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HTML5 Canvas [231]

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Changing the Tile to Display

simple gravity, Simple Gravity, Elasticity, and Friction, Simple Gravity with a Bounce, Simple Gravity with a Bounce, Gravity with Bounce and Applied Simple Elasticity

with bounce, Simple Gravity with a Bounce, Gravity with Bounce and Applied Simple Elasticity

simple gravity, elasticity, and friction applied to bouncing ball, Simple Gravity, Simple Elasticity, and Simple Friction, Easing

tile-based game, tile movement logic, Simple Tile Movement Logic Overview, Simple Tile Movement Logic Overview

update/render (repeat) cycle, The Update/Render (Repeat) Cycle, The Update/Render (Repeat) Cycle

using dynamic tile sheet created at runtime, Creating a Dynamic Tile Sheet at Runtime, Creating a Dynamic Tile Sheet at Runtime

video, Animation Revisited: Moving Videos, Animation Revisited: Moving Videos

WebGL 3D rotating cube, Animating the cube, Further Explorations with WebGL

appendChild( ) method, document.body DOM object, Dynamically Creating an Audio Element in JavaScript

Apple, Going Mobile!, Creating the iOS Application with PhoneGap, Step 3: Generate a Certificate Signing Request

application development platforms, Going Mobile!

Keychain for certificates, Step 3: Generate a Certificate Signing Request

Xcode IDE, Creating the iOS Application with PhoneGap

application functions, Geo Blaster game (example), Game application functions

application states, The 2D Context and the Current State, State machine, Initializing the game: no global variables, Preloading all assets without global variables, Resetting the game, Playing the game, The Player Ship State Changes, The Player Ship State Changes, The Game State Machine, Game application states, Turn-Based Game Flow and the State Machine, GAME_STATE_PLAYER_LOSE

CanvasRenderingContext2D object and, The 2D Context and the Current State

Geo Blaster Basic game (example), Game application states

player ship state changes, animation (example), The Player Ship State Changes, The Player Ship State Changes

state machine for games, The Game State Machine

state machine for Space Raiders game, State machine, Initializing the game: no global variables, Preloading all assets without global variables, Resetting the game, Playing the game

STATE_INIT, Initializing the game: no global variables

STATE_LOADING, Preloading all assets without global variables

STATE_PLAYING, Playing the game

STATE_RESET, Resetting the game

turn-based game flow and state machine, Turn-Based Game Flow and the State Machine, GAME_STATE_PLAYER_LOSE

arcs, drawing on Canvas, Arcs, Bezier Curves, context.arc(), context.arcTo(), Radial gradients

arc( ) method, context.arc()

arcTo( ) method, context.arcTo()

stroke gradient, Radial gradients

Array objects, The eventKeyPressed() Function, The eventKeyPressed() Function, The drawScreen() Function

indexOf( ) method, The eventKeyPressed() Function

push( ) method, The eventKeyPressed() Function

toString( ) method, The drawScreen() Function

arrays, Creating an Animation Array, Tracing movement: A path of points, Swapping two elements in a two-dimensional array, Arrays of Logical Display Objects

creating to hold tiles for animation, Creating an Animation Array

of logical display objects (Geo Blaster game), Arrays of Logical Display Objects

points array for tracing movement, Tracing movement: A path of points

swapping elements in two-dimensional array, Swapping two elements in a two-dimensional array

Atari, Asteroids game, Our Game’s Design

Audacity, converting audio file formats, Audacity

audio, Working with Audio, What’s Next, The Basic

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