The Legend of Zelda and Philosophy_ I Link Therefore I Am - Luke Cuddy [122]
JOAQUÍN SIABRA-FRAILE is involved in various research projects at Consejo Superior de Investigaciones Científicas, Spain. He is the author of Mimesis from Greek Tragedy to Videogames, Virtuality Genres and even funnier papers about digital arts. He claims to be one of the happy few who have seen Pac-man’s last screen—but we don’t believe him. Wakka wakka.
DOUGLAS WILSON is a game designer, writer, code monkey, and general misfit. He is currently working on a doctoral thesis in Game Studies and Digital Media. Doug spent the previous year designing games at IT University of Copenhagen on a Fulbright grant. Before escaping to Denmark, he spent six years at Stanford University, where he graduated with a BA in Interdisciplinary Humanities and an MS in Computer Science. Doug is interested in political gameplay, and also the connection between memory, nostalgia, and spatiality in videogame worlds. He longs to return westward to California some day, but for now, eastmost peninsula is the secret.
Index
absurd hero
ad hominem
adventure, transparent medium of
The Adventure of Link
aesthetic experience
Animal Crossing
Aonuma, Eiji
argument
cogent
deductive
from inappropriate authority
inductive
sound
standard form of
strong
structure of
valid
Aristotle
doctrine of the mean
art
emotional responses to
as game with rules
global and local appraisals of
and make-believe
and physical medium
Aryll
avatar, and player, relationship between
Beauvoir, Simone de
on feminine ideal
on feminine passivity
on “myth of woman,”
The Second Sex
Bennett, Andrew
Bernard, William
Callois, Roger
Camus, Albert
The Stranger
Carroll, NoÎl
Cartesian theater
Castells, Manuel
Cattallus
causality
Christianity
cognitive science
Coleridge, Samuel Taylor Kubla Khan
Comatas
Comte, Auguste
Connors, Phil
consciousness
and decisions
and will
construction of knowledge, as social
death
meaning of
and nothingness
philosophy of
de Certeau, Michel
Dennett, Daniel
Derrida, Jacques
Descartes, René
DeWitt, Bryce
Diablo
Din
Donkey Kong
Doom
Dragon Quest
dualism
Duchamp, Marcel
Fountain
dyads
emotion, and belief, role of
empiricists
environmental presence
Epicurus
equivocation
Eres, Paul
eternal return
meaning in
problematizing of
Everett, Hugh
evidence
as social construction
as theory-laden
evil
and free will
problem of evidential logical
existentialism
and freedom
and meaning
fallacies, types of
fallacious reasoning
false dilemma
Farore
Faulkner, William
The Barnburners
feminine ideal
fiction
caring about characters in
emotional responses to
illusion theory of
paradox of
pretend theory of
thought theory of
Final Fantasy
Fishman, Robert
Fodor, Jerry
The Modularity of Mind
Foucault, Michel
Four Swords
Four Swords Adventures
Frankl, Viktor
Man’s Search for Meaning
Frasca, Gonzalo
freedom of action
freedom of will
freeplay
Friedman, Thomas
Gadamer, Hans-Georg
game studies
games, rules of, as proscriptive
gaming culture, on secrets and mastery
Ganon/Ganondorf
final battle against
Garden of Eden
Gohma
Golden Age
Grandma’s Boy (movie)
Grodal, Torban
Groundhog Day (movie)
Half Baked (movie)
Halo (movie)
hasty generalization
Hegel, Georg
Heidegger, Martin
hermeneutics
Hick, John
Hinduism
Hitler, Adolf
Holocaust
Huizinga, Johan
Hyrule
evil and free will in
as garden
goddesses of
and logical problem