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The Legend of Zelda and Philosophy_ I Link Therefore I Am - Luke Cuddy [122]

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University, with a Graduate Certificate in Serious Game Design. When he’s not working on game studies projects or grading papers, he can be found looking for a Book of Mudora that will help him decode critical theory. He was so geeked for the release of Twilight Princess that he bought it months before he had the Nintendo Wii to play it on.

JOAQUÍN SIABRA-FRAILE is involved in various research projects at Consejo Superior de Investigaciones Científicas, Spain. He is the author of Mimesis from Greek Tragedy to Videogames, Virtuality Genres and even funnier papers about digital arts. He claims to be one of the happy few who have seen Pac-man’s last screen—but we don’t believe him. Wakka wakka.

DOUGLAS WILSON is a game designer, writer, code monkey, and general misfit. He is currently working on a doctoral thesis in Game Studies and Digital Media. Doug spent the previous year designing games at IT University of Copenhagen on a Fulbright grant. Before escaping to Denmark, he spent six years at Stanford University, where he graduated with a BA in Interdisciplinary Humanities and an MS in Computer Science. Doug is interested in political gameplay, and also the connection between memory, nostalgia, and spatiality in videogame worlds. He longs to return westward to California some day, but for now, eastmost peninsula is the secret.

Index

absurd hero

ad hominem

adventure, transparent medium of

The Adventure of Link

aesthetic experience

Animal Crossing

Aonuma, Eiji

argument

cogent

deductive

from inappropriate authority

inductive

sound

standard form of

strong

structure of

valid

Aristotle

doctrine of the mean

art

emotional responses to

as game with rules

global and local appraisals of

and make-believe

and physical medium

Aryll

avatar, and player, relationship between

Beauvoir, Simone de

on feminine ideal

on feminine passivity

on “myth of woman,”

The Second Sex

Bennett, Andrew

Bernard, William

Callois, Roger

Camus, Albert

The Stranger

Carroll, NoÎl

Cartesian theater

Castells, Manuel

Cattallus

causality

Christianity

cognitive science

Coleridge, Samuel Taylor Kubla Khan

Comatas

Comte, Auguste

Connors, Phil

consciousness

and decisions

and will

construction of knowledge, as social

death

meaning of

and nothingness

philosophy of

de Certeau, Michel

Dennett, Daniel

Derrida, Jacques

Descartes, René

DeWitt, Bryce

Diablo

Din

Donkey Kong

Doom

Dragon Quest

dualism

Duchamp, Marcel

Fountain

dyads

emotion, and belief, role of

empiricists

environmental presence

Epicurus

equivocation

Eres, Paul

eternal return

meaning in

problematizing of

Everett, Hugh

evidence

as social construction

as theory-laden

evil

and free will

problem of evidential logical

existentialism

and freedom

and meaning

fallacies, types of

fallacious reasoning

false dilemma

Farore

Faulkner, William

The Barnburners

feminine ideal

fiction

caring about characters in

emotional responses to

illusion theory of

paradox of

pretend theory of

thought theory of

Final Fantasy

Fishman, Robert

Fodor, Jerry

The Modularity of Mind

Foucault, Michel

Four Swords

Four Swords Adventures

Frankl, Viktor

Man’s Search for Meaning

Frasca, Gonzalo

freedom of action

freedom of will

freeplay

Friedman, Thomas

Gadamer, Hans-Georg

game studies

games, rules of, as proscriptive

gaming culture, on secrets and mastery

Ganon/Ganondorf

final battle against

Garden of Eden

Gohma

Golden Age

Grandma’s Boy (movie)

Grodal, Torban

Groundhog Day (movie)

Half Baked (movie)

Halo (movie)

hasty generalization

Hegel, Georg

Heidegger, Martin

hermeneutics

Hick, John

Hinduism

Hitler, Adolf

Holocaust

Huizinga, Johan

Hyrule

evil and free will in

as garden

goddesses of

and logical problem

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