City of Towers_ The Dreaming Dark - Keith Baker [147]
In recent centuries a new path has arisen—that of the artificer. She cannot pull fire from the air or heal with a touch. Her talent lies in binding magical energy into objects, creating tools that mimic the powers of wizard and cleric. The artificer excels at creating mystical treasures, wondrous elixirs, amulets, enchanted weapons, and many other fantastic items. Given time and access to rare and exotic materials—notably dragonshards—an artificer can make such items permanent. Otherwise, their powers quickly fade.
Regardless of the path a spellcaster follows, the act of performing magic takes a toll on mind and spirit. Only so much energy can be channeled each day, and once a spellcaster reaches this limit he must rely on his mundane skills until he can rest and restore his spirit. Each path has its own rituals. The cleric prays while the wizard studies musty tomes and prepares the formulas he wishes to use the following day.
Some say that the kalashtar follow a different path to power, drawing on the power of mind and dream to produce effects never seen. But this tradition of so-called “psionics” is still a mystery to the people of Khorvaire, and its powers and limitations remain to be seen.
Appendix 2: Glossary
Aberrant Dragonmark: There are twelve dragonmarks, as described, but stories say that when dragonmarked bloodlines mingle, they can produce warped marks. Like the true dragonmarks, these bestow magical powers, but these powers are dark and dangerous and said to take a terrible toll on the mind and body of the bearer. See dragonmark, House Tarkanan, War of the Mark.
Adar: A small nation on the continent of Sarlona. Adar is the homeland of the kalashtar, and its mountain terrain serves as a natural defense in the constant battle against the Inspired.
Aerenal: An island nation off the southeastern coast of Khorvaire, Aerenal is known as the homeland of the elves.
Alina Lorridan Lyrris: A gnome wizard with considerable wealth and influence. Whether she is a true criminal or simply amoral, Alina is a dangerous woman who usually works in the shadows. Once she lived in the city of Metrol, where she employed Daine. Currently she resides in the Den’iyas district of Sharn.
Arcane Congress: Established by King Galifar I in 15 YK, the Arcane Congress was tasked to study the mysteries of magic and place these powers at the service of the kingdom. The congress has its seat in Aundair, and when the kingdom collapsed in 894 YK the congress swore its allegiance to the Aundarian throne.
Arcanix: An institute of arcane studies in the nation of Aundair. Many of the greatest wizards of Galifar learned their craft within the floating towers of Arcanix.
Artificer: A spellworker who channels magical energy through objects, creating temporary or permanent tools and weapons.
Asdren: A young halfling employed by the Jorasco house in Tavick’s Landing. Asdren is studying the healing arts and dreams of one day earning a place in the hierarchy of the house, but for now she is tasked with