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iPhone Game Development - Chris Craft [0]

By Root 1510 0
iPhone® Game Development


Table of Contents

Part I: Beginning iPhone Programminghref="http://www

Chapter 1: Getting Startedhref="http://www

Appreciating the History of Mobile Deviceshref="http://www

Introducing the iPhone SDKhref="http://www

Introducing the iPhone Developer Programhref="http://www

The cost of getting startedhref="http://www

Signing up to be an iPhone Developerhref="http://www

Un-Boxing Your iPhone Developer Toolshref="http://www

iPhone Dev Centerhref="http://www

iPhone Developer Program Portalhref="http://www

iTunes Connecthref="http://www

iPhone Developer Support Centerhref="http://www

Testing Applications on Your Devicehref="http://www

Generate and install a Development Certificatehref="http://www

Register iPhone and iPod touch Device IDshref="http://www

Create an App ID to identify your applicationhref="http://www

Generate and install a Development Provisioning Profilehref="http://www

Configure the Code Signing Identity of your applicationhref="http://www

Build and test your application on your development devicehref="http://www

Summaryhref="http://www

Chapter 2: Creating Your First App: Hello Worldhref="http://www

Setting Up Your Environmenthref="http://www

Getting the iPhone SDKhref="http://www

Installing the iPhone SDKhref="http://www

Test-Driving the SDKhref="http://www

Getting a sample app to try outhref="http://www

Running the sample in the iPhone Simulatorhref="http://www

Running the sample on your iPhone or iPod touchhref="http://www

Programming: Hello Worldhref="http://www

Defining your goalshref="http://www

Examining your optionshref="http://www

Coding the applicationhref="http://www

Summaryhref="http://www

Part II: Creating Simple iPhone Applicationshref="http://www

Chapter 3: Constructing Puzzle Appshref="http://www

Reviewing Famous Exampleshref="http://www

Understanding Game Design: Presenting Challengeshref="http://www

Create time pressurehref="http://www

Limit number of turnshref="http://www

Limit spacehref="http://www

Embracing Multi-Touchhref="http://www

Leveraging a new style of inputhref="http://www

Learning the technologyhref="http://www

Envisioning Animationshref="http://www

Programming: AmuckSliderhref="http://www

Defining your goalshref="http://www

Examining your optionshref="http://www

Coding the applicationhref="http://www

Analyzing Business Aspectshref="http://www

Summaryhref="http://www

Chapter 4: Building Novelty Appshref="http://www

Programming: iFlamehref="http://www

Programming: iDrumhref="http://www

Programming: Bonfirehref="http://www

Analyzing Business Aspectshref="http://www

Summaryhref="http://www

Part III: Shall We Play a Game?href="http://www

Chapter 5: Producing Action Gameshref="http://www

Reviewing Famous Exampleshref="http://www

Understanding Game Design: Excitement and Achievementhref="http://www

Enjoying the benefits of competitionhref="http://www

Creating spriteshref="http://www

The online marketplacehref="http://www

Creating soundshref="http://www

Programming: AmuckRacerhref="http://www

Defining your goalshref="http://www

Examining your optionshref="http://www

Coding the applicationhref="http://www

The Road Aheadhref="http://www

Full-screen animationhref="http://www

Putting the player in chargehref="http://www

What's Next?href="http://www

Analyzing Business Aspectshref="http://www

Summaryhref="http://www

Chapter 6: Building Community with Facebookhref="http://www

Getting to Know Facebookhref="http://www

Connecting to Facebook Accountshref="http://www

Download the Facebook Connect for iPhone SDKhref="http://www

The Facebook Connect sample projecthref="http://www

Registering as a Facebook developerhref="http://www

Creating a Facebook applicationhref="http://www

Setting the Facebook API key and application secrethref="http://www

Creating a feed templatehref="http://www

Creating a new Facebook Connect applicationhref="http://www

Working with sessionshref="http://www

Learning more about delegates

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