iPhone Game Development - Chris Craft [0]
Table of Contents
Part I: Beginning iPhone Programminghref="http://www
Chapter 1: Getting Startedhref="http://www
Appreciating the History of Mobile Deviceshref="http://www
Introducing the iPhone SDKhref="http://www
Introducing the iPhone Developer Programhref="http://www
The cost of getting startedhref="http://www
Signing up to be an iPhone Developerhref="http://www
Un-Boxing Your iPhone Developer Toolshref="http://www
iPhone Dev Centerhref="http://www
iPhone Developer Program Portalhref="http://www
iTunes Connecthref="http://www
iPhone Developer Support Centerhref="http://www
Testing Applications on Your Devicehref="http://www
Generate and install a Development Certificatehref="http://www
Register iPhone and iPod touch Device IDshref="http://www
Create an App ID to identify your applicationhref="http://www
Generate and install a Development Provisioning Profilehref="http://www
Configure the Code Signing Identity of your applicationhref="http://www
Build and test your application on your development devicehref="http://www
Summaryhref="http://www
Chapter 2: Creating Your First App: Hello Worldhref="http://www
Setting Up Your Environmenthref="http://www
Getting the iPhone SDKhref="http://www
Installing the iPhone SDKhref="http://www
Test-Driving the SDKhref="http://www
Getting a sample app to try outhref="http://www
Running the sample in the iPhone Simulatorhref="http://www
Running the sample on your iPhone or iPod touchhref="http://www
Programming: Hello Worldhref="http://www
Defining your goalshref="http://www
Examining your optionshref="http://www
Coding the applicationhref="http://www
Summaryhref="http://www
Part II: Creating Simple iPhone Applicationshref="http://www
Chapter 3: Constructing Puzzle Appshref="http://www
Reviewing Famous Exampleshref="http://www
Understanding Game Design: Presenting Challengeshref="http://www
Create time pressurehref="http://www
Limit number of turnshref="http://www
Limit spacehref="http://www
Embracing Multi-Touchhref="http://www
Leveraging a new style of inputhref="http://www
Learning the technologyhref="http://www
Envisioning Animationshref="http://www
Programming: AmuckSliderhref="http://www
Defining your goalshref="http://www
Examining your optionshref="http://www
Coding the applicationhref="http://www
Analyzing Business Aspectshref="http://www
Summaryhref="http://www
Chapter 4: Building Novelty Appshref="http://www
Programming: iFlamehref="http://www
Programming: iDrumhref="http://www
Programming: Bonfirehref="http://www
Analyzing Business Aspectshref="http://www
Summaryhref="http://www
Part III: Shall We Play a Game?href="http://www
Chapter 5: Producing Action Gameshref="http://www
Reviewing Famous Exampleshref="http://www
Understanding Game Design: Excitement and Achievementhref="http://www
Enjoying the benefits of competitionhref="http://www
Creating spriteshref="http://www
The online marketplacehref="http://www
Creating soundshref="http://www
Programming: AmuckRacerhref="http://www
Defining your goalshref="http://www
Examining your optionshref="http://www
Coding the applicationhref="http://www
The Road Aheadhref="http://www
Full-screen animationhref="http://www
Putting the player in chargehref="http://www
What's Next?href="http://www
Analyzing Business Aspectshref="http://www
Summaryhref="http://www
Chapter 6: Building Community with Facebookhref="http://www
Getting to Know Facebookhref="http://www
Connecting to Facebook Accountshref="http://www
Download the Facebook Connect for iPhone SDKhref="http://www
The Facebook Connect sample projecthref="http://www
Registering as a Facebook developerhref="http://www
Creating a Facebook applicationhref="http://www
Setting the Facebook API key and application secrethref="http://www
Creating a feed templatehref="http://www
Creating a new Facebook Connect applicationhref="http://www
Working with sessionshref="http://www
Learning more about delegates