Chapter 18: Creating Compound Materials and Using Material Modifiers
Using Compound Materials
Blend
Composite
Double Sided
Multi/Sub-Object
Tutorial: Creating a patchwork quilt
Morpher
Shell
Shellac
Top/Bottom
Tutorial: Surfing the waves
Applying Multiple Materials
Using material IDs
Tutorial: Mapping die faces
Using the Clean MultiMaterial utility
Material Modifiers
Material modifier
MaterialByElement modifier
Tutorial: Creating random marquee lights with the MaterialByElement modifier
Disp Approx and Displace Mesh modifiers
Tutorial: Displacing geometry with a bitmap
Summary
Chapter 19: Configuring and Aiming Cameras
Learning to Work with Cameras
Creating a camera object
Creating a camera view
Tutorial: Setting up an opponent's view
Controlling a camera
Aiming a camera
Tutorial: Watching a rocket
Aligning cameras
Tutorial: Seeing the dinosaur's good side
Setting Camera Parameters
Lens settings and field of view
Camera type and display options
Environment ranges and clipping planes
Camera Correction modifier
Creating multi-pass camera effects
Using the Depth of Field effect
Tutorial: Applying a Depth of Field effect to a row of windmills
Using the Motion Blur effect
Tutorial: Using a Motion Blur multi-pass camera effect
Summary
Chapter 20: Using Lights and Basic Lighting Techniques
Understanding the Basics of Lighting
Natural and artificial light
A standard lighting method
Shadows
Getting to Know the Light Types
Default lighting
Ambient light
Standard lights
Photometric lights
Creating and Positioning Light Objects
Transforming lights
Viewing lights and shadows in the viewport
Listing lights
Placing highlights
Tutorial: Lighting the snowman's face
Viewing a Scene from a Light
Light viewport controls
Tutorial: Lighting a lamp
Altering Light Parameters
General parameters
The Intensity/Color/Attenuation rollout
Spotlight and directional light parameters
Advanced Effects
Shadow parameters
Optimizing lights
Manipulating Hotspot and Falloff cones
Photometric light parameters
Using the Sunlight and Daylight Systems
Using the Compass helper
Understanding Azimuth and Altitude
Specifying date and time
Specifying location
Tutorial: Animating a day in 20 seconds
Using Volume Lights
Volume light parameters
Tutorial: Showing car headlights
Tutorial: Creating laser beams
Using projector maps and raytraced shadows
Tutorial: Projecting a trumpet image on a scene
Tutorial: Creating a stained-glass window
Summary
Part V: Animation and Rendering Basics
Chapter 21: Understanding Animation and