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The Doom of Kings_ Legacy of Dhakaan - Don Bassingthwaite [174]

By Root 1751 0
shake the world of EBERRON to its core.

THE DRACONIC PROPHECIES

were old when humans first began to forge their civilization. They give meaning to the past, guidance in the present, and predict the future-a future of the world’s remaking. And now, one facet of the prophecies is being set in motion, and all of it revolves around Gaven, exiled from his house, thrown into prison, and in the grips of a terrible madness.

Book One

Storm Dragon

Book Two

Dragon Forge

Book Three

Dragon War

And don’t miss James Wyatt’s first EBERRON novel

In the Claws of the Tiger

Janik barely survived his last expedition to the dark continent,

but when he finds himself embroiled in a plot involving the

lost wonders of Xen’drik, his one hope at redemption is to

return and face the horrors that once almost destroyed him.

EBERRON, WIZARDS OF THE COAST, and their respective logos are trademarks of Wizards of the Coast, Inc. in the U.S.A. and other countries. ©2008 Wizards.

In the shadow of the Last War, the heroes

aren’t all shining knights.

PARKER DeWOLF

The Lanternlight Files

Ulther Whitsun is a fixer. When you’ve got a problem, if you can’t find someone to take care of it, he’s your man—as long as you can pay the price. If you can’t, or you won’t … gods have mercy on your soul.

Book 1

The Left Hand of Death

Ulther finds himself in possession of a strange relic. His enemies want it, he wants its owner, and the City Watch wants him locked awa for good. When a job turns this dangerous, winning or losing are no longer an option. It may be all one man can do just to stay alive.

Book 2

When Night Falls

Ulther teams up with a young and ambitious chronicler to stop a revolution. But treachery may kill him, and salvation comes from unexpected places.

July 2008

Book 3

Death Comes Easy

Gangs in lower Sharn are at each other’s throats. And they don’t care who gets killed in the battle. But now Ulther had been hired to put an end to the violence. And he doesn’t care who he steps on to do his job.

December 2008

EBERRON, WIZARDS OF THE COAST, and their respective logos are trademarks of Wizards of the Coast, Inc. in the U.S.A. and other countries. ©2008 Wizards.

Sword & sorcery adventure from the creator of the EBERRON® world!

KEITH BAKER

Thorn of Breland

A new war has already begun—a cold war, fought in the shadows by agents of every nation—and Thorn does all she can as a member of the King’s Citadel. But her last mission has left her with gaps in her memory, and she’ll have to work out what happened as she goes—after all, Breland won’t protect itself.

Book 1

The Queen of Stone

November 2008

The Dreaming Dark

A band of weary war veterans have come to Sharn, hoping to find a way to live in a world that is struggling to settle into an uneasy peace. But over the years, they have made enemies in high places—and even places far from Eberron.

Book 1

The City of Towers

Book 2

The Shattered Land

Book 3

The Gates of Night

EBERRON, WIZARDS OF THE COAST, and their respective logos are trademarks of Wizards of the Coast, Inc. in the U.S.A. and other countries. ©2008 Wizards.

TRACY HICKMAN

PRESENTS

THE ANVIL OF TIME

With the power of the Anvil of Time, the Journeyman can travel the river of time as simply as walking upstream, visiting the ancient past of Krynn with ease.

VOLUME ONE

THE SELLSWORD

Cam Banks

Vanderjack, a mercenary with a price on his head, agrees out of desperation to retrieve a priceless treasure for a displaced noble. The treasure is deep within enemy territory, and he must survive an army of old foes, a chorus of unhappy ghosts, and the questionable assistance of a mad gnome to find it.

April 2008

VOLUME TWO

THE SURVIVORS

Dan Willis

A goodhearted dwarf is warned of an apocalyptic flood by the god Reorx, and he and his motley followers must decide whether the warning is real—and then survive the disaster that sweeps through their part of Krynn.

November 2008

DRAGONLANCE, WIZARDS OF THE COAST, and their respective logos are trademarks of Wizards of the Coast,

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