Developing Android Applications with Adobe AIR [123]
display list, The Display List, How to Test the Efficiency of GPU Rendering
GPU rendering on Android, GPU Rendering on Android, The cacheAsBitmapMatrix Property
matrices, Matrices, Matrices Not to Be Used in GPU Mode
rendering, Rendering, or How Things Are Drawn to the Screen
usage on Android devices, Hardware-Accelerated Audio and Video
Hi-Res-Stats class, Hi-Res-Stats
high-pass filters, Using a high-pass filter
Honeycomb, Android, Software
HTTP Dynamic Streaming, HTTP Dynamic Streaming
hueMe application, Color Exchange
I
ID3 tags, ID3 Tags
identity matrix, Identity Matrix
Ideum, The GestureWorks Library
ImageOptim, Optimizing Art
Imbert, Thibault, Conclusion
initialWindow tag, Developing a Deployment Strategy
IntelliJ IDEA, Other Tools
intent, Starting AIR with intent
Isle of Tune, Conclusion
isMeasuring boolean, Shake Me
IView interface, The IView interface
J
Jespers, Serge, Package Assistant Pro
Jones, Mike, Blitting
K
Kaufman, Matthew, P2P Over a Remote Network
keyboardEvent.KEY_DOWN, Setting Back, Menu, and Search Buttons
Knight, David, Rendering, or How Things Are Drawn to the Screen
Krcha, Tom, Companion AIR Application
L
Larson-Kelly, Lisa, Documentation and Tutorials
Launchpad, Launchpad
LBS (location-based services), Reverse Geocoding
LocationChangeEvent, The StageWebView Class
LocationManager class, AIR and Android
logcat command, Using the logcat Command, Native Tools
low-pass filters, Using a low-pass filter
M
maps, Maps, Google Maps 5 (see geolocation)
matrices, Matrices, Matrices Not to Be Used in GPU Mode, Identity Matrix, Transformation Matrix, Matrices for Multiscreen Deployment, Matrices Not to Be Used in GPU Mode
for multiscreen deployment, Matrices for Multiscreen Deployment
identity matrix, Identity Matrix
incompatible with GPU mode, Matrices Not to Be Used in GPU Mode
transformation matrix, Transformation Matrix
Matteson, Steve, Fonts
maxTouchPoints property, The Multitouch Class, The TouchEvent Class
Media Library, Camera
MediaEvent object, Selecting an Image
MediaEvent.SELECT, Selecting an Image
MediaPromise, Selecting an Image
Mehta, Nimish, A Brief History
memory and storage on mobile devices, Memory and Storage
memory leaks and event listeners, Removing Objects
MenuView class, Inheritance
message relay service, Relay
microphones, The Microphone, The Microphone, The Microphone, Recording Audio, Playing Back Audio, Saving a Recording, Open source libraries, Saving to a remote server, Audio Assets
(see also audio)
audio playback, Playing Back Audio
Microphone class, The Microphone
open source libraries, Open source libraries
properties, The Microphone
recording audio, Recording Audio
saving audio to remote servers, Saving to a remote server
saving recordings, Saving a Recording
mip mapping, Bitmap Size and Mip Mapping
mobile advertisements, Mobile Ads
mobile applications, Why Mobile?, ViewManager
screen design, ViewManager
mobile devices, memory limitations, Memory
Mobile Flash Player 10.1, Mobile Flash Player 10.1 Versus AIR 2.6 on Android
mobile utility applications, Mobile Utility Applications
model package, Architecture
moov atom, Buffering
motion sensors, What Is a Motion Sensor?, Using a low-pass filter, The Accelerometer Class, The Accelerometer Class, The Accelerometer Class, Visualizing the Values, A Simple Animation, Updates and Screen Rendering, Setting Boundaries, Rotating Toward the Center, Shake Me, Smoothing Out Values, Using a high-pass filter, Using a low-pass filter
Accelerometer class, The Accelerometer Class
AccelerometerEvent, The Accelerometer Class
animation, A Simple Animation, Updates and Screen Rendering, Setting Boundaries, Rotating Toward the Center
rotation towards center, Rotating Toward the Center
setting boundaries, Setting Boundaries
updates and screen rendering, Updates and Screen Rendering
isSupported property,