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Games People Play_ The Psychology of Human Relationships - Eric Berne [50]

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happens to her in life because her judgement of human nature is too cynical. The aim is to prove that other people have lascivious minds, and her Adult is conned by her Child and her Parent (usually a lascivious mother) into ignoring both her own provocativeness and the good sense of many of the people she meets. Thus the game tends to be self-destructive.

This is probably a phallic variant of a game whose content depends on the underlying disturbance. An ‘oral’ variant may be exhibited by women with deeper pathology and well-developed breasts. Such women often sit with their hands behind their heads so as to thrust their breasts forward; they may draw additional attention to them by remarking about their size or some pathology such as an operation or a lump. Some types of squirming probably constitute an anal variant. The implication of this game is that the woman is sexually available. Thus it may be played in a more symbolic form by bereaved women who ‘exhibit’ their widowhood insincerely.

Antithesis. Along with the poor adaptation, these women show little tolerance for antithesis. If the game is ignored or countered by a sophisticated therapy group, for example, they may not return. Antithesis must be carefully distinguished in this game from reprisal, since the latter signifies that White has won. Women are more skilful at counter-moves in ‘Stocking Game’ than men, who indeed have little incentive to break up this game. Antithesis, therefore, is best left to the discretion of the other women present.

5 · UPROAR

Thesis. The classical game is played between domineering fathers and teen-age daughters, where there is a sexually inhibited mother. Father comes home from work and finds fault with daughter, who answers impudently, or daughter may make the first move by being impudent, whereupon father finds fault. Their voices rise, and the clash becomes more acute. The outcome depends on who has the initiative. There are three possibilities: (a) father retires to his bedroom and slams the door; (b) daughter retires to her bedroom and slams the door; (c) both retire to their respective bedrooms and slam the doors. In any case, the end of a game of ‘Uproar’ is marked by a slamming door. ‘Uproar’ offers a distressing but effective solution to the sexual problems that arise between fathers and teen-age daughters in certain households. Often they can only live in the same house together if they are angry at each other, and the slamming doors emphasize for each of them the fact that they have separate bedrooms.

In degenerate households this game may be played in a sinister and repellent form in which father waits up for daughter whenever she goes out on a date, and examines her and her clothing carefully on her return to make sure that she has not had intercourse. The slightest suspicious circumstance may give rise to the most violent altercation, which may end with the daughter being expelled from the house in the middle of the night. In the long run nature will take its course – if not that night then the next, or the one after. Then the father’s suspicions are ‘justified’, as he makes plain to the mother, who has stood by ‘helplessly’ while all this went on.

In general, however, ‘Uproar’ may be played between any two people who are trying to avoid sexual intimacy. For example, it is a common terminal phase of ‘Frigid Woman’. It is relatively rare between teen-age boys and their female relatives, because it is easier for teen-age boys to escape from the house in the evening than for other members of the family. At an earlier age brothers and sisters can set up effective barriers and partial satisfactions through physical combat, a pattern which has various motivations at different ages, and which in America is a semi-ritualistic form of ‘Uproar’ sanctioned by television, pedagogic and pediatric authorities. In upper-class England it is (or was) considered bad form, and the corresponding energies are channelled into the well-regulated ‘Uproar’ of the playing fields.

Antithesis. The game is not as distasteful to the

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