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collision detection, Playing the game, Iteration #1: Playing Sounds Using a Single Object, Iteration #2: Creating Unlimited Dynamic Sound Objects, Iteration #3: Creating a Sound Pool, Iteration #4: Reusing Preloaded Sounds, Iteration #4: Reusing Preloaded Sounds, Other stuff you could do to improve the game, The final code for Space Raiders, What’s Next

creating sound pool, Iteration #3: Creating a Sound Pool

creating unlimited dynamic sounds, Iteration #2: Creating Unlimited Dynamic Sound Objects

final code, The final code for Space Raiders, What’s Next

game structure, Space Raiders Game Structure, Playing the game, State machine, Initializing the game: no global variables, Preloading all assets without global variables, Resetting the game, Mouse control, Bounding box collision detection, Playing the game

bounding box collision detection, Bounding box collision detection

initializing game, Initializing the game: no global variables

mouse control, Mouse control

playing the game, Playing the game

preloading assets, Preloading all assets without global variables

resetting the game, Resetting the game

state machine, State machine

other possible improvements, Other stuff you could do to improve the game

playing sounds using single object, Iteration #1: Playing Sounds Using a Single Object

reusing preloaded sounds, Iteration #4: Reusing Preloaded Sounds, Iteration #4: Reusing Preloaded Sounds

sounds and games, Why Sounds in Apps Are Different: Event Sounds

speed, Moving on a Vector, Multiple Balls Bouncing Off Walls

magnitude of movement, Moving on a Vector

multiple balls bouncing, Multiple Balls Bouncing Off Walls

SpiderGL library, SpiderGL

spiral, moving in, Moving in a Simple Spiral, Cubic Bezier Curve Movement

sprite sheet, Copying Part of an Image to the Canvas

SpriteLib, Displaying an Image on the Canvas with drawImage()

sqrt( ) function, Math object, Moving Between Two Points: The Distance of a Line

src property, The drawScreen() Function, Image Basics, Basic HTML5 Video Implementation, Dynamically Creating an Audio Element in JavaScript

Image objects, The drawScreen() Function, Image Basics

setting for audio element, Dynamically Creating an Audio Element in JavaScript

videos, Basic HTML5 Video Implementation

stack, saving and retrieving current canvas, The Canvas Stack

state, The Canvas State, What’s Not Part of the State?, How Do We Save and Restore the Canvas State?, Lesson 1: Transformations are applied to shapes and paths drawn after the setTransform() or other transformation function is called

current path and current bitmap, not included in, What’s Not Part of the State?

drawing states, The Canvas State

rotation and Canvas state, Lesson 1: Transformations are applied to shapes and paths drawn after the setTransform() or other transformation function is called

saving and restoring, How Do We Save and Restore the Canvas State?

state functions, The Game State Machine, Game application state functions, Adding pooling variables to our game, The Enemy, Simple Homegrown AI Overview

animateEnemy( ) game state function, The Enemy

gameStateEnemyMove( ) function, Simple Homegrown AI Overview

overview, Simple Homegrown AI Overview

gameStateInit( ) function, Adding pooling variables to our game

Geo Blaster Basic game (example), Game application state functions

state machine, State machine, Initializing the game: no global variables, Preloading all assets without global variables, Resetting the game, Playing the game, The Game State Machine, The Game State Machine, Turn-Based Game Flow and the State Machine, GAME_STATE_PLAYER_LOSE

application states, Space Raiders game, State machine, Initializing the game: no global variables, Preloading all assets without global variables, Resetting the game, Playing the game

STATE_INIT, Initializing the game: no global variables

STATE_LOADING, Preloading all assets without global variables

STATE_PLAYING, Playing the game

STATE_RESET, Resetting the game

for games, The Game State Machine, The Game State Machine

Micro Maze Tank game, turn-based game

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