3ds Max 2012 Bible - Kelly L. Murdock [8]
Tutorial: Shattering glass
Tutorial: Making water flow down a trough
Summary
Chapter 43: Simulating Physics-Based Motion with MassFX
Understanding Dynamics
Using MassFX
The MassFX process
Establishing the simulation properties
Starting and stopping the simulation
Tutorial: Filling a glass bowl
Setting Object Properties
Setting the object type
Density, mass, friction, and elasticity
Creating presets
Defining collision boundaries
Setting initial motion
Displaying interactions
Tutorial: Knocking over milk cans
Using Constraints
Tutorial: Opening a door
Capturing the Simulation Motion as Keys
Tutorial: Dropping a plate of donuts
Summary
Chapter 44: Animating Hair and Cloth
Using Hair Dynamics
Making hair live
Setting properties
Enabling collisions
Enabling forces
Running a simulation
Tutorial: Simulating hair dynamics
Simulating Cloth Dynamics
Defining cloth properties and forces
Creating a cloth simulation
Viewing cloth tension
Tutorial: Draping cloth over a jet
Summary
Part XI: Advanced Lighting and Rendering
Chapter 45: Working with Advanced Lighting, Light Tracing, and Radiosity
Selecting Advanced Lighting
How light tracing works
Enabling light tracing
Tutorial: Viewing color bleeding
Using Local Advanced Lighting Settings
Tutorial: Excluding Objects from Light Tracing
Understanding Radiosity
Lighting for radiosity
Tutorial: Lighting a house interior with radiosity
Using Local and Global Advanced Lighting Settings
Working with Advanced Lighting Materials
Advanced Lighting Override
Lightscape material
Using Lighting Analysis
Summary
Chapter 46: Using Atmospheric and Render Effects
Using Exposure Controls
Automatic, Linear, and Logarithmic Exposure Control
Pseudo Color Exposure Control
Photographic Exposure Control
Tutorial: Using the Logarithmic Exposure Control
Creating Atmospheric Effects
Working with the Atmospheric Apparatus
Adding effects to a scene
Using the Fire Effect
Tutorial: Creating the sun
Tutorial: Creating clouds
Using the Fog Effect
Using the Volume Fog effect
Tutorial: Creating a swamp scene
Using the Volume Light effect
Adding Render Effects
Creating Lens Effects
Global Lens Effects Parameters
Glow
Tutorial: Creating shocking electricity from a plug outlet
Tutorial: Creating neon
Ring
Ray
Star
Streak
Auto Secondary
Manual Secondary
Tutorial: Making an airplane sparkle
Using Other Render Effects
Blur render effect
Brightness and Contrast render effect
Color Balance render effect
File Output render effect
Film Grain render effect
Motion Blur render effect
Depth of Field render effect
Summary
Chapter 47: Rendering with mental ray and iray
Enabling mental ray and iray
Working with iray
Tutorial: Starting iray
Accessing mental ray Preferences
Using mental ray Lights and Shadows
Enabling mental ray Shadow Maps
Using mental ray Sun & Sky
Using mental ray Sky Portal
Understanding Caustics and Photons
Tutorial: Using Caustic Photons to create a disco ball
Enabling caustics and global illumination for objects
Controlling Indirect Illumination
Rendering control
Advanced mental ray
Using mental ray proxies
Summary
Chapter 48: Batch and Network Rendering
Batch Rendering Scenes
Using the Batch Render tool
Managing scene states
Creating a stand-alone executable
Understanding Network Rendering
Setting Up a Network Rendering System
Starting the Network Rendering System
Tutorial: Initializing the network rendering system
Tutorial: Completing your first network rendering job
Job assignment options
Configuring the Network Manager and Servers
The network manager settings
The network servers settings
Logging Errors
Using the Monitor
Jobs
Servers
Summary
Chapter 49: Compositing with Render Elements and the Video Post Interface
Using External Compositing Packages
Compositing with Photoshop
Video editing with Premiere