Online Book Reader

Home Category

3ds Max 2012 Bible - Kelly L. Murdock [6]

By Root 1656 0
UVW Map modifier to apply decals

UVW Mapping Add and Clear modifiers

UVW XForm modifier

Map Scaler modifier

Camera Map modifier

Using the Unwrap UVW Modifier

Selecting UVW subobjects

Accessing the Edit UVWs interface

Tweaking vertices in the viewport

Using the Quick Planar Map

Saving and loading mapping coordinates

Using the Edit UVWs Interface

Selecting subobjects within the dialog box

Navigating the main view

Using the Quick Transform buttons

Straightening and Relaxing UV clusters

Stitching and welding

Separating into clusters using flattening methods

Arranging and grouping clusters

Accessing the Unwrap Options

Tutorial: Controlling the mapping of a covered wagon

Rendering UV templates

Mapping multiple objects

Tutorial: Creating a mapping for a fighter plane

Using the Spline mapping

Tutorial: Spline mapping a snake

Unfolding a loop strip

Using Peel and Pelt Mapping

Creating seams

Using the Peel tools

Using Pelt mapping

Tutorial: Using pelt mapping

Summary

Chapter 34: Creating Baked Textures and Normal Maps

Using Channels

Using the Map Channel Info dialog box

Select by Channel modifier

Rendering to a Texture

General Settings

Selecting objects to bake

Output settings

Baked Material and Automatic Mapping settings

Tutorial: Baking the textures for a dog model

Creating Normal Maps

Using the Projection modifier

Setting Projection Mapping options

Tutorial: Creating a normal map for an optimized gator

Summary

Part VIII: Advanced Animation Techniques

Chapter 35: Using Animation Layers, Modifiers, and Complex Controllers

Using the Animation Layers Toolbar

Working with Animation Layers

Enabling animation layers

Setting animation layers properties

Collapsing animation layers

Tutorial: Using animation layers for a plane takeoff

Saving Animation Files

Saving general animations

Loading Animation Sequences

Mapping animated objects

Using the Map Animation dialog box

Retargeting animations

Baking Animation Keys with the Point Cache Modifier

Tutorial: Trees in a hurricane

Using the Animation Modifiers

Morpher modifier

Tutorial: Morphing facial expressions

Using the Flex modifier

Melt modifier

PatchDeform and SurfDeform modifiers

Tutorial: Deforming a car going over a hill

PathDeform modifier

Linked XForm modifier

SplineIK Control modifier

Attribute Holder modifier

Examining Complex Controllers

Transform controllers

Position track controllers

Rotation and Scale track controllers

Parameter controllers

Summary

Chapter 36: Animating with the Expression Controller and Wiring Parameters

Working with Expressions in Spinners

Understanding the Expression Controller Interface

Defining variables

Building expressions

Debugging and evaluating expressions

Managing expressions

Tutorial: Creating following eyes

Using Expression Controllers

Animating transforms with the Expression controller

Animating parameters with the Float Expression controller

Tutorial: Inflating a balloon

Animating materials with the Expression controller

Wiring Parameters

Using the Parameter Wiring dialog box

Manipulator helpers

Tutorial: Controlling a crocodile's bite

Collecting Parameters

Adding Custom Parameters

Summary

Chapter 37: Working with the F-Curve Editor in the Track View

Learning the Track View Interface

The Track View layouts

Track View menus and toolbars

Controller and Key panes

Working with Keys

Selecting keys

Using soft selection

Adding and deleting keys

Moving, sliding, and scaling keys

Using the Region tool

Editing keys

Using the Randomize Keys utility

Using the Euler Filter utility

Displaying keyable icons

Editing Time

Selecting time and the Select Keys by Time utility

Deleting, cutting, copying, and pasting time

Reversing, inserting, and scaling time

Setting ranges

Editing Curves

Inserting new keys and moving keys

Tutorial: Animating a monorail

Drawing curves

Return Main Page Previous Page Next Page

®Online Book Reader