Design of Everyday Things [133]
Conceptual model; for calendar; for cardefinition of; design model as; faulty; good; for refrigerator; seven stages of action and; for telephone
Connectionism
Conscious: behavior; processing, short-term memory and
Conspiracy: against memoryof silence, self-blame and
Constraints; computers and; cultural; determination of course of action and; everyday, classification of; forcing functions; of linear sequence; logical; physical; power of; of rhyming; semantic
Consumer Reports
Controls: ease of use and number of; making to look and feel different; placement of
Cooper, J. K.
Copying machines
Cultural: constraints; standards, natural mappings and
Curry, R. E.
Cypher, A.
Decision tree: deep and narrow; wide and deep; wide and shallow
Deep structures
Default value
Depression
Derby, S.
Descriptions, as aid in discriminating between objects
Design: aesthetics as priority in; car radio; deliberately difficult; of doors; of Dungeons and Dragons game; for error; evolutionary, forces working againstfalse causality and; faucet as case history; forcing functions; lessons from the study of slips; of light switches; mappings and; model; of multiple function clock radio; natural; of objects for special people; poor; principles for understandability and usability; problems, posed by safety systems; process, complexity of; seven stages of action society and; subtleties; of telephone; of thermostat; tradeoffs; typewriter as case historyuser-centered; user frustration and; why designers go astray; see also Designers
Designers: clients may not be users; creeping featurismtwo deadly temptationsare not typical users; worship of false images; see also Design
Dimensions, additive and substitutive
Direct manipulation
Display: auditory; importance of
Door(s): affordances and; constraints and; deliberately difficult; interlocks and
Draper, S. W.
Dreyfuss, H.
Edmunds, W. W.
Engelbart, D.
Ergonomics
Error(s): associative activation; capture; categories of; causes of; correction of; data-driven; description; designing for; explaining away; feedback on; loss-of-activation, mistakes; mode; slipssocial pressure and
Execution: of actiongulf of; stages of
Explorable systems
Faucet(s): as case history of design difficulties; complexity of design process and
Featurism, creeping
Feedback: absent; auditory; computers and; definition of; on error; patterning of; principle of; seven stages of action and; tactile; taught helplessness and; technology and; visibility and
Fischoff, B.
Fisher, D.
Fisher, Diane
Flores, F.
Focus, selective attention and
Forcing functions
Forgetfulness
Forty, A.
Frame theory
Freud, S.
Frustration(s): of everyday life; home of the future and; user, poor design and
Galanter, E.
Games: chess; Dungeons and Dragons; of standardization of design; tic-tac-toe; wide and deep structure in
Garon, J.
Gaver, W. W.
Gentner, D.
Gibson, J. J.
Goals: formation of; inappropriate
Goffman, E.
Gopher, D.
Gould, J. D.
Grudin, J.
Guilt, self-blame and
Handkerchief, Carelman’s knotted
Harslem, E.
Hartley, R.
Helplessness
Hennessey, J.
Hersch, S. M.
Hollan, J. D.
Home, of the future
Hook-and-loop fasteners
Hooper, K.
Horwitz, P.
Hurst, L.
Hurst, R.
Hutchins, E.
Hypertext
Iliad (Homer)
Illich, I.
Imprecision, of knowledge
Information bus
Intention(s): actions and; formation of; specificity of
Interlocks
Interpretation: of environment; of memory; of objects; of perceived actions and visible structure; understanding and; of the world
Irby, C.
Ishikawa, S.
James, W.
Johnson, H. F.
Johnson-Laird, P. N.
Jones, J. C.
Kahneman, D., no
Karis, D.
Kay, A.
Keeney, R.
Kempton, W.
Keyboard
Kimball, R.
King, M.
Kinner, J.
Knowledge: declarative; external; faulty