iPhone Game Development - Chris Craft [1]
Creating alert viewshref="http://www
Logging inhref="http://www
Getting extended permissionshref="http://www
Publishing feed storieshref="http://www
Using the Facebook Platform APIhref="http://www
Analyzing Business Aspectshref="http://www
Summaryhref="http://www
Chapter 7: Connecting Players in Real Timehref="http://www
Facing the Challenges of Real-Time Multiplayer Gameshref="http://www
Network latencyhref="http://www
Lost packetshref="http://www
Understanding Game Design: Competitionhref="http://www
Practice makes perfecthref="http://www
Extending the learning curvehref="http://www
Choosing Your Connection Optionshref="http://www
Hooking Up with Your Peershref="http://www
Running and reviewing P2P Chathref="http://www
Dissecting the code behind P2P Chathref="http://www
Programming: AmuckPuckhref="http://www
Making a good first impressionhref="http://www
Understanding the datahref="http://www
Focusing on the detailshref="http://www
Connecting to players with peer-to-peerhref="http://www
Analyzing Business Aspectshref="http://www
Summaryhref="http://www
Chapter 8: Taking Turns with Other Playershref="http://www
Examining Turn-Based Game Playhref="http://www
Reviewing the game flowhref="http://www
Understanding the stageshref="http://www
Understanding Game Design: Strategyhref="http://www
Choosing Your Connection Optionshref="http://www
Head-to-headhref="http://www
Peer-to-peerhref="http://www
Web serviceshref="http://www
Push notificationhref="http://www
Finding Friends to Compete Againsthref="http://www
Connecting players with Web serviceshref="http://www
Adding push notification to the processhref="http://www
Programming: Amuck-Tac-Toehref="http://www
Designing the applicationhref="http://www
Abstracting for separation and reusehref="http://www
Examining the detailshref="http://www
Analyzing Business Aspectshref="http://www
Summaryhref="http://www
Part IV: Advanced Technical and Business Programming Conceptshref="http://www
Chapter 9: Grasping Advanced Programming Topicshref="http://www
Exploring the Camerahref="http://www
Getting Oriented with the Compasshref="http://www
Turning Up the Audiohref="http://www
Playing simple sounds with AudioToolkithref="http://www
Making some “real” noise with OpenALhref="http://www
Looking into Videohref="http://www
Discovering Geolocationhref="http://www
Stepping into the Third Dimensionhref="http://www
Analyzing the OpenGL ES templatehref="http://www
Drawing a cube with volumehref="http://www
Summaryhref="http://www
Chapter 10: Understanding the Business of Softwarehref="http://www
Learning Marketing Strategieshref="http://www
App Store reportshref="http://www
App Store statisticshref="http://www
Application sizehref="http://www
Application pricehref="http://www
Refundshref="http://www
Parental controlshref="http://www
Quality controlhref="http://www
Making the Best Appshref="http://www
Using soundhref="http://www
OpenGL EShref="http://www
Transitionshref="http://www
Xcode toolshref="http://www
iPhone 3GS featureshref="http://www
iPhone OS 3.0 featureshref="http://www
iPhone SDK 3.0 featureshref="http://www
Simulator vs. devicehref="http://www
Worldwide Developers Conferencehref="http://www
Apple Developer Connection (ADC) membershipshref="http://www
Apple Developer Forumshref="http://www
Apple Push Notification servicehref="http://www
Product iconshref="http://www
Supporting different iPhone OS versionshref="http://www
Exploring App Store Conceptshref="http://www
Supply and demandhref="http://www
Promo codeshref="http://www
Contestshref="http://www
App Store rejectionshref="http://www
App Store custom backgroundshref="http://www
Top free and paid applicationshref="http://www
iTunes Deep Linkshref="http://www
Worldwide distributionhref="http://www
App Store Logo License Programhref="http://www
iTunes Affiliates Programhref="http://www
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