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iPhone Game Development - Chris Craft [1]

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and protocolshref="http://www

Creating alert viewshref="http://www

Logging inhref="http://www

Getting extended permissionshref="http://www

Publishing feed storieshref="http://www

Using the Facebook Platform APIhref="http://www

Analyzing Business Aspectshref="http://www

Summaryhref="http://www

Chapter 7: Connecting Players in Real Timehref="http://www

Facing the Challenges of Real-Time Multiplayer Gameshref="http://www

Network latencyhref="http://www

Lost packetshref="http://www

Understanding Game Design: Competitionhref="http://www

Practice makes perfecthref="http://www

Extending the learning curvehref="http://www

Choosing Your Connection Optionshref="http://www

Hooking Up with Your Peershref="http://www

Running and reviewing P2P Chathref="http://www

Dissecting the code behind P2P Chathref="http://www

Programming: AmuckPuckhref="http://www

Making a good first impressionhref="http://www

Understanding the datahref="http://www

Focusing on the detailshref="http://www

Connecting to players with peer-to-peerhref="http://www

Analyzing Business Aspectshref="http://www

Summaryhref="http://www

Chapter 8: Taking Turns with Other Playershref="http://www

Examining Turn-Based Game Playhref="http://www

Reviewing the game flowhref="http://www

Understanding the stageshref="http://www

Understanding Game Design: Strategyhref="http://www

Choosing Your Connection Optionshref="http://www

Head-to-headhref="http://www

Peer-to-peerhref="http://www

Web serviceshref="http://www

Push notificationhref="http://www

Finding Friends to Compete Againsthref="http://www

Connecting players with Web serviceshref="http://www

Adding push notification to the processhref="http://www

Programming: Amuck-Tac-Toehref="http://www

Designing the applicationhref="http://www

Abstracting for separation and reusehref="http://www

Examining the detailshref="http://www

Analyzing Business Aspectshref="http://www

Summaryhref="http://www

Part IV: Advanced Technical and Business Programming Conceptshref="http://www

Chapter 9: Grasping Advanced Programming Topicshref="http://www

Exploring the Camerahref="http://www

Getting Oriented with the Compasshref="http://www

Turning Up the Audiohref="http://www

Playing simple sounds with AudioToolkithref="http://www

Making some “real” noise with OpenALhref="http://www

Looking into Videohref="http://www

Discovering Geolocationhref="http://www

Stepping into the Third Dimensionhref="http://www

Analyzing the OpenGL ES templatehref="http://www

Drawing a cube with volumehref="http://www

Summaryhref="http://www

Chapter 10: Understanding the Business of Softwarehref="http://www

Learning Marketing Strategieshref="http://www

App Store reportshref="http://www

App Store statisticshref="http://www

Application sizehref="http://www

Application pricehref="http://www

Refundshref="http://www

Parental controlshref="http://www

Quality controlhref="http://www

Making the Best Appshref="http://www

Using soundhref="http://www

OpenGL EShref="http://www

Transitionshref="http://www

Xcode toolshref="http://www

iPhone 3GS featureshref="http://www

iPhone OS 3.0 featureshref="http://www

iPhone SDK 3.0 featureshref="http://www

Simulator vs. devicehref="http://www

Worldwide Developers Conferencehref="http://www

Apple Developer Connection (ADC) membershipshref="http://www

Apple Developer Forumshref="http://www

Apple Push Notification servicehref="http://www

Product iconshref="http://www

Supporting different iPhone OS versionshref="http://www

Exploring App Store Conceptshref="http://www

Supply and demandhref="http://www

Promo codeshref="http://www

Contestshref="http://www

App Store rejectionshref="http://www

App Store custom backgroundshref="http://www

Top free and paid applicationshref="http://www

iTunes Deep Linkshref="http://www

Worldwide distributionhref="http://www

App Store Logo License Programhref="http://www

iTunes Affiliates Programhref="http://www

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