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3ds Max 2012 Bible - Kelly L. Murdock [5]

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Smoothing a birdbath

HSDS modifier

Summary

Chapter 27: Working with Compound ObjectsIn This Chapter

Understanding Compound Object Types

Morphing Objects

Creating Morph keys

Morph objects versus the Morph modifier

Tutorial: Morphing a woman's face

Creating Conform Objects

Setting a vertex projection direction

Tutorial: Placing a facial scar

Creating a ShapeMerge Object

Cookie Cutter and Merge options

Tutorial: Using the ShapeMerge compound object

Creating a Terrain Object

Coloring elevations

Tutorial: Creating an island with the Terrain compound object

Using the Mesher Object

Working with BlobMesh Objects

Setting BlobMesh parameters

Tutorial: Creating icy geometry with BlobMesh

Creating a Scatter Object

Working with Source objects

Working with Distribution objects

Setting Transforms

Speeding updates with a proxy

Loading and saving presets

Tutorial: Covering the island with trees

Creating Connect Objects

Filling object holes

Tutorial: Creating a park bench

Creating a Loft Object

Using the Get Shape and Get Path buttons

Controlling surface parameters

Changing path parameters

Setting skin parameters

Tutorial: Designing a slip-proof hanger

Deforming Loft objects

The Deformation window interface

Scale Deformation

Twist Deformation

Teeter Deformation

Bevel Deformation

Fit Deformation

Modifying Loft subobjects

Comparing shapes

Editing Loft paths

Tutorial: Creating drapes

Loft objects versus surface tools

Working with ProBoolean and ProCutter Objects

Using ProBoolean

Tutorial: Creating a keyhole

Using ProCutter

Tutorial: Creating a jigsaw puzzle

Summary

Chapter 28: Working with Solids and Body Objects

Importing CAD Objects

Converting Max Objects to Body Objects

Working with Body Objects

Editing Body Objects

Applying modifiers to Body Objects

Using Boolean operations with Body Objects

Using the Join Bodies and Body Cutter features

Setting display and rendering properties

Exporting Body Objects

Summary

Chapter 29: Adding and Styling Hair and Fur, and Using Cloth

Understanding Hair

Working with Hair

Growing hair

Setting hair properties

Tutorial: Adding a spline fringe to a quilt

Styling Hair

Using the Style interface

Tutorial: Creating a set of fuzzy dice

Using hair presets

Using hair instances

Rendering Hair

Understanding Cloth

Creating Cloth

Using Garment Maker to define cloth

Creating cloth from geometry objects

Tutorial: Clothing a 3D model

Summary

Part VII: Advanced Materials

Chapter 30: Using Specialized Material Types

Using the Matte/Shadow Material

Matte/Shadow Basic Parameters rollout

Tutorial: Adding 3D objects to a scene

Using the Ink 'n' Paint Material

Controlling paint and ink

Tutorial: Cartooning a turtle

Using Architectural Materials

Using the DirectX and MetaSL Shader Material

Using mental ray Materials and Shaders

Understanding shaders

Accessing mental ray materials and shaders

Using the Autodesk Material Library and the Arch & Design materials

Using the Car Paint material

Combining bump and displacement maps

Using the Subsurface Scattering materials

Summary

Chapter 31: Working with Procedural Substance Textures

Selecting and Applying Substance Textures

Loading Substance textures

Linking Substance maps

Randomizing Substance textures

Tutorial: Applying Substance textures to a scene

Summary

Chapter 32: Painting in the Viewport Canvas and Rendering Surface Maps

Using the Viewport Canvas

Setting up an object for painting

Using the Canvas brushes

Painting with images

Using paint layers

Painting in 2D

Using the paint options

Tutorial: Face painting

Using Vertex Colors

Assigning vertex colors

Painting vertices with the Vertex Paint modifier

Tutorial: Marking heart tension

The Assign Vertex Color utility

Rendering Surface Maps

Summary

Chapter 33: Unwrapping UVs and Mapping Textures

Mapping Modifiers

UVW Map modifier

Tutorial: Using the

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