3ds Max 2012 Bible - Kelly L. Murdock [7]
Reducing keys
Working with tangents
Tutorial: Animating a flowing river
Applying out-of-range, ease, and multiplier curves
Tutorial: Animating a wind-up teapot
Filtering Tracks and Creating Track Sets
Using the Filters dialog box
Creating a track set
Working with Controllers
Using visibility tracks
Adding note tracks
Tutorial: Animating a hazard light
Tutorial: Animating a checkers move
Using the ProSound Plug-in
Tutorial: Adding sound to an animation
Summary
Part IX: Working with Characters
Chapter 38: Understanding Rigging, Kinematics, and Working with Bones
Creating a Rigging Workflow
Building a Bones System
Assigning an IK Solver
Setting bone parameters
Tutorial: Creating a bones system for an alligator
Using the Bone Tools
Reordering bones
Refining and mirroring bones
Coloring bones
Adjusting fins
Making objects into bones
Forward Kinematics versus Inverse Kinematics
Creating an Inverse Kinematics System
Building and linking a system
Selecting a terminator
Defining joint constraints
Copying, pasting, and mirroring joints
Binding objects
Understanding precedence
Tutorial: Controlling a backhoe
Using the Various Inverse Kinematics Methods
Interactive IK
Applied IK
History Independent IK solver
History Dependent IK solver
Tutorial: Animating a spyglass with the HD IK solver
IK Limb solver
Tutorial: Animating a spider's leg with the IK Limb solver
Spline IK solver
Tutorial: Building an IK Spline alligator
Summary
Chapter 39: Animating Characters with CAT
Character Creation Workflow
Creating a CAT Rig
Using prebuilt CAT rigs
Modifying prebuilt CAT rigs
Using custom meshes
Tutorial: Editing the head bone
Building a custom CAT rig
Naming CAT bones
Tutorial: Building a custom CAT rig to match a skin mesh
Animating a CAT Rig
Blending absolute animation layers
Using adjustment animation layers
Creating a walk cycle with a CAT motion layer
Tutorial: Animating a character walking along a path
Working with Muscles
Using muscle strands
Using CAT muscles
Tutorial: Adding muscles to a rig
Summary
Chapter 40: Skinning Characters
Understanding Your Character
The curse and blessing of symmetry
Dealing with details
Animated Skin Modifiers
Understanding the skinning process
Binding to a skeleton
Using the Skin Wrap modifiers
Tutorial: Making a simple squirt bottle walk
Using the Skin Morph modifier
Tutorial: Bulging arm muscles
Using Character Animation Techniques
Summary
Part X: Dynamic Animation
Chapter 41: Creating Particles and Particle Flow
Understanding the Various Particle Systems
Creating a Particle System
Using the Spray and Snow Particle Systems
Tutorial: Creating rain showers
Tutorial: Creating a snowstorm
Using the Super Spray Particle System
Super Spray Basic Parameters rollout
Particle Generation rollout
Particle Type rollout
Rotation and Collision rollout
Tutorial: Basketball shooting practice
Object Motion Inheritance rollout
Bubble Motion rollout
Particle Spawn rollout
Load/Save Presets rollout
Using the Blizzard Particle System
Using the PArray Particle System
Splitting an object into fragments
Tutorial: Creating rising steam
Using the PCloud Particle System
Using Particle System Maps
Using the Particle Age map
Using the Particle MBlur map
Tutorial: Creating jet engine flames
Controlling Particles with Particle Flow
The Particle View window
The Standard Flow
Working with actions
Tutorial: Creating an avalanche
Using Particle Flow helpers
Wiring events
Tutorial: Moths chasing a light
Debugging test actions
Tutorial: Firing at a fleeing spaceship
Summary
Chapter 42: Using Space Warps
Creating and Binding Space Warps
Creating a Space Warp
Binding a Space Warp to an object
Understanding Space Warp Types
Force Space Warps
Deflector Space Warps
Geometric/Deformable Space Warps
Modifier-Based Space Warps
Combining Particle