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3ds Max 2012 Bible - Kelly L. Murdock [7]

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Reducing keys

Working with tangents

Tutorial: Animating a flowing river

Applying out-of-range, ease, and multiplier curves

Tutorial: Animating a wind-up teapot

Filtering Tracks and Creating Track Sets

Using the Filters dialog box

Creating a track set

Working with Controllers

Using visibility tracks

Adding note tracks

Tutorial: Animating a hazard light

Tutorial: Animating a checkers move

Using the ProSound Plug-in

Tutorial: Adding sound to an animation

Summary

Part IX: Working with Characters

Chapter 38: Understanding Rigging, Kinematics, and Working with Bones

Creating a Rigging Workflow

Building a Bones System

Assigning an IK Solver

Setting bone parameters

Tutorial: Creating a bones system for an alligator

Using the Bone Tools

Reordering bones

Refining and mirroring bones

Coloring bones

Adjusting fins

Making objects into bones

Forward Kinematics versus Inverse Kinematics

Creating an Inverse Kinematics System

Building and linking a system

Selecting a terminator

Defining joint constraints

Copying, pasting, and mirroring joints

Binding objects

Understanding precedence

Tutorial: Controlling a backhoe

Using the Various Inverse Kinematics Methods

Interactive IK

Applied IK

History Independent IK solver

History Dependent IK solver

Tutorial: Animating a spyglass with the HD IK solver

IK Limb solver

Tutorial: Animating a spider's leg with the IK Limb solver

Spline IK solver

Tutorial: Building an IK Spline alligator

Summary

Chapter 39: Animating Characters with CAT

Character Creation Workflow

Creating a CAT Rig

Using prebuilt CAT rigs

Modifying prebuilt CAT rigs

Using custom meshes

Tutorial: Editing the head bone

Building a custom CAT rig

Naming CAT bones

Tutorial: Building a custom CAT rig to match a skin mesh

Animating a CAT Rig

Blending absolute animation layers

Using adjustment animation layers

Creating a walk cycle with a CAT motion layer

Tutorial: Animating a character walking along a path

Working with Muscles

Using muscle strands

Using CAT muscles

Tutorial: Adding muscles to a rig

Summary

Chapter 40: Skinning Characters

Understanding Your Character

The curse and blessing of symmetry

Dealing with details

Animated Skin Modifiers

Understanding the skinning process

Binding to a skeleton

Using the Skin Wrap modifiers

Tutorial: Making a simple squirt bottle walk

Using the Skin Morph modifier

Tutorial: Bulging arm muscles

Using Character Animation Techniques

Summary

Part X: Dynamic Animation

Chapter 41: Creating Particles and Particle Flow

Understanding the Various Particle Systems

Creating a Particle System

Using the Spray and Snow Particle Systems

Tutorial: Creating rain showers

Tutorial: Creating a snowstorm

Using the Super Spray Particle System

Super Spray Basic Parameters rollout

Particle Generation rollout

Particle Type rollout

Rotation and Collision rollout

Tutorial: Basketball shooting practice

Object Motion Inheritance rollout

Bubble Motion rollout

Particle Spawn rollout

Load/Save Presets rollout

Using the Blizzard Particle System

Using the PArray Particle System

Splitting an object into fragments

Tutorial: Creating rising steam

Using the PCloud Particle System

Using Particle System Maps

Using the Particle Age map

Using the Particle MBlur map

Tutorial: Creating jet engine flames

Controlling Particles with Particle Flow

The Particle View window

The Standard Flow

Working with actions

Tutorial: Creating an avalanche

Using Particle Flow helpers

Wiring events

Tutorial: Moths chasing a light

Debugging test actions

Tutorial: Firing at a fleeing spaceship

Summary

Chapter 42: Using Space Warps

Creating and Binding Space Warps

Creating a Space Warp

Binding a Space Warp to an object

Understanding Space Warp Types

Force Space Warps

Deflector Space Warps

Geometric/Deformable Space Warps

Modifier-Based Space Warps

Combining Particle

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