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3ds Max 2012 Bible - Kelly L. Murdock [8]

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Systems with Space Warps

Tutorial: Shattering glass

Tutorial: Making water flow down a trough

Summary

Chapter 43: Simulating Physics-Based Motion with MassFX

Understanding Dynamics

Using MassFX

The MassFX process

Establishing the simulation properties

Starting and stopping the simulation

Tutorial: Filling a glass bowl

Setting Object Properties

Setting the object type

Density, mass, friction, and elasticity

Creating presets

Defining collision boundaries

Setting initial motion

Displaying interactions

Tutorial: Knocking over milk cans

Using Constraints

Tutorial: Opening a door

Capturing the Simulation Motion as Keys

Tutorial: Dropping a plate of donuts

Summary

Chapter 44: Animating Hair and Cloth

Using Hair Dynamics

Making hair live

Setting properties

Enabling collisions

Enabling forces

Running a simulation

Tutorial: Simulating hair dynamics

Simulating Cloth Dynamics

Defining cloth properties and forces

Creating a cloth simulation

Viewing cloth tension

Tutorial: Draping cloth over a jet

Summary

Part XI: Advanced Lighting and Rendering

Chapter 45: Working with Advanced Lighting, Light Tracing, and Radiosity

Selecting Advanced Lighting

How light tracing works

Enabling light tracing

Tutorial: Viewing color bleeding

Using Local Advanced Lighting Settings

Tutorial: Excluding Objects from Light Tracing

Understanding Radiosity

Lighting for radiosity

Tutorial: Lighting a house interior with radiosity

Using Local and Global Advanced Lighting Settings

Working with Advanced Lighting Materials

Advanced Lighting Override

Lightscape material

Using Lighting Analysis

Summary

Chapter 46: Using Atmospheric and Render Effects

Using Exposure Controls

Automatic, Linear, and Logarithmic Exposure Control

Pseudo Color Exposure Control

Photographic Exposure Control

Tutorial: Using the Logarithmic Exposure Control

Creating Atmospheric Effects

Working with the Atmospheric Apparatus

Adding effects to a scene

Using the Fire Effect

Tutorial: Creating the sun

Tutorial: Creating clouds

Using the Fog Effect

Using the Volume Fog effect

Tutorial: Creating a swamp scene

Using the Volume Light effect

Adding Render Effects

Creating Lens Effects

Global Lens Effects Parameters

Glow

Tutorial: Creating shocking electricity from a plug outlet

Tutorial: Creating neon

Ring

Ray

Star

Streak

Auto Secondary

Manual Secondary

Tutorial: Making an airplane sparkle

Using Other Render Effects

Blur render effect

Brightness and Contrast render effect

Color Balance render effect

File Output render effect

Film Grain render effect

Motion Blur render effect

Depth of Field render effect

Summary

Chapter 47: Rendering with mental ray and iray

Enabling mental ray and iray

Working with iray

Tutorial: Starting iray

Accessing mental ray Preferences

Using mental ray Lights and Shadows

Enabling mental ray Shadow Maps

Using mental ray Sun & Sky

Using mental ray Sky Portal

Understanding Caustics and Photons

Tutorial: Using Caustic Photons to create a disco ball

Enabling caustics and global illumination for objects

Controlling Indirect Illumination

Rendering control

Advanced mental ray

Using mental ray proxies

Summary

Chapter 48: Batch and Network Rendering

Batch Rendering Scenes

Using the Batch Render tool

Managing scene states

Creating a stand-alone executable

Understanding Network Rendering

Setting Up a Network Rendering System

Starting the Network Rendering System

Tutorial: Initializing the network rendering system

Tutorial: Completing your first network rendering job

Job assignment options

Configuring the Network Manager and Servers

The network manager settings

The network servers settings

Logging Errors

Using the Monitor

Jobs

Servers

Summary

Chapter 49: Compositing with Render Elements and the Video Post Interface

Using External Compositing Packages

Compositing with Photoshop

Video editing with Premiere

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