HTML5 Canvas [232]
in Audio: Space Raiders Game, Creating Custom User Controls on the Canvas, Loading the Button Assets, Setting Up the Audio Player Values, Mouse Events, Sliding Play Indicator, Play/Pause Push Button: Hit Test Point Revisited, Loop/No Loop Toggle Button, Click-and-Drag Volume Slider, Volume slider functionality, Case Study in Audio: Space Raiders Game, Case Study in Audio: Space Raiders Game, What’s Next, Why Sounds in Apps Are Different: Event Sounds, Space Raiders Game Structure, Playing the game, Iteration #1: Playing Sounds Using a Single Object, Iteration #2: Creating Unlimited Dynamic Sound Objects, Iteration #3: Creating a Sound Pool, Iteration #4: Reusing Preloaded Sounds, Iteration #4: Reusing Preloaded Sounds, The final code for Space Raiders, What’s Next, Adding Sound, Playing sounds, Adding sound instances and management variables to the game, Loading in sounds and tile sheet assets, Playing sounds
adding sound to Geo Blaster Extended game, Adding Sound, Playing sounds, Adding sound instances and management variables to the game, Loading in sounds and tile sheet assets, Playing sounds
adding sound instances and management variables, Adding sound instances and management variables to the game
loading in sounds and tile sheet assets, Loading in sounds and tile sheet assets
playing sounds, Playing sounds
basic