Design of Everyday Things - Norman, Don [23]
The paradox of technology should never be used as an excuse for poor design. It is true that as the number of options and capabilities of any device increases, so too must the number and complexity of the controls. But the principles of good design can make complexity manageable.
In one of my courses I gave as homework the assignment to design a multiple-function clock radio:
You have been employed by a manufacturing company to design their new product. The company is considering combining the following into one item:
• AM-FM radio
• Cassette player
• CD player
• Telephone
• Telephone answering machine
• Clock
• Alarm clock (the alarm can turn on a tone, radio, cassette, or CD)
• Desk or bed lamp
The company is trying to decide whether to include a small (twoinch screen) TV set and a switched electric outlet that can turn on a coffee maker or toaster.
Your job is (A) to recommend what to build, then (B) to design the control panel, and Finally (C) to certify that it is actually both what customers want and easy to use.
State what you would do for the three parts of your job: A, B, and C. Explain how you would go about validating and justifying your recommendations.
Draw a rough sketch of a control panel for the items in the indented list with a brief justification and analysis of the factors that went into the choice of design.
There are several things I looked for in the answer. (Figure 1.15 is an unacceptable solution.) First, how well did the answer address the real needs of the user? I expected my students to visit the homes of potential users to see how their current devices were being used and to determine how the combined multipurpose device would be used. Next, I evaluated whether all the controls were usable and understandable, allowing all the desired functions to be operated with minimum confusion or error. Clock radios are often used in the dark, with the user in bed and reaching overhead to grope for the desired control. Therefore the unit had to be usable in the dark by feel only. It was not supposed to be possible to make a serious mistake by accidentally hitting the wrong control. (Alas, many existing clock radios do not tolerate serious errors—for example, the user may reset the time by hitting the wrong button accidentally.) Finally, the design was expected to take into account real issues in cost, manufacturability, and aesthetics. The finished design had to pass muster with users. The point of the exercise was for the student to realize the paradox of technology: added complexity and difficulty cannot be avoided when functions are added, but with clever design, they can be minimized.
1.15 Possible Solution to My Homework Assignment. Completely unacceptable. (Thanks to Bill Gaver for devising and drawing this sample.)
CHAPTER TWO
THE PSYCHOLOGY OF EVERYDAY ACTIONS
During my family’s stay in England, we rented a furnished house while the owners were away. One day our landlady returned to the house to get some personal papers.