iPhone Game Development - Chris Craft [2]
Feedbackhref="http://www
Review sites and testimonialshref="http://www
Customer ratingshref="http://www
Using App Store Search Secretshref="http://www
Keywordshref="http://www
App Store application descriptionhref="http://www
On salehref="http://www
Videoshref="http://www
Maximum number of applicationshref="http://www
App Store application categorieshref="http://www
App Store approval wait timeshref="http://www
Marketing Yourselfhref="http://www
Social networkinghref="http://www
In-app marketing and advertisinghref="http://www
Competitionhref="http://www
Testinghref="http://www
In App Purchaseshref="http://www
Blogshref="http://www
Lite versionhref="http://www
App updateshref="http://www
Ad Hoc beta testinghref="http://www
Application nameshref="http://www
Application piracyhref="http://www
Screen shotshref="http://www
Summaryhref="http://www
Epilogue: Looking Aheadhref="http://www
Refining your skillshref="http://www
Answering the question: Is there more?href="http://www
Where to learn morehref="http://www
Preparing for the futurehref="http://www
Part V: Appendixeshref="http://www
Appendix A: Resourceshref="http://www
71squaredhref="http://www
148Apps.bizhref="http://www
AppsAmuckhref="http://www
How to make iPhone Appshref="http://www
iCodeBloghref="http://www
iDevGameshref="http://www
iLoungehref="http://www
iPhone Dev Centerhref="http://www
iPhone Dev SDKhref="http://www
iPhone SDK Articleshref="http://www
Mobile Orchardhref="http://www
The Unofficial Apple Webloghref="http://www
Wiley's Developer Reference Serieshref="http://www
Cocoa Touch for iPhone OS 3.0href="http://www
iPhone 3GS Portable Geniushref="http://www
iPhone Fully Loadedhref="http://www
Certificate in iPhone and Cocoa Developmenthref="http://www
Stanford University's iPhone Application Programming Classhref="http://www
WWDC 2009 Session Videoshref="http://www
Appendix B: 31 Days of iPhone Appshref="http://www
Day 1: Minutes to Midnighthref="http://www
Day 2: Bonfirehref="http://www
Day 3: openURLhref="http://www
Day 4: What Is My IP?href="http://www
Day 5: Count Me Inhref="http://www
Day 6: Reaction Timehref="http://www
Day 7: Speed Dialhref="http://www
Day 8: Flickr KMLhref="http://www
Day 9: Snow Fallhref="http://www
Day 10: Where Am I?href="http://www
Day 11: Plumb Bobhref="http://www
Day 12: U Decidehref="http://www
Day 13: My Googlehref="http://www
Day 14: Sleep Soundhref="http://www
Day 15: ZipWeatherhref="http://www
Day 16: World Tourhref="http://www
Day 17: Fireballhref="http://www
Day 18: Homeland Securityhref="http://www
Day 19: Altimeterhref="http://www
Day 20: Temperature Converterhref="http://www
Day 21: iDrumhref="http://www
Day 22: Pumpkin Facehref="http://www
Day 23: Hypnohref="http://www
Day 24: AmuckColorshref="http://www
Day 25: Sierpinskihref="http://www
Day 26: LavaFlowhref="http://www
Day 27: PhotoFramehref="http://www
Day 28: DigiClockhref="http://www
Day 29: Password Generatorhref="http://www
Day 30: DeathCalchref="http://www
Day 31: Moolahhref="http://www
Glossary href="http://www
iPhone® Game Development
Chris Craft and Jamey McElveen
iPhone® Game Development
Published byWiley Publishing, Inc.10475 Crosspoint BoulevardIndianapolis, IN 46256www.wiley.com
Copyright © 2010 by Wiley Publishing, Inc., Indianapolis, Indiana
Published by Wiley Publishing, Inc., Indianapolis, Indiana
Published simultaneously in Canada
ISBN: 978-0-470-49666-4
Manufactured in the United States of America
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No part of this publication may be reproduced, stored in a retrieval system or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, scanning or otherwise, except as permitted under Sections 107 or 108 of the 1976 United States Copyright Act, without either the prior written permission of the Publisher, or authorization through