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Developing Android Applications with Adobe AIR [122]

By Root 2548 0
Using Flash Professional, Using Flash Professional, GPU Rendering on Android, Documentation

application descriptor, editing, Using Flash Professional

application packaging and installation, Using Flash Professional

coding, Using Flash Professional

documentation, Documentation

embedding audio files, Using Flash Professional

GPU rendering, GPU Rendering on Android

projects, creating, Using Flash Professional

testing and debugging, Using Flash Professional

flash.data package, Using the SQLite Database

flash.desktop package, The AIR Application

flash.net.NetConnection class, P2P Over a Local Network

flash.sensors.Accelerometer class, The Accelerometer Class

flash.sensors.Geolocation class, Geolocation Classes

Flex, Other Tools

Flex Hero, ViewManager, Flash Builder ViewNavigator

FLVPlaybackComponent, Cue points

frame rate, Moving Between the Background and Foreground, Frame Rate, Calculating the frame rate

calculating, Calculating the frame rate

changing, Moving Between the Background and Foreground

frames, The Concept of Frame

Frameworks directory, What Is in the AIR SDK

FTE (Flash Text Engine), The Flash Text Engine

G

gain, The Microphone

Gallery application, The Gallery Application and the CameraRoll Class, Adding an Image, Selecting an Image, Adding an Image

adding an image, Adding an Image

image selection, Selecting an Image

garbage collection, Moving Between the Background and Foreground, Removing Objects, Garbage Collection

activation, Moving Between the Background and Foreground

geolocation, Geolocation Classes, Geolocation Classes, Geolocation Classes, The GeolocationEvent Class, Locating a Device Using Global Positioning System and Network/WiFi Technology, How to Know if GPS or WiFi Is Active, Using the Cellular Network and WiFi, How to Know if GPS or WiFi Is Active, AIR and Android, Reverse Geocoding, Maps, Google Maps 5, Launching Google Maps, Static Maps, The Google Static Maps API, Dynamic Maps, Google Maps 5, EXIF Data and the Map Object, The speed Property

cell/WiFi geolocation, Using the Cellular Network and WiFi, How to Know if GPS or WiFi Is Active

NetworkInfo class, How to Know if GPS or WiFi Is Active

enabling wireless and GPS sensors, Geolocation Classes

EXIF data and map objects, EXIF Data and the Map Object

Geolocation class, Geolocation Classes

GeolocationEvent class, Geolocation Classes, The GeolocationEvent Class

properties, The GeolocationEvent Class

global positioning system and network WiFi, Locating a Device Using Global Positioning System and Network/WiFi Technology, How to Know if GPS or WiFi Is Active

LocationManager class, AIR and Android

maps, Maps, Google Maps 5, Launching Google Maps, Static Maps, The Google Static Maps API, Dynamic Maps, Google Maps 5

dynamic maps, Dynamic Maps, Google Maps 5

Google Maps, Launching Google Maps (see Google Maps)

static maps, Static Maps, The Google Static Maps API

reverse geocoding, Reverse Geocoding

speed property, geolocationEvent class, The speed Property

GestureEvent class, The GestureEvent Class, The Two-Finger Tap Gesture

gestures, The Zoom Gesture, The Rotate Gesture, The Pan Gesture, The Swipe Gesture, The Press and Tap Gesture, The Two-Finger Tap Gesture

pan gesture, The Pan Gesture

press and tap gesture, The Press and Tap Gesture

rotate gesture, The Rotate Gesture

swipe gesture, The Swipe Gesture

two-finger tap gesture, The Two-Finger Tap Gesture

zoom gesture, The Zoom Gesture

GestureWorks library, The GestureWorks Library

Gingerbread, Android

Google Maps, Launching Google Maps, The Google Static Maps API, The Google Maps API for Flash, Google Maps 5

Google Maps 5, Google Maps 5

Google Maps API for Flash, The Google Maps API for Flash

Google Static Maps API, The Google Static Maps API

GPS (global positioning system), Using GPS

GPS Test, Assisted GPS

GPU (graphics processing unit), Some Definitions

GPU Vector rendering mode, GPU Rendering on Android

H

H.264, Codecs

hardware acceleration, Hardware Acceleration, Rendering, or How Things Are Drawn to the Screen, GPU Rendering on Android,

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