The Gates of Night_ The Dreaming Dark - Keith Baker [130]
dryad: A fey wood-spirit. A dryad is bound to a specific tree, although she can usually venture out and travel a short distance. Dryads associated with darkwood trees—such as Lady Darkheart—are particularly powerful.
Eberron: 1) The world. 2) A mythical dragon said to have formed the world from her body in primordial times and to have given birth to natural life. Also known as “the Dragon Between.” See Khyber, Siberys.
Eidolon: A gestalt entity formed from spirits of the dead that have somehow avoided Dolurrh. The religion of the Silver Flame holds that noble souls are drawn to the Flame after death. If true, this would make the Silver Flame an eidolon of immense age and power.
Eldeen Reaches: Once this term was used to describe the vast stretches of woodland found on the west coast of Khorvaire, inhabited mostly by nomadic shifter tribes and druidic sects. In 958 YK the people of western Aundair broke ties with the Audairian crown and joined their lands to the Eldeen Reaches, vastly increasing the population of the nation and bringing it into the public eye.
eternal fire: See cold fire.
everbright lantern: A lantern infused with cold fire, creating a permanent light source. These items are used to provide illumination in most of the cities and larger communities of Khorvaire. An everbright lantern usually has a shutter allowing the light to be sealed off when darkness is desirable.
excoriate: A person who has been expelled from a dragonmarked house. An excoriate is stripped of the family name and any property held by the house and is not welcome at house enclaves. Members and allies of the house are urged to shun excoriates. Prior to the foundation of Galifar, houses often flayed the victim’s dragonmark off of his body. While only temporary, this was a brutal and visible way of displaying the anger of the house. See dragonmarked houses.
Eye of Deneith: Most of the dragonmark houses have two heraldic emblems—a magical beast associated with the history of the house and a simpler, iconic symbol. The three-headed chimera is the beast of Deneith, while its icon is a silver eye surrounded by the golden rays of the sun. This symbol is known as the Watchful Eye or the Eye of Deneith.
Fernia: A plane of existence known as the Sea of Fire.
Ferric: The innkeeper of the Crooked Tree. Ferric is a powerful fey in his own right, and he gains additional power from serving the Crooked Tree. A cunning trickster, Ferric is also a dedicated enemy of the Woodsman.
fey: A term used to describe the natives of the plane of Thelanis. The fey—also known as faeries—are creatures of magic and mystery. Many fey have a close bond to nature, such as the dryad wood-spirit. In the lore of Eberron, fey are typically seen as tricksters.
Fifth: Another name for the warforged Pierce, used by Talin and Aleisa d’Cannith.
Final Lands: The afterlife of the Qaltiar. The Final Lands are said to be a series of tests for the fallen warrior. Those who succeed in these tests get to join the spirits of other triumphant heroes in an unending battle.
firebinding: A technique taught to artificers. This art includes the creation of cold fire and true flame, allowing an artificer to produce a flaming sword or to slay an armored knight by boiling him in his armor.
Five Nations: The five provinces of the Kingdom of Galifar—Aundair, Breland, Cyre, Karrnath, and Thrane.
“Flame!”: A common oath derived from the divine force known as the Silver Flame.
Flamewind: A sphinx residing in the city of Sharn, where she is respected for her oracular powers. She is an occasional agent of Thelania, and passed information to Daine, Lei, Jode, and Pierce on behalf of the Queen of Dusk.
’forged: A slang term for the warforged.
forgehold: A large facility designed to research and produce magical goods or techniques. Most of the forgeholds in Khorvaire belong to House Cannith.
Fourth: