3ds Max 2012 Bible - Kelly L. Murdock [4]
Using the Time Controls
Setting frame rate
Setting speed and direction
Using Time Tags
Working with Keys
Auto Key mode
Set Key mode
Tutorial: Rotating a windmill's blades
Copying parameter animation keys
Deleting all object animation keys
Using the Track Bar
Viewing and Editing Key Values
Using the Motion Panel
Setting parameters
Using trajectories
Tutorial: Making an airplane follow a looping path
Using the Follow/Bank utility
Using Ghosting
Animation Preferences
Animating Objects
Animating cameras
Tutorial: Animating darts hitting a dartboard
Animating lights
Animating materials
Creating Image File Lists
Generating IFL files with the IFL Manager Utility
Tutorial: What's on TV?
Working with Previews
Creating previews
Viewing previews
Renaming previews
Summary
Chapter 22: Animating with Constraints and Simple Controllers
Restricting Movement with Constraints
Using constraints
Working with the constraints
Understanding Controller Types
Assigning Controllers
Automatically assigned controllers
Assigning controllers with the Animation menu
Assigning controllers in the Motion panel
Assigning controllers in the Track View
Setting default controllers
Examining Some Simple Controllers
Noise controller
Spring controller
Summary
Chapter 23: Rendering a Scene and Enabling Quicksilver
Render Parameters
Initiating a render job
Common parameters
E-mail notifications
Adding pre-render and post-render scripts
Assigning renderers
Scanline A-Buffer renderer
Quicksilver Hardware Renderer
Rendering Preferences
Using the Rendered Frame Window
Using the Render Types
Previewing with ActiveShade
Using the RAM Player
Using Command-Line Rendering
Creating Panoramic Images
Getting Printer Help
Creating an Environment
Defining the rendered environment
Summary
Chapter 24: Rendering Non-Photorealistic Effects
Viewing Stylized Scenes
Rendering Stylized Scenes
Summary
Part VI: Advanced Modeling
Chapter 25: Building Complex Scenes with Containers, XRefs, and the Schematic View
Working with Containers
Creating and filling containers
Closing and saving containers
Updating and reloading containers
Setting container rules
Using container proxies
Setting global container preferences
Referencing External Objects
Using XRef scenes
Using XRef objects
Using material XRefs
Merging modifiers
Using proxies
Controller XRefs
Configuring XRef paths
Using the Schematic View Window
The Graph Editors menu options
The Schematic View interface
Working with Schematic View nodes
Working with Hierarchies
Using the Display floater
Connecting nodes
Copying modifiers and materials between nodes
Assigning controllers and wiring parameters
Tutorial: Linking a character with the Schematic View
Setting Schematic View Preferences
Limiting nodes
Working with grids and backgrounds
Display preferences
Tutorial: Adding a background image to the Schematic View
Using List Views
Summary
Chapter 26: Deforming Surfaces and Using the Mesh Modifiers
The Basics of Deformation Painting
Painting deformations
Accessing brush presets
Using the Deformation Brushes
Controlling the deformation direction
Limiting the deformation
Committing any changes
Using the Relax and Revert brushes
Tutorial: Adding veins to a forearm
Setting Painter Options
Primitive Maintenance Modifiers
Edit Mesh modifier
Edit Poly modifier
Edit Geometry Modifiers
Cap Holes modifier
Delete Mesh modifier
Extrude modifier
Face Extrude modifier
Tutorial: Extruding a bullet
ProOptimizer modifier
Tutorial: Creating a low-res hand
Quadify Mesh modifier
Smooth modifier
Symmetry modifier
Tutorial: Creating symmetrical antlers
Tessellate modifier
Vertex Weld modifier
Miscellaneous Modifiers
Edit Normals
Normal modifier
STL Check modifier
Subdivision Surface Modifiers
MeshSmooth modifier
TurboSmooth modifier
Tutorial: