3ds Max 2012 Bible - Kelly L. Murdock [5]
HSDS modifier
Summary
Chapter 27: Working with Compound ObjectsIn This Chapter
Understanding Compound Object Types
Morphing Objects
Creating Morph keys
Morph objects versus the Morph modifier
Tutorial: Morphing a woman's face
Creating Conform Objects
Setting a vertex projection direction
Tutorial: Placing a facial scar
Creating a ShapeMerge Object
Cookie Cutter and Merge options
Tutorial: Using the ShapeMerge compound object
Creating a Terrain Object
Coloring elevations
Tutorial: Creating an island with the Terrain compound object
Using the Mesher Object
Working with BlobMesh Objects
Setting BlobMesh parameters
Tutorial: Creating icy geometry with BlobMesh
Creating a Scatter Object
Working with Source objects
Working with Distribution objects
Setting Transforms
Speeding updates with a proxy
Loading and saving presets
Tutorial: Covering the island with trees
Creating Connect Objects
Filling object holes
Tutorial: Creating a park bench
Creating a Loft Object
Using the Get Shape and Get Path buttons
Controlling surface parameters
Changing path parameters
Setting skin parameters
Tutorial: Designing a slip-proof hanger
Deforming Loft objects
The Deformation window interface
Scale Deformation
Twist Deformation
Teeter Deformation
Bevel Deformation
Fit Deformation
Modifying Loft subobjects
Comparing shapes
Editing Loft paths
Tutorial: Creating drapes
Loft objects versus surface tools
Working with ProBoolean and ProCutter Objects
Using ProBoolean
Tutorial: Creating a keyhole
Using ProCutter
Tutorial: Creating a jigsaw puzzle
Summary
Chapter 28: Working with Solids and Body Objects
Importing CAD Objects
Converting Max Objects to Body Objects
Working with Body Objects
Editing Body Objects
Applying modifiers to Body Objects
Using Boolean operations with Body Objects
Using the Join Bodies and Body Cutter features
Setting display and rendering properties
Exporting Body Objects
Summary
Chapter 29: Adding and Styling Hair and Fur, and Using Cloth
Understanding Hair
Working with Hair
Growing hair
Setting hair properties
Tutorial: Adding a spline fringe to a quilt
Styling Hair
Using the Style interface
Tutorial: Creating a set of fuzzy dice
Using hair presets
Using hair instances
Rendering Hair
Understanding Cloth
Creating Cloth
Using Garment Maker to define cloth
Creating cloth from geometry objects
Tutorial: Clothing a 3D model
Summary
Part VII: Advanced Materials
Chapter 30: Using Specialized Material Types
Using the Matte/Shadow Material
Matte/Shadow Basic Parameters rollout
Tutorial: Adding 3D objects to a scene
Using the Ink 'n' Paint Material
Controlling paint and ink
Tutorial: Cartooning a turtle
Using Architectural Materials
Using the DirectX and MetaSL Shader Material
Using mental ray Materials and Shaders
Understanding shaders
Accessing mental ray materials and shaders
Using the Autodesk Material Library and the Arch & Design materials
Using the Car Paint material
Combining bump and displacement maps
Using the Subsurface Scattering materials
Summary
Chapter 31: Working with Procedural Substance Textures
Selecting and Applying Substance Textures
Loading Substance textures
Linking Substance maps
Randomizing Substance textures
Tutorial: Applying Substance textures to a scene
Summary
Chapter 32: Painting in the Viewport Canvas and Rendering Surface Maps
Using the Viewport Canvas
Setting up an object for painting
Using the Canvas brushes
Painting with images
Using paint layers
Painting in 2D
Using the paint options
Tutorial: Face painting
Using Vertex Colors
Assigning vertex colors
Painting vertices with the Vertex Paint modifier
Tutorial: Marking heart tension
The Assign Vertex Color utility
Rendering Surface Maps
Summary
Chapter 33: Unwrapping UVs and Mapping Textures
Mapping Modifiers
UVW Map modifier
Tutorial: Using the