The Gates of Night_ The Dreaming Dark - Keith Baker [131]
Galifar: 1) A cunning warrior and skilled diplomat who forged five nations into a single kingdom that came to dominate the continent of Khorvaire. 2) The kingdom of Galifar I, which came to an end in 894 YK with the start of the Last War. 3) A golden coin minted by the kingdom, bearing the image of the first king. The golden galifar is still in use today and is worth ten sovereigns.
Gerrion: A gambler and guide who made his home in Stormreach. Born of human and Sulatar parents, Gerrion lured Daine and Lakashtai into a trap. Gerrion was poisoned and left for dead in the plane of Fernia.
Ghallanda, House: A dragonmarked house bearing the Mark of Hospitality.
ghulra: The mark on the forehead of a warforged. Every warforged has a unique ghulra, much as humans have unique fingerprints.
glamerweave: A general term used to describe clothing that has been magically altered for cosmetic purposes. A glamerweave outfit may enhance the appearance of the wearer—concealing blemishes, adding color to hair or eyes—or it may simply possess colors or patterns than could never be replicated with mundane fabrics. Glimmersilk is one form of glamerweave.
glyph: A mystical symbol. Often used to refer to a glyph of warding, a magical security system that will unleash a spell on anyone who crosses the glyph without speaking the proper phrase.
gnome: A race of small humanoids. Gnomes are found across Khorvaire but are concentrated in the nation of Zilargo.
goblinoid: A general term encompassing three humanoid species—the small and cunning goblins, the warlike hobgoblins, and the large and powerful bugbears.
gorgon: A large, bull-like creature with scales as hard as iron and breath that turns its enemies to stone. The gorgon is the heraldic symbol of House Cannith. The flesh of the gorgon is considered a delicacy in certain nations, in part because of the difficulty and danger involved in acquiring it.
half-orc: When humans and orcs interbreed, the offspring typically possess characteristics of both races. These half-orcs are not as bestial in appearance as their orc forbears, but they are larger and stronger than most humans and usually possess a few orcish features, such as a gray skin tone or pronounced canine teeth. Half-orcs are most common in the Shadow Marches but can be found across Khorvaire.
Harmattan: A charismatic warforged insurgent. Harmattan possesses unusual physical abilities.
High Walls: A district in the Lower Tavick’s Landing ward of Sharn. During the Last War many foreign nationals living in the city were relocated to High Walls, and the majority of the Cyran refugees living in Sharn reside in this district.
Hul’drac: One of the great spirits worshipped by the Qaltiar. Hul’drac is the spirit of the shifting panther. He is a cunning hunter who uses guile to avoid the enemy’s blows, and is second only to Vulkoor in the eyes of the Jalaq Qaltiar.
Hunter’s Moon: One of the regions of Thelanis. The Hunter’s Moon is one of the realms of night, and it is ruled by the Huntsman.
Huntsman: A faerie lord of Thelanis. The Huntsman is one of the Nine Brothers of Night, each of whom holds dominion over a realm in Thelanis. The Woodsman’s domain is known as the Hunter’s Moon.
Huwen: A fey spirit who lives beneath the Deepwood Moon in Thelanis. Huwen takes the form of a crow. He has telepathic abilities and claims to feed on secrets.
Hydra: 1) A large reptilian creature with multiple heads. 2) An unusual warforged who serves Harmattan. Hydra’s consciousness is spread between multiple bodies. While Pierce destroyed a number of Hydra’s bodies, it is unknown how many more the warforged may possess.
Indigo: A warforged assassin who serves Harmattan.
Inspired, the: The lords of the land of Riedra. The subjects of the Inspired say that these nobles are guided by the wisest spirits of the past. The kalashtar believe that the Inspired are conduits for quori spirits: the direct agents of the Dreaming Dark on Eberron.
ir’: When attached to a family name, this prefix indicates one