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in Audio: Space Raiders Game, Creating Custom User Controls on the Canvas, Loading the Button Assets, Setting Up the Audio Player Values, Mouse Events, Sliding Play Indicator, Play/Pause Push Button: Hit Test Point Revisited, Loop/No Loop Toggle Button, Click-and-Drag Volume Slider, Volume slider functionality, Case Study in Audio: Space Raiders Game, Case Study in Audio: Space Raiders Game, What’s Next, Why Sounds in Apps Are Different: Event Sounds, Space Raiders Game Structure, Playing the game, Iteration #1: Playing Sounds Using a Single Object, Iteration #2: Creating Unlimited Dynamic Sound Objects, Iteration #3: Creating a Sound Pool, Iteration #4: Reusing Preloaded Sounds, Iteration #4: Reusing Preloaded Sounds, The final code for Space Raiders, What’s Next, Adding Sound, Playing sounds, Adding sound instances and management variables to the game, Loading in sounds and tile sheet assets, Playing sounds

adding sound to Geo Blaster Extended game, Adding Sound, Playing sounds, Adding sound instances and management variables to the game, Loading in sounds and tile sheet assets, Playing sounds

adding sound instances and management variables, Adding sound instances and management variables to the game

loading in sounds and tile sheet assets, Loading in sounds and tile sheet assets

playing sounds, Playing sounds

basic

case study, Space Raiders game, Case Study in Audio: Space Raiders Game, What’s Next, Why Sounds in Apps Are Different: Event Sounds, Space Raiders Game Structure, Playing the game, Iteration #1: Playing Sounds Using a Single Object, Iteration #2: Creating Unlimited Dynamic Sound Objects, Iteration #3: Creating a Sound Pool, Iteration #4: Reusing Preloaded Sounds, Iteration #4: Reusing Preloaded Sounds, The final code for Space Raiders, What’s Next

creating sound pool, Iteration #3: Creating a Sound Pool

creating unlimited dynamic sounds, Iteration #2: Creating Unlimited Dynamic Sound Objects

final code, The final code for Space Raiders, What’s Next

game structure, Space Raiders Game Structure, Playing the game

playing sounds using single object, Iteration #1: Playing Sounds Using a Single Object

reusing preloaded sounds, Iteration #4: Reusing Preloaded Sounds, Iteration #4: Reusing Preloaded Sounds

sounds in games, Why Sounds in Apps Are Different: Event Sounds

creating canvas audio player, Creating a Canvas Audio Player, Case Study in Audio: Space Raiders Game, Creating Custom User Controls on the Canvas, Loading the Button Assets, Setting Up the Audio Player Values, Mouse Events, Sliding Play Indicator, Play/Pause Push Button: Hit Test Point Revisited, Loop/No Loop Toggle Button, Click-and-Drag Volume Slider, Volume slider functionality, Case Study in Audio: Space Raiders Game

click-and-drag volume slider, Click-and-Drag Volume Slider

complete code, Volume slider functionality, Case Study in Audio: Space Raiders Game

custom user controls, Creating Custom User Controls on the Canvas

handlers for common mouse events, Mouse Events

loading button assets, Loading the Button Assets

loop toggle button, Loop/No Loop Toggle Button

play/pause push button, Play/Pause Push Button: Hit Test Point Revisited

sliding play indicator, Sliding Play Indicator

values for placement of controls, Setting Up the Audio Player Values

displaying audio element attributes on canvas, Displaying Attributes on the Canvas, Playing a Sound with No Audio Tag

formats, Audio Formats, Audacity, Example: Using All Three Formats

converting in Audacity, Audacity

using .mp3, .ogg, and .wav formats (example), Example: Using All Three Formats

functions, Audio Tag Properties, Functions, and Events

important events, Important Audio Events

important properties, Important Audio Properties

loading and playing, Loading and Playing the Audio

playing sound with no audio tag, Playing a Sound with No Audio Tag, Creating a Canvas Audio Player, Dynamically Creating an Audio Element in JavaScript, Finding the Supported Audio Format, Playing the Sound

creating audio element dynamically, Dynamically

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