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iPhone Game Development - Chris Craft [2]

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Reviewshref="http://www

Feedbackhref="http://www

Review sites and testimonialshref="http://www

Customer ratingshref="http://www

Using App Store Search Secretshref="http://www

Keywordshref="http://www

App Store application descriptionhref="http://www

On salehref="http://www

Videoshref="http://www

Maximum number of applicationshref="http://www

App Store application categorieshref="http://www

App Store approval wait timeshref="http://www

Marketing Yourselfhref="http://www

Social networkinghref="http://www

In-app marketing and advertisinghref="http://www

Competitionhref="http://www

Testinghref="http://www

In App Purchaseshref="http://www

Blogshref="http://www

Lite versionhref="http://www

App updateshref="http://www

Ad Hoc beta testinghref="http://www

Application nameshref="http://www

Application piracyhref="http://www

Screen shotshref="http://www

Summaryhref="http://www

Epilogue: Looking Aheadhref="http://www

Refining your skillshref="http://www

Answering the question: Is there more?href="http://www

Where to learn morehref="http://www

Preparing for the futurehref="http://www

Part V: Appendixeshref="http://www

Appendix A: Resourceshref="http://www

71squaredhref="http://www

148Apps.bizhref="http://www

AppsAmuckhref="http://www

How to make iPhone Appshref="http://www

iCodeBloghref="http://www

iDevGameshref="http://www

iLoungehref="http://www

iPhone Dev Centerhref="http://www

iPhone Dev SDKhref="http://www

iPhone SDK Articleshref="http://www

Mobile Orchardhref="http://www

The Unofficial Apple Webloghref="http://www

Wiley's Developer Reference Serieshref="http://www

Cocoa Touch for iPhone OS 3.0href="http://www

iPhone 3GS Portable Geniushref="http://www

iPhone Fully Loadedhref="http://www

Certificate in iPhone and Cocoa Developmenthref="http://www

Stanford University's iPhone Application Programming Classhref="http://www

WWDC 2009 Session Videoshref="http://www

Appendix B: 31 Days of iPhone Appshref="http://www

Day 1: Minutes to Midnighthref="http://www

Day 2: Bonfirehref="http://www

Day 3: openURLhref="http://www

Day 4: What Is My IP?href="http://www

Day 5: Count Me Inhref="http://www

Day 6: Reaction Timehref="http://www

Day 7: Speed Dialhref="http://www

Day 8: Flickr KMLhref="http://www

Day 9: Snow Fallhref="http://www

Day 10: Where Am I?href="http://www

Day 11: Plumb Bobhref="http://www

Day 12: U Decidehref="http://www

Day 13: My Googlehref="http://www

Day 14: Sleep Soundhref="http://www

Day 15: ZipWeatherhref="http://www

Day 16: World Tourhref="http://www

Day 17: Fireballhref="http://www

Day 18: Homeland Securityhref="http://www

Day 19: Altimeterhref="http://www

Day 20: Temperature Converterhref="http://www

Day 21: iDrumhref="http://www

Day 22: Pumpkin Facehref="http://www

Day 23: Hypnohref="http://www

Day 24: AmuckColorshref="http://www

Day 25: Sierpinskihref="http://www

Day 26: LavaFlowhref="http://www

Day 27: PhotoFramehref="http://www

Day 28: DigiClockhref="http://www

Day 29: Password Generatorhref="http://www

Day 30: DeathCalchref="http://www

Day 31: Moolahhref="http://www

Glossary href="http://www

iPhone® Game Development

Chris Craft and Jamey McElveen

iPhone® Game Development

Published byWiley Publishing, Inc.10475 Crosspoint BoulevardIndianapolis, IN 46256www.wiley.com

Copyright © 2010 by Wiley Publishing, Inc., Indianapolis, Indiana

Published by Wiley Publishing, Inc., Indianapolis, Indiana

Published simultaneously in Canada

ISBN: 978-0-470-49666-4

Manufactured in the United States of America

10 9 8 7 6 5 4 3 2 1

No part of this publication may be reproduced, stored in a retrieval system or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, scanning or otherwise, except as permitted under Sections 107 or 108 of the 1976 United States Copyright Act, without either the prior written permission of the Publisher, or authorization through

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