3ds Max 2012 Bible - Kelly L. Murdock [6]
UVW Mapping Add and Clear modifiers
UVW XForm modifier
Map Scaler modifier
Camera Map modifier
Using the Unwrap UVW Modifier
Selecting UVW subobjects
Accessing the Edit UVWs interface
Tweaking vertices in the viewport
Using the Quick Planar Map
Saving and loading mapping coordinates
Using the Edit UVWs Interface
Selecting subobjects within the dialog box
Navigating the main view
Using the Quick Transform buttons
Straightening and Relaxing UV clusters
Stitching and welding
Separating into clusters using flattening methods
Arranging and grouping clusters
Accessing the Unwrap Options
Tutorial: Controlling the mapping of a covered wagon
Rendering UV templates
Mapping multiple objects
Tutorial: Creating a mapping for a fighter plane
Using the Spline mapping
Tutorial: Spline mapping a snake
Unfolding a loop strip
Using Peel and Pelt Mapping
Creating seams
Using the Peel tools
Using Pelt mapping
Tutorial: Using pelt mapping
Summary
Chapter 34: Creating Baked Textures and Normal Maps
Using Channels
Using the Map Channel Info dialog box
Select by Channel modifier
Rendering to a Texture
General Settings
Selecting objects to bake
Output settings
Baked Material and Automatic Mapping settings
Tutorial: Baking the textures for a dog model
Creating Normal Maps
Using the Projection modifier
Setting Projection Mapping options
Tutorial: Creating a normal map for an optimized gator
Summary
Part VIII: Advanced Animation Techniques
Chapter 35: Using Animation Layers, Modifiers, and Complex Controllers
Using the Animation Layers Toolbar
Working with Animation Layers
Enabling animation layers
Setting animation layers properties
Collapsing animation layers
Tutorial: Using animation layers for a plane takeoff
Saving Animation Files
Saving general animations
Loading Animation Sequences
Mapping animated objects
Using the Map Animation dialog box
Retargeting animations
Baking Animation Keys with the Point Cache Modifier
Tutorial: Trees in a hurricane
Using the Animation Modifiers
Morpher modifier
Tutorial: Morphing facial expressions
Using the Flex modifier
Melt modifier
PatchDeform and SurfDeform modifiers
Tutorial: Deforming a car going over a hill
PathDeform modifier
Linked XForm modifier
SplineIK Control modifier
Attribute Holder modifier
Examining Complex Controllers
Transform controllers
Position track controllers
Rotation and Scale track controllers
Parameter controllers
Summary
Chapter 36: Animating with the Expression Controller and Wiring Parameters
Working with Expressions in Spinners
Understanding the Expression Controller Interface
Defining variables
Building expressions
Debugging and evaluating expressions
Managing expressions
Tutorial: Creating following eyes
Using Expression Controllers
Animating transforms with the Expression controller
Animating parameters with the Float Expression controller
Tutorial: Inflating a balloon
Animating materials with the Expression controller
Wiring Parameters
Using the Parameter Wiring dialog box
Manipulator helpers
Tutorial: Controlling a crocodile's bite
Collecting Parameters
Adding Custom Parameters
Summary
Chapter 37: Working with the F-Curve Editor in the Track View
Learning the Track View Interface
The Track View layouts
Track View menus and toolbars
Controller and Key panes
Working with Keys
Selecting keys
Using soft selection
Adding and deleting keys
Moving, sliding, and scaling keys
Using the Region tool
Editing keys
Using the Randomize Keys utility
Using the Euler Filter utility
Displaying keyable icons
Editing Time
Selecting time and the Select Keys by Time utility
Deleting, cutting, copying, and pasting time
Reversing, inserting, and scaling time
Setting ranges
Editing Curves
Inserting new keys and moving keys
Tutorial: Animating a monorail
Drawing curves