The Doom of Kings_ Legacy of Dhakaan - Don Bassingthwaite [175]
JEAN RABE
THE STONETELLERS
“Jean Rabe is adept at weaving a web of deceit and lies, mixed with adventure, magic, and mystery.”
—sffworld.com on Betrayal
Jean Rabe returns to the DRAGONLANCE® world with a tale of slavery, rebellion, and the struggle for freedom.
VOLUME ONE
THE REBELLION
After decades of service, nature has dealt the goblins a stroke of luck. Earthquakes strike the Dark Knights’ camp and mines, crippling the Knights and giving the goblins their best chance to escape. But their freedom will not be easy to win.
VOLUME TWO
DEATH MARCH
The reluctant general, Direfang, leads the goblin nation on a death march to the forests of Qualinesti, there to create a homeland in defiance of the forces that seek to destroy them.
August 2008
VOLUME THREE
GOBLIN NATION
A goblin nation rises in the old forest, building fortresses and fighting to hold onto their new homeland, while the sorcerers among them search for powerful magic cradled far beneath the trees.
August 2009
DRAGONLANCE, WIZARDS OF THE COAST, and their respective logos are trademarks of Wizards of the Coast, Inc. in the U.S.A. and other countries. ©2008 Wizards.
They were built to display might.
They were built to hold secrets.
They will still stand while their builders fall.
THE CITADELS
NEVERSFALL
ED GENTRY
It was supposed to be Estagund’s stronghold in monster-ridden Veldorn, an unassailable citadel to protect the southern lands … until the regiment holding Neversfall disappeared, leaving no hint of what took them.
OBSIDIAN RIDGE
JESS LEBOW
Looming like a storm cloud, the Obsidian Ridge appears silently and without warning over the kingdom of Erlkazar, prepared to destroy everything in its reach, unless its master gets what he wants.
THE SHIELD OF WEEPING GHOSTS
JAMES P. DAVIS
Frozen Shandaular fell to invaders over two thousand years ago, its ruins protected by the ghosts and undead that haunt the ancient citadel. But to anyone who can evade the weeping dead, the northwest tower holds a deadly secret.
SENTINELSPIRE
MARK SEHESTEDT
The ancient fortress of Sentinelspire draws strength from the portals that feed its fires and pools, as well as the assassins that call it home. Both promise great power to those dangerous enough to seize them.
Stand-alone novels that can be read in any order!
FORGOTTEN REALMS, WIZARDS OF THE COAST, and their respective logos are trademarks of Wizards of the Coast, Inc. in the U.S.A. and other countries. ©2008 Wizards.
GLOSSARY
Aram: see Wrath
Aruget: A hobgoblin warrior in the service of Haruuc, assigned first to accompany Tariic’s mission to Karrlakton, then to guard Vounn and Ashi in Rhukaan Draal.
atcha: The goblin concept of personal honor, something which is earned and carefully protected. Compare with muut.
ban: Goblin expression of non-commital agreement, roughly equivalent to “yeah, alright” or “your funeral.”
Battle Called Life, The: A famous treatise written in approximately 625 YK by Karrnathi philosopher Falko Gergus. Gergus drew wisdom from everyday life to create a work still regarded as a key text of military philosophy.
Blood of Six Kings: An oath of sincerity among goblins.
Bloody Market, the: The largest market in Rhukaan Draal, the Bloody Market (Khaari Batuuvk in Goblin) is a chaotic mass of tents and stalls in a milling sea of bodies. Because the laws of Rhukaan Draal and Darguun are lax, nearly anything can be found for sale in the market, including slaves.
Breland: One of the original Five Nations of Galifar. Breland is a tolerant country with a keen interest in trade and commerce.
byeshk: A rare metal, hard and dense with a purple sheen.
Cazhaak Draal: An ancient Dhakaani city. Its ruins are located in the country of Droaam and are now known as the Stonelands.
chaat’oor: Goblin term for any species not native to Khorvaire, especially humans, but with the exception of elves. It is often loosely translated as “defiler.”
Chetiin: A goblin and an elder of the shaarat’khesh. Chetiin carries