Online Book Reader

Home Category

3ds Max 2012 Bible - Kelly L. Murdock [4]

By Root 1612 0
Keyframes

Using the Time Controls

Setting frame rate

Setting speed and direction

Using Time Tags

Working with Keys

Auto Key mode

Set Key mode

Tutorial: Rotating a windmill's blades

Copying parameter animation keys

Deleting all object animation keys

Using the Track Bar

Viewing and Editing Key Values

Using the Motion Panel

Setting parameters

Using trajectories

Tutorial: Making an airplane follow a looping path

Using the Follow/Bank utility

Using Ghosting

Animation Preferences

Animating Objects

Animating cameras

Tutorial: Animating darts hitting a dartboard

Animating lights

Animating materials

Creating Image File Lists

Generating IFL files with the IFL Manager Utility

Tutorial: What's on TV?

Working with Previews

Creating previews

Viewing previews

Renaming previews

Summary

Chapter 22: Animating with Constraints and Simple Controllers

Restricting Movement with Constraints

Using constraints

Working with the constraints

Understanding Controller Types

Assigning Controllers

Automatically assigned controllers

Assigning controllers with the Animation menu

Assigning controllers in the Motion panel

Assigning controllers in the Track View

Setting default controllers

Examining Some Simple Controllers

Noise controller

Spring controller

Summary

Chapter 23: Rendering a Scene and Enabling Quicksilver

Render Parameters

Initiating a render job

Common parameters

E-mail notifications

Adding pre-render and post-render scripts

Assigning renderers

Scanline A-Buffer renderer

Quicksilver Hardware Renderer

Rendering Preferences

Using the Rendered Frame Window

Using the Render Types

Previewing with ActiveShade

Using the RAM Player

Using Command-Line Rendering

Creating Panoramic Images

Getting Printer Help

Creating an Environment

Defining the rendered environment

Summary

Chapter 24: Rendering Non-Photorealistic Effects

Viewing Stylized Scenes

Rendering Stylized Scenes

Summary

Part VI: Advanced Modeling

Chapter 25: Building Complex Scenes with Containers, XRefs, and the Schematic View

Working with Containers

Creating and filling containers

Closing and saving containers

Updating and reloading containers

Setting container rules

Using container proxies

Setting global container preferences

Referencing External Objects

Using XRef scenes

Using XRef objects

Using material XRefs

Merging modifiers

Using proxies

Controller XRefs

Configuring XRef paths

Using the Schematic View Window

The Graph Editors menu options

The Schematic View interface

Working with Schematic View nodes

Working with Hierarchies

Using the Display floater

Connecting nodes

Copying modifiers and materials between nodes

Assigning controllers and wiring parameters

Tutorial: Linking a character with the Schematic View

Setting Schematic View Preferences

Limiting nodes

Working with grids and backgrounds

Display preferences

Tutorial: Adding a background image to the Schematic View

Using List Views

Summary

Chapter 26: Deforming Surfaces and Using the Mesh Modifiers

The Basics of Deformation Painting

Painting deformations

Accessing brush presets

Using the Deformation Brushes

Controlling the deformation direction

Limiting the deformation

Committing any changes

Using the Relax and Revert brushes

Tutorial: Adding veins to a forearm

Setting Painter Options

Primitive Maintenance Modifiers

Edit Mesh modifier

Edit Poly modifier

Edit Geometry Modifiers

Cap Holes modifier

Delete Mesh modifier

Extrude modifier

Face Extrude modifier

Tutorial: Extruding a bullet

ProOptimizer modifier

Tutorial: Creating a low-res hand

Quadify Mesh modifier

Smooth modifier

Symmetry modifier

Tutorial: Creating symmetrical antlers

Tessellate modifier

Vertex Weld modifier

Miscellaneous Modifiers

Edit Normals

Normal modifier

STL Check modifier

Subdivision Surface Modifiers

MeshSmooth modifier

TurboSmooth modifier

Tutorial:

Return Main Page Previous Page Next Page

®Online Book Reader